Island Empire Part 2, Mermaid's Rest

H'Roosh - HP 31/65

H'Roosh nimbly ducks the bolt of fire, allowing it to pass harmlessly over his head.

That thrice damned priest is moving again - why won't he stay dead?

Calmly stepping up, he drops a knee on the wicked one's chest and delivers two quick blows to the throat.

That should do it!

[sblock=Dice Rolls]Reflex Save: 1d20+14=32

To Hit: 1d20+10=23 (Knee)
To Hit: 1d20+10=18 (Fist)
To Hit: 1d20+5=13 (Fist)


Damage: 1d10+2=6
Damage: 1d10+2=3
Damage: 1d10+2=7


Wasn't sure what his AC would be, but since he's -4 for being Unconscious/Helpless and his Dex is 0 (-5 to AC) I thought the 13 would hit. Rolled damage sucked @$$, of course, but at least I hit him :( .

Next round, assuming the priest is still down, H'Roosh will search his hands for rings and remove any he finds.[/sblock]
 
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Resolution

Seeing his way to the lich more or less blocked and faced with a foe that that his divine prayers have given him the ability to strike Geoffrey continues his attack on the Devil and once again lashes out with his mace "Take that you fied from hell" the cleric says as his mace bashes the creature.

For Scotely
[sblock]
1d20+19;1d20+14;2d4+10;2d4+10 → [13,19] = (32)
1d20+19;1d20+14;2d4+10;2d4+10 → [15,14] = (29)
1d20+19;1d20+14;2d4+10;2d4+10 → [4,4,10] = (18)
1d20+19;1d20+14;2d4+10;2d4+10 → [4,3,10] = (17)
Net damage of 15 after reduction[/sblock]

OCC: Sorry could not resisit the comment....gotta love the old dragon magazine comics.
 

Mingo Frasse (HP76/76 AC27*) Anson (HP34/63 AC21*) Mig (HP 21/35 AC21*)

Anson and Mig run back into the room and approach the devil at the space between Radoon and Geoffrey. Anson swings his long sword with both hands at the devil, with Mig trying to aid the attack. Mig shies away from the devil too much and is no help for Anson, who winds his swing and misses.

Mingo shrugs off the attack from the lich, takes the last 5-foot step next to Geoffrey, and laughs at the Sea Sorcerer, "Your immortaltiy will be the shortest ever!" Mingo then slings 3 skiprocks at the lich, hitting him all three times (2 20s) in the head and skipping the rocks over towards the devil. The first two rocks miss the devil, while the third rock (20-a threat!) shatters against its bones harmlessly.


Bless (39 more rounds) w/in 40' of Mingo party is +1 to hit morale bonus, and +1 ST vs. fear morale bonus (morale bonuses do not stack)

Gnurl's Scroll of Magic Circle Against Evil, w/in 10' of Mingo (49 minutes, 9 rds) +2 to AC deflection bonus, and +2 to saves (does not stack with existing PFE, Ring of Protection, etc.


[sblock=OOC and personal spells]
Mig's aid attack is a 7, she failed again. Mig aid attack on devil (1d20+6=7)

Anson's attack on devil: 19 a miss PA4 v Devil (1d20+9=19)


Mingo will now be at F6, where she wanted to be last round. She will need help to get up on the altar, but this may work just as well.

Three skiprocks, 33, 24, 28

SR1 v lich (1d20+13=33) (20!)
SR2 v lich (1d20+13=24)
SR3 v lich (1d20+8=28) (20!)

Damage on the lich: 19 points
dam on lich (1d6+4=6, 1d6+4=6, 1d6+4=7)

Skips to devil: 16, 14, 26 (threat!) no crit

skip1 to devil (1d20+11=16) miss
skip2 v devil (1d20+11=14) miss
skip3 v devil (1d20+6=26) threat
crit check on devil (1d20+6=10) no crit

Damage: 0
dam on devil after DR10 (1d6+4-10=-5)

[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours; PFE (38 more rounds)(only +1 AC due to +1 RoP, +2 ST)
Anson Spells in Effect: Longstrider 2+hours

Mingo CLW wand 44 charges remain
Anson CLW wand 44 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5m); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day.
[/sblock]
[/sblock]
 


Gnurl Whiskerling, 42 of 70 hp

OOC: Gnurl will hold his Scorching Ray for the moment, until the Sea Sorcerer begins casting again, hoping to disrupt one of the lich's hopefully few remaining spells.
 

Round 7

Initiative:

Priest 20
Radoon 19
Undead Singer 18
Anson 17
H'Roosh 16
Geoffrey 14
Devil 13
Gnurl 13
Lich 13
Marienna 10
Slaves 8
Mingo 6
Mig 5

Radoon attempts to strike the devil but all his swings miss their mark.

