EzekielRaiden
Follower of the Way
They have supplied a number. Its hardness is precisely what is in dispute. 60 million sounds like a blowhard overconfident estimate designed to inflate the numbers as much as humanly possible, e.g. every DM runs for ~3 groups of ~5 people each and all of them are completely distinct, so if they've sold 4 million DMGs then there must be 60 million players. That would be a hard number, and would show the patently ridiculous assumptions involved in producing the unsourced number they cited.I mean, they have supplied a hard number.
Which would further explain why the estimates vary so widely. If you instead assume that there are maybe ~3M actual DMs, and they run for an average of four genuinely distinct players each, then you get the still quite high but much more reasonable 12M, which is far closer to the previous estimates of how many people are playing (I have previously seen "8 to 20 million" thrown around.) I say "genuinely distinct" because most people I know who play are players in more than one game, and nearly everyone who runs is also a player in someone else's game.
Companies have a vested interest in choosing statistics and assumptions which inflate their numbers. It makes them look better, can lead to investor confidence (or at least avoid freakouts), and implies growth and positivity regardless of whether that implication bears out. World of Warcraft used to tout total subscribers...until Cataclysm saw those numbers start to drop, and they conspicuously switched to "Monthly Active User" counts....and then they stopped giving even those for WoW, and aggregated it with other Activision-Blizzard products...and then there was nowhere else to turn when even those numbers started falling.
So, until they put their money (or, rather, sales) where their mouth is, nah bro, this ain't a hard number. It is, at best, corpspeak, and at worst actively fudging the numbers and assuming the most ridiculously rosy things possible. Extraordinary claims require extraordinary evidence.