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Into the Woods

Neurotic

I plan on living forever. Or die trying.
"Then you are crazy or suicidal or both," Terry says.
"Easy, pretty girl. Disturbing hornets nests is what we do. Better we equipped for such than some random alchemist apprentice. Besides, this house is creepy, now at least you see something to destroy! Enjoy!"

With that, Umbril raises his swords and cuts the air in front of him. Shadowy apparition in the pool echoes the movement cutting into the one of the risen skeletons.
He then moves next to one of the front line skeletons and swings at it with the other hand.

"We have your back, Albrecht. Give them hell!"

Echo:
Attack the skeleton in front of AlbrechtScimitar attack: 1D20+6 = [13]+6 = 19; 1D6+4 = [3]+4 =
7

Echo moves one step forward threatening the main opponent

Umbril:
Move next to one skeleton, flanking with Albrecht
Action: spent attacking through echo
Bonus: extra attack
Bonus attack vs skeleton; damage: 1D20+6 = [8]+6 = 14; 1D6+4 = [4]+4 = 8


Patio.png
 

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mips42

Explorer
OOC: Umbril, if you move from where you were to where you propose (with the red U) the skeleton will get a Opportunity attack. Do you still wish to move? Also, on your rolls, it appears you are adding attack bonus twice...
Order:
Umbril
Monsters
Terry
Bimpnott
Albrecht
 

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Neurotic

I plan on living forever. Or die trying.
Aren't we coming "from below"? Move Umbril in such way not to provoke, even if he attacks the other skeleton.
I don't see double bonus? Where?
 




mips42

Explorer
Umbril raises his swords and cuts the air in front of him. His shadowy apparition in the pool echoes the movement cutting into the skeleton next to Albrecht.
He then moves next to one of the front line skeletons and swings at it with the other hand.
The shadow forms' Scimitar chunks into the Skeleton arm, leaving a sizable divot.
Umbril then pivots around the skeleton in front of him and slashes into it with his own scimitar, again chunking into it. Somehow you get the feeling the Scimitars aren't doing the damage they should on these skeletons.
 

mips42

Explorer
The lanky creature, seeing Umbrils' shadow move up next to it, issues a gurgling, hissing Curse. Then it Raises a claw-like hand and you see a pure black orb form and the creature hurls it at Terry!

OOC: Bonus Action: Curse; all enemies within 30'; whenever a target makes an attack roll or a saving throw before the spell ends, the target subtracts 5 from the attack roll or saving throw.
Action: Freeze; The targeted creature must succeed on a DC 15 Dexterity saving throw or take 10 cold damage and be Slowed (movement becomes 5'). Affected creatures may make a Saving Throw at the end of their turn to remove the Slow condition.


The skeleton that Umbril had hit, turns and furiously returns the attack, reaching out with bony, claw-like hands raking them across Umbrils arms, grabs him and attempt to bite!

OOC: Claw to hit: [19] + 4,=23; damage =7 hp, Bite to hit: [14]+4=18, damage = 5


The first skeleton by Albrecht also reaches out to claw at him but Albrecht is able to bat the attack away. In the process, though, the Skeleton manages to bit him on the hand!

OOC: Claw to hit: [3]+4=7 ; Bite to hit: [13]+4=17, damage = 5


The Second skeleton claws at Albrech as well, managing to rake its' fingers across a bicep and also bite!

OOC: Claw to hit: [14]+4=18 damage =7 hp; Bite to hit: [13]+4=17; damage = 5
Not a good round for Albrecht.

Terry @ jmucchiello
Bimpnott
Albrecht
Umbril
Monsters
 
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mips42

Explorer
Grasping her Holy Symbol, Terry cries out "Return to the shadows which spawned you!" As she does, a warm, yellowish light emanates from her, rolling across the patio like a wave.

OOC: TURN UNDEAD First skellie d20-1=[4], second 1d20-1=[6], 3rd 1d20-1=[17], big bad 1d20+1=[20]

Bimpnott @JustinCase
Albrecht
Umbril
Monsters
Terry
 

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jmucchiello

Adventurer
Terry points out the two undead who are affected by the turn effect, "Don't attack those two. They will flee for a minute as long as no one harms them."

OOC: What's with the automatic opportunity attacks?
 

JustinCase

the magical equivalent to the number zero
As the skeleton between him and the powerful lanky undead moves off, Bimpnott gets a clear view of what he knows is the main threat. Drawing upon his innate firbolg magic, the large giantkin runs along the waterline and just vanishes from view.

