H'Roosh rolls quickly to the side and flips to his feet (Tumble Check (1d20+11=23)), preparing to unleash another attack on the fearsome undead troll. He lashes out with a sandaled foot, but is still a little off balance from the trip and rise and misses by but a little.
Mingo continues her attack against the men at the back, slinging first a skiprock at the second Shaman, hitting him squarely. The skiprock ricochets towards a nearby shaman protected by mirror images, but it goes too high. Next Mingo flings a skiprock at the wizard, hitting him just as firmly. Mingo's third skiprock again hits second shaman, almost in the same place as the first rock. He drops to the ground.
The wizard glides across the water to a new spot where he casts a spell. The approaching undead are wreathed in blue flames.
Mig again looks to Anson, unsure what to do next.
The remaining mirror imaged shaman casts a spell upon himself, and his wounds seem to heal.
The Scrag Zombie
attacks (1d20+14=16, 1d20+14=28, 1d20+9=28), getting a
claw (1d6+8+1d6=12) into H'Roosh and a
bite (1d6+5+1d6=11) on Radoon.
Anson watched as the undead troll attempted to trip and pull his comrades into the water with horror,
"If you get that thing on land, I'll help kill it, but I hate water! Don't let it drown you!" "Come Mig! Attack!" Anson turns to the undead approaching on dry land and moves to intercept, swinging his long sword at Undead 6 and almost taking off Mig's head!
"Sorry, Mig! We've got to work on our cooperative attacks." Mig gives a startled yelp.
[sblock=Anson]No reason you have to go adjacent to the undead and risk an attack of opportunity. Anson's got movement to burn. They don't have reach. You can pass through another character's square without issue if they allow it, which I'm sure they will. [/sblock]
Marienna fires her
crossbow (1d20+5=18) into the Scrag Zombie inflicting a minor wound (
damage (1d8=2)).
Gnurl casts Scorching Ray at the two nearest undead. His attacks miss the targets and sizzle into the dismantled ship beyond. Desperate, and astonished at the failure of his second spell, Gnurl brandishes his morning star at the undead and prepares to defend his little self.
Continuing his fight against the horde of undead coming towards him Gefforey will take a five foot step towards them, trying to step in front of Gnurl so as to shield him from melee attacks. As he steps forward Gefforey will raise his hand and point to the group and a prayer soon followes. Completing the last word, a great blast of ice and cold hit all of the assembled creatures with great hailstones and blankets a 40 diameter area in a layer of hailstones that rapidly begin to melt. All the mirror images wink out.
[sblock=Geoffrey]I read the spell a little different than you did. The ice only lasts one full round, so at your initiative next round all trace of it will be gone. However, for this round the bad guys movement is halved and you got rid of the mirror images as well as roughing up the undead. You have to move 15' to do Gnurl any good, so I assume that is what you do. If you want to move back just let me know.[/sblock]
The undead band surges forward as best they can in the hail and
attacks (1d20+12=19, 1d20+12=22, 1d20+12=19, 1d20+12=23) hitting
Mig and Anson (respectively) (2d4+4=9, 2d4+4=10). The mysterious blue flames are not really fire and don't give off heat, but do seem to sear the very soul or spirit of Mig and Anson (
damage (2d6=6, 2d6=7))
Since the zombie offered it's hand, in trying to take H'Roosh and Radoon off the dock, Radoon will work on cutting it right off. His daggers wound the creature twice. (yes still AC18)
OOC: Okay new round for everyone.