Elethiomel
First Post
They have SR, they do not have DR, they have standard construct immunities.Felix said:I would count those construct HD against all the other benefits I asked you about. I still don't know if they have SR, DR, and other immunities.
Because each feature need not be charged an integer LA cost. You can charge it .85 LA and then round up once all your LA adjustments are added together. This is more reasonable than considering each feature either 0, 1, or 2 LA, surely?Felix said:It certainly isn't +0 LA. Closer to +1, surely. What detriments do you weigh against reach (which factors into your chain-wielding tripmonkey)? -1 AC and Attack? When making a melee build, would you not gladly trade -1 AC and Attack for reach? Should a class ability that is immensely helpful to melee types not be charged +1 LA because it is a hindrance to spellcasters and rogues?
Felix said:Then how does granting Exotic Weapon Proficiency, Combat Expertise, Improved Trip, and Combat Reflexes to take advantage of the Chain's abilities not change the CR of the Maug? Why would that not increase its CR? What abilities do you think they look at when they calculate CR?
Because like the Gnome Fighter 10 who is not CR 1/3, the Maug has class levels to gain all those feats and the CR adjustments for class levels are already set down in the rules. So you don't need to look at what feats it has to judge its CR, just its levels.
Yes. I have never disagreed with this. I only disagree that an optimised opponent facing an optimised party should have a CR adjustment merely because it is optimised.Felix said:But you see how the challenge presented by the encounter is fluid, and not merely fixed by the CR of the opponent.
Felix said:Relative to melee attacks, yes. For the same reason the Terrasque is more vulnerable to ranged attacks. It's not an insta-kill, but I'd rather fight that thing from a distance.
Fortunately for the Maug, it is smart enough not to allow people to fight it at a distance for long.
Oh, I did. I changed his CR when I gave him levelsFelix said:If you change the nature of the encounter, you change the difficulty. You changed your Maug, so why not adjust the EL accordingly?
Felix said:So you don't have a problem with allowing the environment in which the PCs fight to affect the EL of the encounter. Why would changing the build of a monster as written not have a similar effect when the CR is calculated based on the monster as written?
See above regarding levels.
Maybe. I didn't think the question was very good seeing as you're harping on the Maug. If I'd only spent some time and effort into setting up another build, I might not have had to sit here and defend the maug ad nauseam.Felix said:Ok. Was it not a fair question, though?
I did not use the spiked chain in those instancesFelix said:Fair to say. But if you are only able to do such a heroic thing by the combination of Strength, Feats, Items, and Buffs together, how does this make the Spiked Chain necessarily cheese?
Wrong. If you want to optimise for AC and to-hit at once while neglecting damage directly from stats, you can get STR 13 and then get your DEX into the sky and take Weapon Finesse and Power Attack. The Spiked Chain is the only weapon with which you can use your DEX to hit while getting saucy returns from Power Attack.Felix said:Optimization by way of more feats? Perhaps you mean Power Attack and a high Strength? In which case the ability to Finesse the thing counts for nothing.
Felix said:It doesn't have to balance out all those things. The options available for the Spiked Chain wielder are legion, but that does not mean that each option does not carry an associated cost; Fighter will be the only class that will make all of those options available.
Yes, most of those carry an associated cost to do well. That doesn't mean the options aren't there if you want to do them without any special advantage (you know, except having a reach weapon which allows trip and gives a bonus to disarm thereby negating the biggest drawback of *not* having the feat, the attack of opportunity).
See above.Felix said:To effectively use Trip and Disarm, you need INT 13, which honestly is a common dump stat for fighters. It means his WIS will likely not be as high, so he won't be able to bolster his weak Will save.
Felix said:To make best use of the weapon's reach, Combat Reflexes need be augmented by a high DEX. This will aid his Reflex save, Initiative, and AC; but fighters often do not need a high DEX because of their ability to wear heavy armors, and this also affords the fighter the ability to put that high stat in Con or Wis.
Yes, for your standard fighter that may be true. That doesn't negate the cheese I explained above.
Everyone on these forums seem to be very much concentrating on damage. I think you underestimate the power of having all your opponents be prone and without a weapon.Felix said:Power Attacking two-handed is nice, but when he does so with a spiked chain, he will crit half as often with smaller dice. This will be mitigated somewhat if he makes a few more attacks because of reach relative to a greatsword, but not so much relative to a glaive.
See above.Felix said:A fighter with a greatsword who does not spend feats on EWP, Combat Reflexes and Improved Trip can better afford Weapon Focus, Weapon Specialization, and Improved Critical. Were they to both Power Attack, the greatsword will more likely hit (or hit harder): [+1 attack or +2 damage from another point of BAB via Weapon Focus]; will hit harder (+2 damage via Weapon Specialization); and will crit ~4 times as often. He'll also be ready to pick up the Improved versions of WF and WS.
Congratulations! After many posts, you finally found the real achilles heel of the build. Sure, SR helps a little, but not nearly enough. And Orbs make Maugs cry. It's +20 for being a Large construct, btw. Oh, and this was one of the reasons my PC maug picked up 2 levels of Monk.Felix said:Your 10th level Maug Fighter 5 Spiked Chain Tripper will have 6d10+10 HP (avg 43hp). A 10th level Fireball does 35 points of damage on a failed save. And your base saves are Fort +4, Ref +1, Will +1. There are ways of protecting yourself from this common 3rd level spell, but the party will have to spend resources in doing so. Hardly any cheese there. Unless it's a Oscar Mayer Cheese-filled Glass Cannon.
You have no idea about the context of those discussions: I was a Monk Maug with a Guisarme. Having both my Guisarme and Unarmed Strike available to fight with, I and the GM looked at Two-Weapon Fighting and had a discussion, the conclusion of which was that "Fighting this way" with two-weapon fighting referred to getting extra attacks with the "off hand" weapon, not substituting either weapon in a full attack, for example. Thus our conclusion was that my Maug did not have to take Two-Weapon Fighting to have both the Unarmed Strike and the Guisarme ready to attack at the same time. (monks can freely attack with other body parts than their hands).Felix said:Compared to Two Weapon Fighting, a Power Attacking Greatsword looks like cheese. I don't see how this should reflect poorly on the Spiked Chain.
My ECL 10 Maug Tripmonkey (who is a PC, as he has ECL 10 rather than CR 10; this is a significant difference) cannot in the event of someone actually *getting* to melee range just take a 5-foot-step away and trip-disarm them to render them unable to hurt him in melee next turn. He must move significantly further and has +2 less to his Disarm checks. The big hole in his reach that (if he is Huge) extends 15 feet from him where he can attack nothing is a big weakness.Felix said:Simpler question:
How is your ECL 10 Maug tripmonkey significantly less cheesy (not that I think it is, but you do) when equipped with a Guisarme and corresponding feats as opposed to a Spiked Chain?
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