Blue
Ravenous Bugblatter Beast of Traal
"Needed" is an interesting word here. In 5e, no bases are needed or required.
Desired? Wanted? Sure.
So, what do we want?
We want to be able to cover the various common and uncommon situations in all pillars of play. Some of the pillars require one set of coverage, such as wilderness exploration, party face, or dealing with traps. While other aspects, like combat, are an all-hands-on-deck situation where everyone is expected to contribute.
Want at least one
Party face. (Could be split between several.)
Wilderness exploration (could be split between several, like a druid good at Survival and someone else good at Nature).
Locks.
Traps.
Scouting (stealth & perception together, sometimes with other movement modes)
High society & low society (more likely covered by two different backgrounds, or add in things like thieves' cant.)
(This isn't exhaustive, but I have to hit Post sooner or later.)
Combat
Protect
Damage (inflicting "Condition: Dead" is the goal of many/most encounters)
Heal / remove debuffs
Buff
Crowd control
Action-denial & debuffing
Skirmish/movement/kiting
Many characters will cover several of these. A heavy armor cleric might be both a middle/front-liner who will stop people from getting to the squishiest, and several of the other categories either primary or secondary based on spells.
Desired? Wanted? Sure.
So, what do we want?
We want to be able to cover the various common and uncommon situations in all pillars of play. Some of the pillars require one set of coverage, such as wilderness exploration, party face, or dealing with traps. While other aspects, like combat, are an all-hands-on-deck situation where everyone is expected to contribute.
Want at least one
Party face. (Could be split between several.)
Wilderness exploration (could be split between several, like a druid good at Survival and someone else good at Nature).
Locks.
Traps.
Scouting (stealth & perception together, sometimes with other movement modes)
High society & low society (more likely covered by two different backgrounds, or add in things like thieves' cant.)
(This isn't exhaustive, but I have to hit Post sooner or later.)
Combat
Protect
Damage (inflicting "Condition: Dead" is the goal of many/most encounters)
Heal / remove debuffs
Buff
Crowd control
Action-denial & debuffing
Skirmish/movement/kiting
Many characters will cover several of these. A heavy armor cleric might be both a middle/front-liner who will stop people from getting to the squishiest, and several of the other categories either primary or secondary based on spells.