Ovinomancer
No flips for you!
The kip up ability as printed in Complete Adventurer allows a character/creature to stand up as a free action as long as they make a high DC tumble check. Failure to succeed the check means standing takes a move action as normal. Here is my dilemma:
I have a Dervish in my group that can automatically make the DC of the tumble check to free stand. Can he use this ability during his devish dance?
One of my players made the arguement that since failure requires that you expend a move action to stand that you need to have a move action left in order to use the kip up ability. He used an analogy to make his point: In order to play a game you must pay $5. If you win the game, you get your money back. Just because you will automatically win the game does not mean that you don't have to have $5 to play.
Your opinions?
I have a Dervish in my group that can automatically make the DC of the tumble check to free stand. Can he use this ability during his devish dance?
One of my players made the arguement that since failure requires that you expend a move action to stand that you need to have a move action left in order to use the kip up ability. He used an analogy to make his point: In order to play a game you must pay $5. If you win the game, you get your money back. Just because you will automatically win the game does not mean that you don't have to have $5 to play.
Your opinions?