• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 2, Mermaid's Rest

The standoff

Now part of a three way standoff, Radoon tries his bluff, but can tell by the way one of the dwarves spits on the ground and the woman reaims her wand at him that neither side is buying. However, when he pulls his dagger and adopts a more threatening tone, the dwarves eye each other for a moment and one says, "Take the damn boat ride." However, the woman says, "Buzzzadeesting!" and suddenly a huge wasp is flying toward Radoon. Suddenly, the wounds on the dwarves make sense. They are huge stings.

OOC: Roll initiative.
 

log in or register to remove this ad






Radoon - Mariner/Fighter/Master Thrower

Since both my daggers are already draw, can I swing? I guess I am asking if it is close enought to reach?
 


Morwyn

"Party? What party?" pause "Are you perhaps referring to the chaos and general melee? Your guests are in need of assistance."

I want to try to talk through this, but am ready for "aggressive negotiation" techniques if necessary.
Initiative (1d20+6=12)
 

Standoff

mleibrock said:
Since both my daggers are already draw, can I swing? I guess I am asking if it is close enought to reach?

OOC: You can swing. Remember the wand wielder is only about 10' away, so the wasp being about the size of a horse fills most of the space between.
 

Into the Woods

Remove ads

Top