fearsomepirate
Hero
Who is going to read that and reasonably argue that you should eat 2-3 apples only, and maybe bananas, maybe oranges, or maybe similar pieces of fruit, to help maintain good health?
A lawyer.
Who is going to read that and reasonably argue that you should eat 2-3 apples only, and maybe bananas, maybe oranges, or maybe similar pieces of fruit, to help maintain good health?
That would be my preferred direction as well... but we have a reversion instead.
I have plenty of times. After DMing AD&D 1E/2E for the last 30 years the idea of a 6-8 encounter work day was just not part of my thought process. 6-8 encounters per day exists because of the giant action economy that the players have.
If you either don't throw enough encounters at your players to use up their action economy OR you allow them to rest easily then the game truly becomes easy mode. Once you aren't going to easily run out of abilities then the nova problem occurs.
The problem I have with this design philosophy is that 6-8 encounters per game day @ 10-60 minutes per encounter in real time means game sessions just become hack and slash. I prefer less encounters and more roleplay, that means I have to push my lower number of encounters more into the deadly range to use up their actions without them just blowing away all the encounters. The other option is to make changes to healing, rest, and how easily they get their abilities back.
If your players enjoy 6-8 easy-medium encounters per long rest then more power to them.
Only to be expected when the game design goes more and more toward "awesome cool abilities" and when more and more of those abilities are combat-focused.The problem I have with the way you are running the game is that I actually like combat encounters. Many players like seeing their awesome cool abilities work and be fun.
True. A natural knock-on effect of things noted above.By pushing towards fewer and more deadly encounters basically the players don't get to see the abilities work really well all that often or if they do those abilities have minimal impact because the monsters are so powerful.
Which is fine.The PCs never feel like heroes. They just feel like every combat is a grind fest.
Only to be expected when the game design goes more and more toward "awesome cool abilities" and when more and more of those abilities are combat-focused.
Which is fine.
In the moment it is a grind, slogging through the foes and the fog of war, occasionally getting your butt kicked, and hoping to survive to tell the tale.
Feeling like a hero comes after the fact, once you look back and realize what you've done and-or once people start rewarding you for it with adulation or money or parades or whatever.
It isn't Wrestlemania, where you get to strut around and act like a big shot while the fight's still going on.
The problem is that 3.5 and other modern D&D's shot a little too far over heroic fantasy for my tastes. My 5E group is only level 5 and they can fly at will, have the ability to allow all of them to breathe underwater, see in complete darkness (including magical darkness), not need to consume rations or forage for food, be able to get stealth at any time, they never run out of spells or healing (spell caster heavy party which is something 5E encourages).Yeah imagine that. Since 3E the designers are actually designing a heroic fantasy game where players are heroic in power level like Sword & Sorcery characters which are the root of D&D have traditionally been. They are even designing powers and abilities that work when a character misses or helps to mitigate a wasted round. Then all the status effects (the vast majority of them) allow a save every round so a person is not just incapacitated round after round without a chance of recovery and sitting there doing nothing. It is almost like this a game and they want people to play and have fun.
Except OSR games aren't Budlight or Coors. They are Belgian Whites when you prefer IPAs. Equally interesting and compelling craft beer that can be appreciated by those who appreciate a great beer. They're just not the kind you personally like. I am someone who loves IPA's but despise Belgians... so it can happen.Nowadays people have had a taste of more solid game design and a play style that is fun so most people are loath to go back to that style. It is kind of beer. At one point, in my life (WAY back in the day) I sadly though Budlight Light and Coors, etc were good tasting beers. Then craft beers came along and I fell in love IPAs and breakfast stouts. I am never going back to Budlight but it was good then. OSR style of gaming is the same way for me.
All that being said the occasional deadly encounter is to be expected but they should be just that occasional.
The problem is that 3.5 and other modern D&D's shot a little too far over heroic fantasy for my tastes. My 5E group is only level 5 and they can fly at will, have the ability to allow all of them to breathe underwater, see in complete darkness (including magical darkness), not need to consume rations or forage for food, be able to get stealth at any time, they never run out of spells or healing (spell caster heavy party which is something 5E encourages).
To me level 5 should be Game of Thrones not the Avengers.
I found the same thing with older editions, but I find 5e easier to tailor to my needs. I can run extended rests (in safety only, 1 week) with long rests only recovering HD and letting you spend them at the end, and make nearly all enemies deadly, and it’s most of the way there, for me.As someone who runs both B/X and 5E and tried to run both campaigns with a similar difficulty level, my experience is that it is more effort and work to create an equally difficult game with 5E compared to out of the box B/X.
You are correct that one can run both games with the same difficulty. It becomes a matter of how much of the work you are willing to put in.
With my 5E game, I was constantly fighting against differences in expectations. I wanted a certain output, but the game constantly provided a different one.
I don't have to as, sadly, it's become real.Yeah imagine that.
You're missing a key step here.Since 3E the designers are actually designing a heroic fantasy game where players are heroic in power level like Sword & Sorcery characters which are the root of D&D have traditionally been.
For these complaints I have no sympathy whatsoever. Sorry.They are even designing powers and abilities that work when a character misses or helps to mitigate a wasted round. Then all the status effects (the vast majority of them) allow a save every round so a person is not just incapacitated round after round without a chance of recovery and sitting there doing nothing.
Which is fine if all you want out of it is just that: a game.It is almost like this a game and they want people to play and have fun.
Mistake there lay in failing to up-front warn the player that bad things could and would happen to his character, and to keep the roll-up dice handy.You know not too long ago I purchased this video on Vimeo called "Secrets of Blackmoor". It is about Dave Arneson and the development of D&D. It is interesting. I suspect a lot of the stuff you will already know but still a fun watch. In the video one guy was saying the first time he played D&D with Gary or Dave (I can't recall which) is character died in seconds. He said he remembered thinking "This isn't right. I built this heroe and come to adventure and he dies just like that and he is hero..." The person (I can't recall his name but you would recognize it. In the video he has a huge birthmark on his face) said that after that it was over a year before he played the game with them again.
Which goes right back to the title and premise of this whole thread: easy mode.Nowadays people have had a taste of more solid game design and a play style that is fun so most people are loath to go back to that style.
Fortunately I live in Canada, where even our back-in-the-day generic beers blew those away.At one point, in my life (WAY back in the day) I sadly though Budlight Light and Coors, etc were good tasting beers.
Hoppy beer of any kind is generally vile, and a waste of good resources. Give me a decent pilsener any day. Better yet, give me five or six...Then craft beers came along and I fell in love IPAs and breakfast stouts.