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Island Empire Part 2, Mermaid's Rest


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Mingo Frasse (HP76/76 AC26) Anson (HP63/63 AC23*) Mig (HP35/35 AC19)

Mingo yelps, "Ouch!" as the firery ray hits her. Only a careful once over will show that she suffers no ill effects from the attack.

OOC: Water races should never leave home without their ring of fire resistance!

Mingo continues her attack against the men at the back, slinging first a skiprock at "Han Solo," hitting him squarely. The skiprock ricochets towards a nearby "man" .... Next Mingo flings a skiprock at the wizard, hitting him just as firmly. Mingo's third skiprock again hits "Han Solo," almost in the same place as the first rock (or misses Undead 5 if Han is already down).

Anson watched as the undead troll attempted to trip and pull his comrades into the water with horror, "If you get that thing on land, I'll help kill it, but I hate water! Don't let it drown you!" "Come Mig! Attack!" Anson turns to the undead approaching on dry land and moves to intercept, swinging his long sword at Undead 6 and almost taking off Mig's head! "Sorry, Mig! We've got to work on our cooperative attacks."

[sblock=rolls/OOC comments on combat] Just to be clear, "Han Solo" is the Shaman not smart enough to create duplicates of himself. :)

Han Solo 21 WS/Skiprock v Han Solo AC15 (1d20+9=21)
Damage 14 (8 rock, 6 cold) hit v Han Solo (1d6+3+1d6=14)
skip off Han Solo 11: Does that hit a "man"? skip off Han Solo (1d20+7=11)

Wizard 22 WS/SR v wizard AC21 (1d20+9=22)
Damage 14 (8 stone, 6 cold) hit v Wizard (1d6+3+1d6=14)
Nothing to skip off to...

If Han Solo is still up, then this one is for him. If not, then Undead 5:
Attack 16 (17 against U5) WS/SR v Han (AC15) or U5(AC18, but +1 to roll) (1d20+3=16)
Hit on Han Solo for 13 (9 rock, 4 cold) Hit2 v Han Solo (1d6+3+1d6=13)
If Han is down, Skiprock misses Undead 5.

Anson will draw an AoO from U5 and U6, unfortunately, unless... Do the undead count as summoned monsters for purposes of the Protection from Evil spell? If yes, then only Undead 6 can attack, and only after Anson's attack, so no AoO???.
Anson is moving to F20 to front Gnurl, with Geoffrey taking F19 I think.

Anson -2 Power Attack with Mig assisting the attack Mig aid attack Z6 (1d20+6=12)
Atk on Z6 "natural 1" Atk on Z6 (AC18) (1d20+12=13)

[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours
Anson Spells in Effect: Longstrider 2+hours; PFE (47 more rounds)(+2 AC, +2 ST)

Mingo CLW wand 47 charges remain
Anson CLW wand 48 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 3 charges remain for the day; Anson 2 charges remain for the day.
[/sblock]

[/sblock]
 



OOC: Gnurl, the Wizard is walking on the water, while the shaman using mirror image is on the dock behind the undead. I presume you are gunning for the wizard?
 

H'Roosh 22
Mingo 22
Wizard 21
Mig 19
Shamans 18
Scrag Zombie 15
Anson 11
Gnurl 10
Geoffrey 9
Undead 8
Radoon 7

Just managing not to fall into the shark infested water, H'Roosh prepares to get up. The Scrag Zombie rises up out of the water, presumably standing on some part of the structure of the drydock.

OOC: Okay, that concludes the previous round--finally. Sorry things got a little confused there. My fault. I think I have actions for everyone but Mike, who actually followed my instructions to wait. Until I screwed up and started asking Geoffrey and Mingo for more... Anyway, I'll do the next round now since Radoon is last and tack his action on at the end. So Radoon, you are up. Let me post the next round in just a minute before the rest of you post your actions for the round after that.
 


H'Roosh rolls quickly to the side and flips to his feet (Tumble Check (1d20+11=23)), preparing to unleash another attack on the fearsome undead troll. He lashes out with a sandaled foot, but is still a little off balance from the trip and rise and misses by but a little.

Mingo continues her attack against the men at the back, slinging first a skiprock at the second Shaman, hitting him squarely. The skiprock ricochets towards a nearby shaman protected by mirror images, but it goes too high. Next Mingo flings a skiprock at the wizard, hitting him just as firmly. Mingo's third skiprock again hits second shaman, almost in the same place as the first rock. He drops to the ground.

The wizard glides across the water to a new spot where he casts a spell. The approaching undead are wreathed in blue flames.

Mig again looks to Anson, unsure what to do next.

The remaining mirror imaged shaman casts a spell upon himself, and his wounds seem to heal.

The Scrag Zombie attacks (1d20+14=16, 1d20+14=28, 1d20+9=28), getting a claw (1d6+8+1d6=12) into H'Roosh and a bite (1d6+5+1d6=11) on Radoon.

Anson watched as the undead troll attempted to trip and pull his comrades into the water with horror, "If you get that thing on land, I'll help kill it, but I hate water! Don't let it drown you!" "Come Mig! Attack!" Anson turns to the undead approaching on dry land and moves to intercept, swinging his long sword at Undead 6 and almost taking off Mig's head! "Sorry, Mig! We've got to work on our cooperative attacks." Mig gives a startled yelp.

[sblock=Anson]No reason you have to go adjacent to the undead and risk an attack of opportunity. Anson's got movement to burn. They don't have reach. You can pass through another character's square without issue if they allow it, which I'm sure they will. [/sblock]

Marienna fires her crossbow (1d20+5=18) into the Scrag Zombie inflicting a minor wound (damage (1d8=2)).

Gnurl casts Scorching Ray at the two nearest undead. His attacks miss the targets and sizzle into the dismantled ship beyond. Desperate, and astonished at the failure of his second spell, Gnurl brandishes his morning star at the undead and prepares to defend his little self.

Continuing his fight against the horde of undead coming towards him Gefforey will take a five foot step towards them, trying to step in front of Gnurl so as to shield him from melee attacks. As he steps forward Gefforey will raise his hand and point to the group and a prayer soon followes. Completing the last word, a great blast of ice and cold hit all of the assembled creatures with great hailstones and blankets a 40 diameter area in a layer of hailstones that rapidly begin to melt. All the mirror images wink out.

[sblock=Geoffrey]I read the spell a little different than you did. The ice only lasts one full round, so at your initiative next round all trace of it will be gone. However, for this round the bad guys movement is halved and you got rid of the mirror images as well as roughing up the undead. You have to move 15' to do Gnurl any good, so I assume that is what you do. If you want to move back just let me know.[/sblock]

The undead band surges forward as best they can in the hail and attacks (1d20+12=19, 1d20+12=22, 1d20+12=19, 1d20+12=23) hitting Mig and Anson (respectively) (2d4+4=9, 2d4+4=10). The mysterious blue flames are not really fire and don't give off heat, but do seem to sear the very soul or spirit of Mig and Anson (damage (2d6=6, 2d6=7))

Since the zombie offered it's hand, in trying to take H'Roosh and Radoon off the dock, Radoon will work on cutting it right off. His daggers wound the creature twice. (yes still AC18)

OOC: Okay new round for everyone.
 

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