Rollie knows he won't be able to stand up and reach the patch of grasses to the northeast without getting spotted...
[sblock]As I mentioned above, Glib doesn't have the move to go 13 squares. Since you're just moving and staying hidden (right?), it wouldn't have changed anything if you moved @ your initiative. So I'll just put that in retroactively once we get it worked out.
Stealth will be 34:
Roll Lookup [/sblock]
Tharos fires a burst of magic missiles into the dragon's eye. It's not blinded, but it does look like it hurt.
[sblock]You forgot your bonus critical damage of 3d6.
Crit, 27 damage.[/sblock]
Erdric pops up and taunts the dragon as he employs his Dragonbane bow. The arrow lands in a sensitive place. "
Yow! Man, that's a little low. But... (The dragon's speech will continue on his turn.)
[sblock]Hit, Weakened (save ends), 21 damage.[/sblock]
Starwinds unleashes a beam of eldritch light at the dragon, but the huge (technically large

) beast just ignores the radiance.
[sblock]The dragon is already within 10 squares, so you can shoot without losing initiative. Unless you actually meant 10 feet instead of 10 squares?
25 v Fort = Miss.[/sblock]
Torment brings out his crossbow and fires. However, the barbed bolt skitters off the dragon's hide. Seeing that even a fairly lucky shot still couldn't inflict damage, the tiefling returns the weapon to his belt.
[sblock]http://invisiblecastle.com/roller/view/1757253/
Crossbow: 27 v AC = MISS.[/sblock]
The Shambling Mounds advance across the battlefield, reckless in their haste.
[sblock]They all Double Run. Granting CA.[/sblock]
The first Stormrage dashes around the grasses, moving along the clear channels.
[sblock]SR 1 Double moves. Shock aura is on.[/sblock]
The other Stormrage rushes foward and charges Narbel, but the tough dwarf bats the tendrils aside with his axe.
[sblock] Move.
Roll Lookup
Charge: 20 v AC, MISS.[/sblock]
By
victimen at 2008-10-05
[sblock=Status/Initiative]
29: Glib. -0HP. 5/6. Prone. Concealment. Stealth: 36.
? Delay
[sblock=Powers used]
[/sblock]
28: Narbel. -33 HP. 12/16.
*Double Move
[sblock=Powers used]
[/sblock]
26: Blue Dragon. -48 HP. Flying: Alt 10. Weakened (save ends)
*Breath weapon on Narbel, Starwinds, Torment
[sblock=Powers used]
Breath weapon, recharge 5,6
[/sblock]
24: Tharos. -0. 4/6. Water walking
*Magic Missile Dragon
[sblock=Powers used]Wall of Fire, D
[/sblock]
22: Erdric. -14 HP. 5/7. Concealed.
*Excruciating Shot Dragon
[sblock=Powers used]Elven Accuracy, E
Spray of Arrows, D.
Excruciating Shot, D.
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds. -14 HP. AP=1. 8/9 surges
*Dire Radiance Dragon
[sblock=Powers used]Dire Radiance, E
Bless, Daily.
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
22: Torment. -21 HP. 9/11.
*Crossbow dragon
[sblock=Powers used]
[/sblock]
17: Stormrage 1
*Double Move
[sblock=Powers used]
[/sblock]
17: Stormrage 2
*Charge Narbel
[sblock=Powers used]
[/sblock]
17: Shambler 1 granting CA
17: Shambler 2 granting CA
17: Shambler 3 granting CA
*all double run
16: Reed. Fine. Concealed.
[sblock=Powers used]
[/sblock]
15: Xak. -0HP. 14/18 surges
[sblock=Powers used]
Hallowed Circle, D
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[/sblock]