Is there any way to change alignment?


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irdeggman said:
I've heard they are dedicating an entire chapter to the rules of role-playing in 4th ed. ;)

You want to play NG?
Too bad, that is a chase rare, you only have CE, CN, and LN from the roleplaying boosters you bought this week. Better luck next time.
 

Xanterith said:
So what you may want to do is set something up like that and keep track in secret of the player's alignment. Let them know when to update their character sheet, and that's it. Have their actions guide their alignment.

I do this IMC. I have my notes for each session, not the adventure info, but like scrap paper that I use for personal notes and running totals, stuff like that.

I make a table with the PCs alignments, so it's there to see easily all the time, and occasionally jot down +1 evil or +1 chaos, and a small phrase as to why. +1 evil, killed old lady or +1 law, helped city watch. I only give merits, not demerits, so it is not relative to their current alignment until I total up over 10 points in one direction.

Usually my players do a good job, and if they get to 5, I give them a warning ("Hey, you are building a history of acting chaotically...). That's how I keep alignments in line with behavior.

If I had a player approach me and ask to change alignments, I'd only ask if it was to pick up a different class to twink out their build. If the answer was no, then no problem, their alignment will follow their behavior. Immediate, oppositional alignment changes are for cheese.
 

Nightfall said:
1 and 2 are more meta-game aspects than any actual RP reasons.
Interestingly, those two were actually in character decisions that were mainly done for RP reasons (even moreso than the other reasons I think).

RPG stories provided on request.
 

Mv,

Really? Cause I don't see it myself. Anyone that changes their alignment just so they can use something is wasting one self. I mean if I can't use a computer or a telephone do I change my alignment so I'm able to? I mean that's how it sounds to me.

Paradigm,
50 XP! ;)
 

Don't worry about being evil. The D&D universe is inherently amoral and no alignment is better than any other. My proof? If there was a true moral order to the world then all those evil clerics with 20 wisdoms would, in their incredible wisdom, realize that good is better than evil and become good. Therefore the only true path is that of the ego: work for the self regardless of others.

This message brought to you by NECRO: Neutral Evil Character Recruitment Organization. Our Motto: Neutral Evil—Not as Stuffy as Lawful Evil, and Cleaner than Chaotic Evil.
 


Luke,

I give you 10 XP for style, 250 for the context. Fix the style and delivery, we'll be in business. :p ;)

Anyway not a bad snap, but honestly, I think the reason the evil clerics keep being evil, fear of their god's retribution. :p :)
 



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