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I'm very excited to be here tonight, even though it is a weird experience unveiling any part of a movie for the first time.
We have been working on Episode II for over three years, and tonight will be the first time anyone outside of Lucasfilm has seen any footage from the movie, other than the trailer we released in November.
By now, most of you know that we shot Episode II completely digitally, without any film. I thought, perhaps, a little history about how we got to this point might be useful.
In late 1995, George Lucas talked to me about exploring the possibility of getting a digital camera built in time for shooting Episode II in Australia, in late June of 2000.
George's vision was very clear.
A long process of evaluation had brought him to a total commitment to drive digital imaging into the art of movie making.
Digital technology was already a major part of our lives at Lucasfilm more towards the back end of the creative process in post-production and sound at Skywalker Ranch, and in visual effects at Industrial Light & Magic.
It was inevitable, though, that one day the reach of the digital world would need to be fed with greater challenges.
It would need to move toward the front end of the process the shooting itself, and more importantly, to the very back end of all our work the ultimate presentation of our movie in a theater.
To tell you the truth, I wasn't quite sure where to go to achieve this. Digital video augmented by incredible advances in imaging had clearly taken a giant step forward during the period of 1991 to 1995. But, in reality, the resolution was just not as good as original 35mm film. But it was so tantalizingly close, we were convinced that high definition, which Sony had been working on for over 15 years, could close the gap and get up to the picture sharpness and color imagery that we were desperate to achieve. I thought Sony might be the best place to start. It became immediately apparent, after our first meeting, that what we were asking for was going to cause some serious brain damage and not just technologically. In order for this to work, there would have to be a total transformation of their product development. In 1996, we set up a mini summit involving the key management from the hi-def center in Los Angeles, and the senior management from the Sony HD design groups in Japan. By the end of that exhausting two day visit, we had a commitment from Sony to develop a 24 frame high definition progressive scan camera, together with all of the key building blocks of a 24 frame post production system.
But that was only the first problem.
We needed lenses. They would have to be built from scratch. I went to meet with John Farrand, the President of Panavision to outline our plans. After two meetings, he agreed with a handshake, to deliver a prototype zoom lens so we could begin tests. He also promised that we would have a set of optically brilliant lenses by the time we started shooting.
We were finally on our way.
In 1998, a technical working group was formed, made up of many engineers from Sony, Panavision and Lucasfilm. For the next three long years this group met, on average, every two months thrashing out hundreds of system details which shaped all of the products and software that we needed developed.
Quite honestly, it was remarkable three companies working side by side without a single contract binding them together. In fact not a single lawyer was involved. It is incredible what you can accomplish with just good will, and without the help of a good lawyer!
Then, out of absolutely nowhere, an amazing thing happened in late November 1998 I got a call from Doug Darrow at Texas Instruments. He asked us if we would like to see a first generation demonstration of their new digital projector. We quickly set up a demo at Skywalker Ranch. When we saw the results we went absolutely nuts George was so enthusiastic that he wanted us to transfer Episode I to show in theaters on a trial basis as soon as the film would be released.
This was the final link in the evolutionary chain.
The results from the four theaters where we digitally projected the movie were outstanding. Audiences loved the sharpness and detail. That experience introduced us to a number of exciting new companies, who were desperate to push the boundaries of digital projection.
In late November of 1999, as promised, both Sony and Panavision delivered the first 24 frame prototype camera and lenses to us. For the next six months we shot dozens of tests in every possible environment.
Eventually we got the final version of the camera one week before our first day of principal photography. We started shooting without any film backup whatsoever. We just went for it. We shot in deserts, where the temperatures were over 125 degrees for weeks, we shot in torrential rain we shot in five different countries throughout the world. All without a single problem.
And so, after seven years of hard work and phenomenal engineering here we are. We still have over 300 unfinished visual effects from the last three reels of the film. Those will need to be completed in an astonishing seven weeks. We started our final mix yesterday. We will be releasing the film day and date in over 60 countries and in 19 different languages. But we will be ready May 16th.