(final fantasy battle fanfare) well guess what this still isn't going to be finished so heres as much as I have done now
THE ANCIENT ONES, THOSE WHOM THE GODS DETEST
Formless (Extraplanar)
Hit Dice: 623,141,456d100,000 +523,577,193,967,684 x100,000 (58,589,130,956,768,400,000(Infinite)
Initiative: Always First
Speed: Space Folding
Armour Class: Perfect Defence (1,000,000,000,000)
Base Attack/Grapple: Cannot Fail
Attack: Annihilation of the Wicked
Full Attack: Annihilation of the Wicked and
Matchless Armoury (100,000d100,000)
Space/Reach: Infinitesimal/Infinite (All Time All Space)
Special Attacks: no
Special Qualities: no
Saves: Cannot Fail
Abilities: Str N∞ Dex N∞ Con N∞ Int N∞ Wis N∞ Cha N∞
Skills: Omnicompetent (Cannot Fail), Maven
Feats: All
Epic: All
Divine: All
Cosmic: All
Transcendental: All
Omnific: All
Metempiric: All
Ultra: Metapotence
Environment: Any
Organization: Solitary or Horde (1 Ancient One and their legion of spirits)
Challenge Rating: Immeasurably high
Treasure: Nothing
Alignment: Beyond
ECL: probably like 7 septillion
COMBAT
No tactics, destroy everything. Rely on healing from Pernicious Ascendency and Expressions of Power.
First off, probably their most powerful weapon
Porfolios: Double Deicide. Mind you they can change these ports, but keep it Double Deicide for a reason.
Pernicious Armour: this is upgraded into Pernicious Ascendency
Scion of Godslaughter: upgraded into Greater Scion
Profane Ritual: Summoned allies cannot be banished
Antidivinity: All divine damage is now Antidivine instead, deals double damage to divinities and no damage to not-gods
Superior Divine Effect: upgraded
Fundament of Sacrilege: Regeneration equal to all foes' divine bonuses
Divine Nemesis: All immortals are favoured enemy, bonus is multiplied tenfold
Numinous Diabolism: Divine magic does not function in divine aura
Pernicious Ascendency: HEALED BY DIVINE DAMAGE
Greater Scion of Godslaughter: Two most powerful opponents divine bonus to all the things
Execration Ritual: Summon allies maximize all dice rolls if an immortal in divine aura
Vile Divinity: All Antidivine is now Permanant
Superior Divine Effect x2: this really isn't very useful
Font of Perdition: All immortals in divine aura take damage equal to the combined total of ALL immortal's divine bonuses every round
Divine Nullificaition: No divine abilities
God Devourer: Immortals slain are permanantly dead
Omega: Immortals in divine realm loose their divine bonus
Extra-Cosmic Horror: As Ancient Ones are the living embodiments of all that is wrong and unright with the world, they're disturbing. All enemies are both frightened and panicked, and must make a save each turn against both insanity equal to 6 times divine rank, and instant death equal to 9 times divine rank.
Great Devourer: Each creature slain by an Ancient One comes back as a spirit under the eternal slavery of the Beast. An Ancient One can let these spirits cause mayhem in Aeon Cities (if they have came from beyond the lower dimensions, or roam the universe they dwelled in (in life) causing terror and destruction. The Ancient One can summon all of these shadows to themself to fight in it's legion, or be devoured for more power, giving the Ancient One a permanant Profane Bonus equal to the level or CR of the slain.
Even The Gods Must Die: Ancient Ones focus all of their strength into their blows and all of their energies into Spells. They always have maximized rolls, double damage, and bypass infinite health and DR; and cannot be blocked. This is doubled against divinities, attack rolls are maximized and doubled (50d10 into 100d20), are quadrupled in damage, bypass infinite dex/con/omnifictoughness.
Darkly Splendid, I Remain Unconquered: As long as the Ancient One survives a fight or attack; they gain a stacking Profane Bonus equal to the enhancement bonus of the weapon, DC of the epic spell, or Number of Rounds in a fight.
Amortality: As Ancient Ones are not really born, rather they have always existed; they cannot die. This manifests as always coming back from the dead or not being able to be killed, always having 1 HP left.
Learned Power Immunity: They can only be effected by a divine ability once, a cosmic ability twice, a transdental ability thrice, an omnific ability four times and a metempiric ability five times. Abrogate is pretty much useless. This is permanant, and cannot be Abrogated.
Eat Of The Dead: Any who die in the divine aura of an Ancient One have their body consumed and assimilated, regenerating the wounds of the Ancient One (the maximum health of the dead is how much health the Ancient One regenerates (Time Lord dies in aura, AO regens 1.2 bill HP). If there are any pre-killed corpses or sacrifices, they can devour them as well.
Formless: Ancient Ones are of angled form, which is so mind-blastingly horrible to creatures of lower spatial dimensions that it's hard even to get a glimpse of the limitless horror stretching out of the Beast. Treat as a 99.99% miss chance, and if seen, a DC100,000 check to not be driven mad by the horror. They has no size category, is classed as having all benefits of size and no downsides; and have only the upsides of being Aberrations, Outsiders, Dragons, Constructs, Humanoids, Abominations and other creature types with no downsides.
Ontopathogenesis: Any creature within 100 miles of an Ancient One slowly is infected by the Ancient One's unnatural-ness, first manifesting as panic, then leading to being unable to think properly, then acting entirely on the Ancient One's regards.
Master of the Id: Ancient Ones rouse the most animalistic desires of their enemies to their advantage. This acts like Blood Boil, but much stronger; the effected being totally unable to think or act above a reptile's level, providing much more strength but little to no intelligence. Strength is sextupled, int is reduced to - and the effected cannot choose targets, instead attacking the closest nearby creature (never the Ancient One).
Annihilation of the Wicked: Treated as an [Effect] type ability, all forms come with a 99% chance of annihilation, 5d10%, destruction of any who's HD is a multiple of 10 or 9 and destruction of half HD.
Beam: 7,477,697,472d100,000 x100,000
Blast: 3,738,848,736d100,000 x100,000
Blood: 1,869,424,368d100,000 x100,000
Breath: 3,738,848,736d100,000 x100,000
Hand: 11,216,546,208d100,000 x100,000
Immolation: 11,216,546,208d100,000 x100,000
Storm: 1,869,424,368d100,000 x100,000
Strike: 1,869,424,368d100,000 x100,000
Wrath: 3,738,848,736d100,000 x100,000
Infinitesimal Lemniscate: As Ancient Ones are indescribable horrors, they don't have defined ability scores. They change between infinite and N (0 beyond 0) when either one benefits them.
Beyonder: As Ancient Ones come from beyond even the Akashic Records, they are not subject to basically any effect that bends or taps the akasha to affect them.
To Dream of Ur: Ancient Ones' dreams effect reality. If one dreams of setting Tezcatlipoca on fire, he's on fire now. Basically just words of god but without the speaky bit, just the sleepy bit.
Demi-Ultral: As Ancient Ones are partial Ultrals (The beings above the Akasha), they are superior to everything. They are classed as the Supreme Being and the Omega, are unaffected by the destruction of Existences, can move freely through all dimensional bounderies (8-10, 10-11), and cannot be harmed below 25% HP by non-Supreme Being or Omega foes.
Metapotence: This is a new ability one stage above metempiric, woo. Kill me. It's like Omnipotence, but better.