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Iron DM 2009 - FINAL MATCH - it's over!


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Thanks for the judgment, Nifft. I'll have to read it again, but I consider that you'd want to use the city and/or crypts a win of sorts. Building cities and cultures is one of my favorite things to do. :)

As far as that the adventure punishes the players/PCs for going along with it, I disagree. But then as a player, I don't think of the DM as someone whose job it is to punish, so much as someone whose job it is to challenge. And that's the kind of DM I am too, or at least, that's what I aim to be. The 'punishment' is adventure. A story to tell, 'haha, Bard, remember when you were trapped in that battleaxe and Grug wanted to keep you that way? haha, don't look at me like that, we came in after you.'

As far as splitting up the party... I dunno... I don't think it's reasonable to expect PCs to live in eachother's pockets every moment. I do agree that the weakest part is the rescue of Jernin and submitting to the poison under questionable supervision. And for Fleeing the Feydream's skill challenge, all I can say is... I'd just finished the most recent Ratchet & Clank game. :)

Good on ya, Iron Sky! I really liked the dreaminess of your dreams. Particularly the poor shepherdess. Oh, and I thought the hooks into your adventure were particularly good. Good luck in Round 3!

EDIT: Oh, I forgot to address the soulrider's power - Maskim didn't want to lose the body, a PC's powers are WAY better than most NPCs/monsters. So he'd do pretty much anything not to have to flee the body. I could have made that clearer.

EDIT 2: Also, the Bard doesn't sit out, the session should alternate between stuff the Bard is doing and stuff the rest of the party is doing. Now, granted, some of it is RP, so not specifically encounters. I could have explained that better too.
 
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As far as that the adventure punishes the players/PCs for going along with it, I disagree.
It's very true that different players will react very differently to loss of control over their PC. That's why I put that note in the Usability section (which counts for less than ingredient use). It's not necessarily a bad thing any more than requiring a Bard would be a bad thing -- but it is a restriction, in that it reduces the number of groups that can use the scenario.

Thanks for the judgment, Nifft. I'll have to read it again, but I consider that you'd want to use the city and/or crypts a win of sorts. Building cities and cultures is one of my favorite things to do. :)
As a personal aside, I liked both entries this match better than the ones in round one. I do hope you'll be back for future competitions.

Thanks, -- N
 

Thanks for judging Nifft. You nailed all of my ingredients that I was worried about being too weak. When I got my burst of inspiration it was the Artist's Studio + Dream Sequence + Wolf In Sheep's Clothing trio(with inspiration from Groundhog Day that you spotted) that was the lynch-pin and when I went back after a furious bit of brain-storm typing, I realized I had 3 more ingredients that needed to be tied in as well.

The poison became alcohol when I was trying to work in the VAT (value added tax) on the alcohol, but I forgot about it and was left with alcohol instead of poison for no especially good reason.

Sparky, I loved your city that you whipped up, especially since that's one of my weak areas - generating interesting cultures and kingdoms that are distinct and memorable on their own rather than just another background place to do the interesting stuff in. I might have to borrow Barrowdon.

Looking forward to the next match!
 



Friday late afternoon works. I'm at work/meetings until about 3pm, my time(that would about 9pm according to the boards). Any time after that is good for me.
 
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