Scotley said:Mingo puts her sling to use and the a pair rocks strike one of the shamans. Her skill causes one of the rocks to bounce off the first man and strike the other. Causing both men to curse in a thick northern accent as they urge their undead charges forward.
Both men at the rear of the party of undead begin casting spells. Suddenly there are 6 men moving about behind the undead. One of them points first a Mingo and then at Geoffrey. Three firey rays (1d20+9=21, 1d20+9=14, 1d20+9=22) lance out with one striking Mingo and one Geoffrey while the third ray scortchs the battered gate. (damage (4d6=17, 4d6=9) repectively)
mleibrock said:
Scotley said:Nope, 20 is good.
You can roll one attack as an attack of opportunity at your best bonus. You don't have to subtract 2 for two-weapon fighting since you are only taking one swing.
Mowgli, you can take an AOO as well. Anson is too far away.
Mowgli said:H'Roosh feels the slimy hand grasping his ankle and quickly drops to a knee, hammering his fist down on the exposed arm extending from the ocean.
Radoon is close enough to hear him say "Ferljochting" under his breath and as his fist connects searing electrical energy enters the troll's arm, causing a nasty burn.
[sblock=Combat Rolls]To Hit (1d20+10=26)
Damage: 1d10+2=4
Electricity Damage: 1d8+5=11
Scott - I leave it up to you to determine if any of the electricity from the ring is carried through the water to the sharks (or anyone else, for that matter).[/sblock]