Into the Woods

JustinCase

the magical equivalent to the number zero
Instinctively, Bimpnott also reaches for the doors, helping Terry to reopen them.

If they succeed, the firbolg will attempt to hold on to Albrecht and Umbril to prevent being seperated again.

OOC: Aid Another on Terry's strength check, giving @jmucchiello advantage on the roll.
 

log in or register to remove this ad


mips42

Adventurer
Gertrude throws her arms wide and black tendrils of magic reach out to the corpses littered around the room, causing 3 of them to jerk upright and rise as hideous ghouls!

OOC: Yes, Bimp and Terry made their saves and were left in the last room while Albrecht and Umbril were sucked into the room behind the doors with the tree on.
@Kobold Stew Albrechts turn.
 

Attachments

  • 1636847803965.png
    1636847803965.png
    714.3 KB · Views: 52

Kobold Stew

Last Guy in the Airlock
Supporter
Albrecht steps up and swings at ghoul #7.

OOC: Move 15'south (blo cking line of sight from where Gertrude is currently?).
Attack: 1d20+6=12. If a hit damage= 1d10+4=10.
Is the bed behind apparently movable? For next round, Albrecht might try to grab it or the matress and make a giant obstacle.
Cuttingwords ready (reaction).
 
Last edited:


mips42

Adventurer
Albrecht steps up to on of the newly risen Ghouls, swings his ax and it bites into the rubbery, undead flesh. The undead thing turns towards the Dwarf, Snarling.
In the other room, Bimpnott and Terry again haul open the heavy doors and, again, the seemingly magical wind gust and attempts to haul them into the room
The ghoul next to Albrecht swipes at the dwarf, the claws finding purchase in the Dwarfs' tender flesh.
A second ghoul slides over next to Umbril and the ghoul bites at him, taking a nice chunk out of a forearm.
The third ghoul also moves next to umbril and slashes at him with its' claws, but misses badly.

OOC: Ghoul5 attack on Albrecht [18]+4=22 to hit, [3}+2=5 slashing damage. Ghoul6 bit attack [17]+2=19 to hit, [10]+2 damage. Ghoul7 slash attack: [2]+4=6.
@jmucchiello Terry and @JustinCase Bimpnott both strength saves unless you want to let the wind carry you in...
@Neurotic Umbril you are engaged; if you move without Disengaging, you will incur opportunity attacks.
1637032924361.png

 

Terry
AC: 20; HP: 26/35; HD: 4/4; Passive Per/Inv: 18/9; Spells: 2/4 3/3; Channel: 1/1; Eyes of Night: 5/5
Strength Save: 1D20+3 = [4]+3 = 7

Terry is swept into the room even though she knew the hard wind are coming. She pulls out her holy symbol. "Back into the shadows fell undead," she says as she turns undead. (Wis Save for all undead within 30 feet. DC 15.)
 


JustinCase

the magical equivalent to the number zero
Bimpnott reaches out for his companions, but as none of them are in reach, the firbolg lets the magical wind carry him inside.

OOC: Forgoing my strength save.
Not sure if I get an action on this round, then?
 

mips42

Adventurer
Bimpnott and terry are swept from the entry room into what was one a fine bedroom and are confronted by the scene described earlier.
Umbrils Echo attacks and scores one hit on Gertrude.
Gertrude Disengages from the echo, Bares her claw-like hands and unleashes 3 bolts of Green-black energy. One flies to Umbrl, one to Albrecht and one to Terry
OOC: Order cleanup. Gertude casts Magic Missile (she does not attack the darkness), 3 targets; bolt 1: 4dmg, bolt 2: 5 damage, bolt 3: 5 damage.
I'll apply Terry's Turn Undead on her turn.
Turn Order:
Gertrude
Albrecht @Kobold Stew
Terry
Bimpnott
Ghouls
Umbril
1637728201325.png

 

Kobold Stew

Last Guy in the Airlock
Supporter
The ghouls claws take a slash at Albrecht's flesh, and he is unable to dislodge his axe easily. When he does, Albrecht tries to swing his axe at the creature in front of him, but the blade slips in his hand.