Only when a big fist starts to strike the zombielike creature from the back, does Bimpnott appear again.

OOC: Bonus action: Hidden Step (racial): turn invisible until start of next turn or until you attack/cast a spell.
Move: to behind the Big Bad Undead.
Attack: Unarmed Strike (with advantage because of invisibility): 2D20.HIGH(1)+7-5 = [6, 2]+7-5 = 8 (miss)
Damage: 1D4+5 = [1]+5 = 6


Edit: I could've sworn I already posted this, but apparently not. So here it is. Thankfully the browser remembered my whole response so I didn't have to type it again. :)
 

mips42

Explorer
The large giantkin runs along the waterline and just vanishes from view. As he moves towards the creature, the two skeletons next to him claw at him, but both are not able to hit. Only when a big fist starts to strike the zombielike creature from the back, does Bimpnott appear again. The creature is able to duck the attack and hisses at Bimpnott.

OOC: I think I interpreted the intent correctly for the map. if not let me know.
Albrecht @Kobold Stew
Umbril
Monsters
Terry
Bimpnott
 

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Neurotic

I plan on living forever. Or die trying.
Umbrils echo moves with its "owner" thought. It steps toward the main undead and attacks, but slashes into the pool instead. Umbril waits to see if skeleton takes the opportunity to attack the echo and then either moves to the main threat or attacks the closer opponent.

His swipe clatters against the bones, blades doing little real damage. But chip-by-chip, he will wear them out.

OOC: I think skeletons cannot make OAs against invisible opponents?

Free: move Echo one space to the right (potentially triggering OA from the skeleton next to it)
Action: Echo attack vs main threat; slash damage: 1D20+6-5 = [5]+6-5 = 6; 1D6+4 = [6]+4 = 10 - MISS

Umbril move (conditional): IF and only if the skeleton takes OA vs Echo, he moves diagonally to flank with Bimpnott otherwise attacks the minor skeleton
Bonus action (off hand attack): Umbrils bonus attack vs skeleton; slash damage: 1D20+6-5 = [18]+6-5 = 19; 1D6+4 = [5]+4 = 9 should be a hit

Advantage from flanking: 1D20+6-5 = [10]+6-5 = 11 (no effect)
 


Kobold Stew

Last Guy in the Airlock
Albrecht is disoriented, and slow to respond. By the time he does, there are three skeletons surrounding him. Grabbing his axe in both hands, he swings at one that stands at his right hand that is not running from the cleric's symbol.

His axe shatters into the creatures ribc age with devbastating force.

"Begone, foul beast!" he grunts, his voice keening as he does so.

OOC: Attack: to hit: 1d20+6=21, damage = 1d10+4=14 magical slashing damage.
No Move.
 

mips42

Explorer
Albrecht said:
Begone, foul beast!
The Dwarf grunts as his heavy ax crunches into the skeleton.

Umbrils shadow steps towards the Lanky thing and the Skeleton does take the Opportunity to reach out a bony hand to claw at it, ripping through it. The Shadow winks out just as it attempts to strike and misses
Umbril moves next to the thing and slashes at it with his Scimitar and, while the scimitar does hit the creature, the blade seems to skip off of its' hide.

The unnaturally tall creature turns to Umbril, the only one to even get close to wounding it so far, and reaches out with a black-clawed hand to swipe at him and its claws scrape across the mithril armor making a terrible screeching noise. It then opens its black, toothless maw and you hear a horrible gurgling, sucking noise. Unfortunately, the noise attracts Umbrils attention and he happens to look straight in the dead-black orbs of the thing and he reels slightly as he feels a part of his life-force literally sucked out of him! It then wades back into the pool, which is only about waist deep on it.

The skeleton that was by Umbril and one by Albrecht Disengage and Flee to the back corner of the patio. The second by Albrecht steps to it's right and then attacks the dwarf again. The skeletons claws miss badly but it does manage another bite on the Dwarf.

Umbril: Claw d20+4=[18] tie goes to the defender. Life Drain d20+4={24] Damage 2d6+2=[13] CRIT!

Albrecht: Claw 1d20+4=[5] Crit fail! Bite d20+4=[21]. 5 more damage, Albrecht.
OOC:
Terry @jmucchiello
Bimpnott
Albrecht
Umbril
Monsters
 

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