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Island Empire Part 2, Mermaid's Rest


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Ooc

Scotley said:
Mingo puts her sling to use and the a pair rocks strike one of the shamans. Her skill causes one of the rocks to bounce off the first man and strike the other. Causing both men to curse in a thick northern accent as they urge their undead charges forward.

Both men at the rear of the party of undead begin casting spells. Suddenly there are 6 men moving about behind the undead. One of them points first a Mingo and then at Geoffrey. Three firey rays (1d20+9=21, 1d20+9=14, 1d20+9=22) lance out with one striking Mingo and one Geoffrey while the third ray scortchs the battered gate. (damage (4d6=17, 4d6=9) repectively)

OOC: Scotley, email me if necessary, but how did those gyus get off spells after taking that much damage in that round? Also, is the ray damage fire or magic?
 






H'Roosh

H'Roosh feels the slimy hand grasping his ankle and quickly drops to a knee, hammering his fist down on the exposed arm extending from the ocean.

Radoon is close enough to hear him say "Ferljochting" under his breath and as his fist connects searing electrical energy enters the troll's arm, causing a nasty burn.

[sblock=Combat Rolls]To Hit (1d20+10=26)
Damage: 1d10+2=4
Electricity Damage: 1d8+5=11


Scott - I leave it up to you to determine if any of the electricity from the ring is carried through the water to the sharks (or anyone else, for that matter).[/sblock]
 

Electricity

Mowgli said:
H'Roosh feels the slimy hand grasping his ankle and quickly drops to a knee, hammering his fist down on the exposed arm extending from the ocean.

Radoon is close enough to hear him say "Ferljochting" under his breath and as his fist connects searing electrical energy enters the troll's arm, causing a nasty burn.

[sblock=Combat Rolls]To Hit (1d20+10=26)
Damage: 1d10+2=4
Electricity Damage: 1d8+5=11


Scott - I leave it up to you to determine if any of the electricity from the ring is carried through the water to the sharks (or anyone else, for that matter).[/sblock]

Scott, thought I'd through my two cents in here. Electricity caries well though SW but not for very far. If the surface is calm, it prefers to travel on the top but if agitated, then it will continue in a 360 circle.
 

OOC: I'm going to have to ignore any posible real world physics implications of using electricty in saltwater in favor of the rules, which don't really allow for this effect to damage more than one target. In the long run you'll thank me for it, when you don't have to worry about shocking yourself or your companions when you end up in the water or on a wet deck or straped to a friend with a damp rope and so on.
 

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