OOC: Attack: 1d20+6=7. Fumble. Ugh.
Total Damage taken: 5.
 

mips42

Adventurer
Terry raises her holy symbol "Back into the shadows fell undead,." As she does a wave of energy moves sluggishly through the morass of creatures.
Hearing the name of the God, Gertrudde faces Terry "Clever girl," she hisses.
OOC: Ghoul 7 pass, Ghoul 6 FAIL, Ghoul 5 FAIL
Gertrude
Albrecht
Terry
Bimpnott @JustinCase
Ghouls
Umbril
 


JustinCase

the magical equivalent to the number zero
Quickly surveying the scene, Bimpnott frowns and reaches inside his ancestral magic. He promptly vanishes into thin air.

Suddenly appearing next to Gertrude a few seconds later, the firbolg grabs at the monstrous woman with a big hand, hoping to replicate the technique he used so effectively last time.

OOC: Bonus Action: Hidden Step (turn invisible 1/SR).
Move: Around the ghouls and the desk, ending movement next to Gertrude.
Action: Grapple attempt. I'm not sure if I get advantage on that roll (attacks by unseen attackers get advantage, but grapple replaces the Attack action), so I'll roll a plain Athletics roll, to be contested by the targets Athletics or Acrobatics roll:
1D20+7 = [15]+7 = 22
 

mips42

Adventurer
Bimpnott disappears from sight and reappears next to the Night Hag and wraps his meaty arms around her. She grins at him and, suddenly disappears and re-appears five feet away. "Bad boy, ' she snarls. "You should ask first."
The two ghouls that Terry managed to turn, move away towards the back of the chamber. The one that wasn't turned, moves up and slashes at the young cleric with one claw and Umbril with the other. The Claws bite deep into the yound lady and also into the Elf.
OOC: Grapple successful but Gertrude used Far Step as a reaction to teleport away.
Ghoul 7 Claw attack on Terry [20]+4=24; CRIT Damage 13 points slashing damage. Claw attack on Umbril [18]+4=22; 9 damage.
Gertrude
Albrecht
Terry
Bimpnott
Ghouls
Umbril @Neurotic

1638237106722.png
 

Neurotic

I plan on living forever. Or die trying.

mips42

Adventurer
Umbrils strikes find their mark on the hideous ghoul, but the creature continues to attempt to get to him.
Gertrude utters some vile-sounding words and more of the arranged corpses rise, this time as Zombies! 'Go, my children. Strike them down!"
The zombies shamble forth, 3 towards Bipnott, 3 towards Albrecht and 2 towards Terry and Umbril.
The zombies immediately begin attacking!
The three on Albrecht begin slamming him with their fists. One manages to catch him on the side of the ear.
The Three on Bimpnott also begin beating on him, one manages to get in a god right cross.
The two on Terry ben beating on her, but are not able to find any soft flesh.
1639582992315.png

OOC: lots of attacks here
-Attacks on Albrecht
Zombie 2 [15+3]=18 to hit, 3 damage
Zombie 3 [5+3]=8 to hit
Zombie 4 [7+3]=10 to hit
-Attacks on Bimpnott
Zombie 5 [3+3]=6 to hit
Zombie 6 [16+3]=19 to hit, 2 damage
Zombie 7 [2+3]=5 to hit
-Attacks on Terry
Zombie 8 [9+3]=12
Zombie 9 [13+3]=16

Gertrude
Albrecht @Kobold Stew
Terry
Bimpnott
Ghouls
Umbril

Sorry for long delay, been pulling 10 and 12 hour work shifts. Good for the paycheck, hard on everything else.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Albrecht growls when the zombies begin to rise, as he swings his axe at zombie 4. The blade connects, and he sees its glow illuminating the hollow creature from within.

OOC: Attack: 1d20+6=21, 1d10+4=14 magical slashing damage.
HP: 31/39.

Still wating to know if the matress or bed can be reached/moved (post 684).
 

mips42

Adventurer
Albrechts ax bites into the Zombie's putified flesh, severing the putifies spine and returning it to a un-moving corpse.
OOC: sorry, I missed that. Yes, you can get there and it could likely be moved but would take some effort[
Gertrude
Albrecht
Terry @jmucchiello
Bimpnott
Ghouls
Umbril
/ooc]
 


Level Up: Advanced 5th Edition Starter Box

An Advertisement

Advertisement4

Top