Astalanya
First Post
So we've seen a year of 3.5 and many of its changes. Spellcasters are a perennial favourite in any campaign I've participated in, whether DMing it or playing it, and I've seen a few spells that are considered practically mandatory. While Magic Missile has always been a first level mainstay, I've found another on that "must have" list: Scorching Ray.
Seeing it used more often, I have to wonder if this spell isn't a bit much for second level. First, you get more than one ray and all you need to hit is a ranged touch attack. It does pretty decent damage and there's no saving throw. Though a lot of stuff eventually gets fire resistance, that's easily overcome through certain feats (IE: elemental substitution, which you can make a metamagic rod of in most campaigns) or if the DM allows you to change the element into, say, acid.
Does anyone else see any problems with this spell, or am I just looking too far into it? Are there any DMs who have seen to balance it in some way, or is there no need?
Seeing it used more often, I have to wonder if this spell isn't a bit much for second level. First, you get more than one ray and all you need to hit is a ranged touch attack. It does pretty decent damage and there's no saving throw. Though a lot of stuff eventually gets fire resistance, that's easily overcome through certain feats (IE: elemental substitution, which you can make a metamagic rod of in most campaigns) or if the DM allows you to change the element into, say, acid.
Does anyone else see any problems with this spell, or am I just looking too far into it? Are there any DMs who have seen to balance it in some way, or is there no need?