Oofta
Legend
Hold on, I need to copy/paste my 75 page backstory for my fairy vampire godling asamir catgirl warlock who once conquered the world but ran afoul of AO the Overgod and was struck down to level 1.
Hold on, I need to copy/paste my 75 page backstory for my fairy vampire godling asamir catgirl warlock who once conquered the world but ran afoul of AO the Overgod and was struck down to level 1.
I know the type. That or completely ignore backstory so who cares?On the limited occasions when I've been asked to write a backstory it has either gone completely ignored by the DM, or it's only been used to screw my PC over in some fashion. Anything a DM has ever done with backstory I write simply disrupts whatever I had envisioned for that PC for nothing more than a session or two of free adventure fodder at the expense of MY character concepts.
Left to my own devices I most likely don't write A SINGLE WORD of backstory. Maybe I'll list a few family members and an uneventful life up to when the game begins. However, on a couple occasions I've ended up with a couple pages of something that plugs into WHATEVER setting the DM may have already cooked up, and which gives the DM no reasonable way to use it against me if they even see it. Usually it's LESS rather than more, with it mostly being none at all.
Is it uncreative if many of my PC's are orphans? No. At least it's deliberate as opposed to a DM turning my backstory friends and family into convenient bad-guy-of-the-moment victims, or into monsters not otherwise different than any of the other hundreds of monsters our PC's will kill. I'll save the DM the trouble and myself the irritation and just have my PC be yet another loner orphan.
The more I write for any PC of mine as a truly involved backstory, the more it is for MY EYES ONLY. I write it because it provides ME with motivations and experiences to base my character's beliefs and attitudes on when IN ACTUAL PLAY. I'll trust the DM that they are creative enough to NOT NEED me to create past events and characters. If they've made a creative game setting then -I- don't need to invent specialized ways for my character to be linked to it. My PC is right here in the game right now. Whatever is happening in the game NOW - my PC is up to their neck in it as it is. That's why I agreed to play - so that my PC would be involved in WHATEVER the DM has happening in their game world whether it ever revolves specifically around my PC, or other PC's, or just happens apropos of nothing because our PC's are simply THERE.
On the limited occasions when I've been asked to write a backstory it has either gone completely ignored by the DM, or it's only been used to screw my PC over in some fashion. Anything a DM has ever done with backstory I write simply disrupts whatever I had envisioned for that PC for nothing more than a session or two of free adventure fodder at the expense of MY character concepts.
Left to my own devices I most likely don't write A SINGLE WORD of backstory. Maybe I'll list a few family members and an uneventful life up to when the game begins. However, on a couple occasions I've ended up with a couple pages of something that plugs into WHATEVER setting the DM may have already cooked up, and which gives the DM no reasonable way to use it against me if they even see it. Usually it's LESS rather than more, with it mostly being none at all.
Is it uncreative if many of my PC's are orphans? No. At least it's deliberate as opposed to a DM turning my backstory friends and family into convenient bad-guy-of-the-moment victims, or into monsters not otherwise different than any of the other hundreds of monsters our PC's will kill. I'll save the DM the trouble and myself the irritation and just have my PC be yet another loner orphan.
The more I write for any PC of mine as a truly involved backstory, the more it is for MY EYES ONLY. I write it because it provides ME with motivations and experiences to base my character's beliefs and attitudes on when IN ACTUAL PLAY. I'll trust the DM that they are creative enough to NOT NEED me to create past events and characters. If they've made a creative game setting then -I- don't need to invent specialized ways for my character to be linked to it. My PC is right here in the game right now. Whatever is happening in the game NOW - my PC is up to their neck in it as it is. That's why I agreed to play - so that my PC would be involved in WHATEVER the DM has happening in their game world whether it ever revolves specifically around my PC, or other PC's, or just happens apropos of nothing because our PC's are simply THERE.
Yes they do. When the game starts, however, the lives of characters now revolve around a NEW circle of friends and found-family in the other PC's. If those individuals of my past were so important to my PC why aren't the other players playing those characters instead of their own? Why does my PC need to return to the family farm to visit mom and dad and uncle Flarrb in order to get other players to accept that my PC HAS a family somewhere? How important is it to write that history down for everyone else and have EVERYONE'S backstory specifically feature in the ongoing game events?If people make their PCs orphans, I'm actually more likely to mess with them by revealing parent(s) or sibling(s) they thought had died.
On a more serious note, people were generally raised by someone or at the very least had friends. Unless you just dropped into the world with no memory, everyone has a history.
I get where you're coming from, but allow me to present an alternate perspective:Is it uncreative if many of my PC's are orphans? No. At least it's deliberate as opposed to a DM turning my backstory friends and family into convenient bad-guy-of-the-moment victims, or into monsters not otherwise different than any of the other hundreds of monsters our PC's will kill.