Is there any way to change alignment?

True but why waste the spell on that? Just seems pointless to me unless you want to say convert the guy from Kord to Heironous. :p :)
 

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There's some stuff in the Book of Exalted Deeds about using Diplomacy over time to change an Evil character to Good by showing them the error of their ways. There's even a 1st level spell in there that gives them a look at heaven and they get a penalty on the save or skill check or whatever to resist the good-ifying.

We did this with a Kobold we caught. I don't rightly remember WHY, beyond the fact that our group seems to collect NPCs. We used the direct method on our kobold (who is the group's proctor in Greyhawk city now) and an indirect method of not killing a random-encounter Orc and telling him to shape up ... then sticking a magical mark on him that will disappear when he becomes Good.

--fje
 


Yeah but honestly I've yet to meet a DM that said "No you can't be that" unless he was striving for complete party harmony. I mean I have strict "no evil" policy, but if a player said to me "I wanna change my alignment to evil!" I'll say "fine. kill some PCs." :)

Heap,

See that was probably the only thing I liked in BoED, even if I didn't 100% agree with it.
 

Minosis said:
where in the rules does it say that you can willingly change your alighnment?

Probably the closest you're going to find in black and white are these two sentences from page 104 of the PHB:

"Choosing an aliignment for your character means stating your intent to play that character a certain way. If your character acts in a way more appropriate to another alignment, the DM may decide that his alignment has changed to match his actions."

So on the one hand, it's saying that only the DM can change your alignment, but on the other hand, you can cause him to change it by behaving a certain way.
 

Aeric,

Right which is why I prefer the DM NOT interfere with my idea about being an LG paladin of Tyr fighting Banites via seiging an outpost. :p I mean come on, seiging man, not like it's evil to do, especially against Banites! :p :)
 

Nightfall said:
honestly I've yet to meet a DM that said "No you can't be that".
Let's say:
1) A CN rogue picks up a neutrally aligned intelligent weapon, and wants to avoid the -1 level penalty incurred for wielding it with the wrong alignment.
2) A party knows they have to enter a LE forbiddance to attack the BBEG, and want to avoid part of the damage by becoming Lawful.
3) A NG cleric has a crisis of faith and wants to switch to a LN deity.
4) A captured NPC wants to prove his loyalty by switching to the PC's alignment.
5) A patron encourages some party members to become more lawful.

Also, let's say in each case they want this to be immediate and unambiguous (all of the above and more have actually happened in my own game... Atonement is used by the PC's almost as much as Fireball ; ). Normally in D&D you have to take corresponding actions to switch your alignment, and it can take some time to prove yourself (depending on your DM). Atonement just bypasses that, and can be pretty convenient.
 
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pg 134 of the DMG under "Changing Alignment" might be exactly what you are looking for. It has examples of reasons for changing alignment (non-magical).
 

irdeggman said:
pg 134 of the DMG under "Changing Alignment" might be exactly what you are looking for. It has examples of reasons for changing alignment (non-magical).

Great advice there. Note that voluntary alignment change is all up to the player and DM with no rules restrictions, unlike some previous editions that involved losing a level for an alignment change.
 

Minosis said:
Is there any way in the basic books to change just the lawful/chaotic part of a persons alignment without changing the evil/good part? Please tell me where.

The most natural way to do that is called "roleplaying" ;)
 

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