Into the Woods


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"That's not really an answer," Terry says. "It was worth a shot. If they said they knew where Becky was, we know they know nothing about our boy. But apparently they are just fooling around." She looks at Umbril, "We're only looking for one boy. Becky was a ruse."
 

JustinCase

the magical equivalent to the number zero
Bimpnott starts from the laughter, and he holds up his sword defensively.

When it fades, though, he eases somewhat as he accepts Terry's explanation.

"Kids," he sighs, with the weary tone of any guardsman who's had to deal with children's pranks everywhere. Then the firbolg shrugs and moves back to the two statues inside, moving between them and deeper into the house if he finds nothing in particular.
 

mips42

Adventurer
This room is a raised platform and is situated at the bottom of a stairwell. There is a cushioned sitting couch in the south-west corner of the room, it has an old worn children’s doll laying on it. In the north-east corner is a stairwell. A portcullis blocks the way up. just next to the stairs is a small alcove where a griffon statue sits on a pedestal, one paw raised. Steps opposite the ones you just climbed lead down again.
 

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Neurotic

I plan on living forever. Or die trying.
Umbril checks the portcullis and the griffon shaking the raised paw as he would with a pet. Smiling to himself, he readies again his swords and moves toward the stairs.

OOC: assuming nothing happens after poking things
 

JustinCase

the magical equivalent to the number zero
Bimpnott raises an eyebrow at the decisive elf, then follows him with a quick gesture to the others to do the same.
 

mips42

Adventurer
The portcullis is heavy and solid, with no apparent means of moving it.
Looking at the stature closer you can see a hairline seam between the raised paw and the rest of the statue. It looks like the paw might move.
As best you can tell through the portcullis, the stairs head up to a second floor but it's hard to tell from the outside.
 

Neurotic

I plan on living forever. Or die trying.
Umbril didn't really check the statue as much as shake the leg just because it looked like something you do with raised paw.

Thus, he was a bit surprised when it actually moved.

Ooc: no trap checking for this one
 


Kobold Stew

Last Guy in the Airlock
Supporter
Albrecht (Str 18) pulls on the paw of the statue. He's happy to take help from anyone willing to do so.

OOC: Athletics 1d20+8=20 (16 if just a str check); if someone helps and offers advantage, it stays the same.


Does the portcullis look like it has rusted over? might it be freshly dropped? (Dwarven knowledge of stonework perhaps relevant).
 

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