Anson and Mig run back into the room and approach the devil at the space between Radoon and Geoffrey. As the approach the Devil leans out for a bite (1d20+15=19) at Anson, but doesn't manage to latch his teeth on the Ranger. Anson swings his long sword with both hands at the devil, with Mig trying to aid the attack. Mig shies away from the devil too much and is no help for Anson, who winds his swing and misses. [sblock=Anson]I haven't really been enforcing it, but technically, Mig must threaten the target when aiding another. In this case there really isn't room for Mig to get at the Devil. I doesn't really matter this round since it was a miss either way, but be aware for the future.[/sblock]

H'Roosh nimbly ducks the bolt of fire, allowing it to pass harmlessly over his head.

That thrice damned priest is moving again - why won't he stay dead?

Calmly stepping up, he drops a knee toward the Priest's back, but finds him to be insubstantial, indeed the Priest has dissolved into mist leaving only two empty potion bottles behind where he lay. One is clearly marked healing and the other must have allowed the Priest to take gaseous form. The small vaguely man-shaped cloud drifts toward the roof hatch.

Seeing his way to the lich more or less blocked and faced with a foe that that his divine prayers have given him the ability to strike Geoffrey continues his attack on the Devil and once again lashes out with his mace "Take that you fiend from hell" the cleric says as his mace bashes the creature. The devil is clearly starting to suffer from the repeated bashings.

The Devil splits his attacks (1d20+15=23, 1d20+13=25, 1d20+13=27, 1d20+13=17) among the foes hitting Radoon (1d8+6=12), Anson (1d4+3=4) and Geoffrey (1d4+3=5) , but missing Marienna with a tail sting.

The Lich begins to cast another spell, and Gnurl releases his Scorching Ray attacks. Unfortunately, even with the ray striking him, the Lich maintains his cool and gets his spell cast. (Consentration check (1d20+15=35) )
Another blast of Lightning streaks forth to strike first Mingo (damage (13d6=54)), H'Roosh (27), Gnurl (14), Geoffrey (7), Anson (4), Mig (2), Marienna (1). (Reflex save DC: 21 for half)

Marienna moves to aid Radoon and he feels her familiar healing (4d8+8=18) magic flow into him.

Mingo shrugs off the attack from the lich, takes the last 5-foot step next to Geoffrey, and laughs at the Sea Sorcerer, "Your immortality will be the shortest ever!" Mingo then slings 3 skiprocks at the lich, hitting him all three times in the head and skipping the rocks over towards the devil. The first two rocks miss the devil, while the third rock shatters against its bones harmlessly.

Mig struggles to get into the fray and aid her master.

OOC: Actions for round 8?
 
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Gnurl Whiskerling, Gnomish Firebug

Scotley said:
The Lich begins to cast another spell, and Gnurl releases his Scorching Ray attacks. [sblock=Gnurl]Perhaps in foolish pride the Lich didn't bother to cast upon the defensive this time giving Gnurl an opening. You get two rays against his touch AC of 16.[/sblock]
Gnurl completes his Scorching Ray spell, and directs 2 flaming bursts at the lich:
Gnurl's first ray misses horribly. OOC: I rolled a 2.
The second ray does better: 17!
http://invisiblecastle.com/roller/view/1482287/

Damage for the second ray: only a paltry 6 points, but that should spoil a spell.
http://invisiblecastle.com/roller/view/1482289/

OOC: Because Gnurl held his action for a round, his initiative should be adjusted to a 13 to match the lich, right?
 

OOC: Okay the round is complete above! Thank you for posting promptly so I could get the round up tonight Leif. Actions for round 8 please.

[sblock=Gnurl]Your damage sucked, but I guess you should be happy to get through the damage reduction. He rolled a natural 20 on the consentration check, so the damge didn't make much difference to the spell anyway. He is looking pretty battered after Mingo's latest volley of skiprocks.[/sblock]
 

Attachments



H'Roosh - HP: 31/65

H'Roosh, eager to get back into the fight, leaps over the lightening bolt and moves quickly back atop the ice altar. He swings at the creature, but the slippery ice betrays him. The power of his swing spins him 'round and he falls on his arse on the ice.

[sblock=Rolls & Such]Reflex Save: 1d20+14=33

Tumble Check: 1d20+11=17 (to get onto the altar)
Balance Check: 1d20+11=15 (to stay on his feet on the ice)


Boy, for a character who makes his living on his grace and agility H'Roosh sure falls on his @$$ a lot!

I am grateful he's making his Reflex saves, though. :cool: [/sblock]
 

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