Victim
First Post
Reed attempts to strike the awareness of the Stormrage, but the creature fends off the intrusion.
[sblock]20 = MISS[/sblock]
Xak launches himself through the grasses at the other electrified plant, but the jolt from the creature throws off his blow.
[sblock]Shocked for 5 by entering the aura.
18=MISS. Divine Challenge[/sblock]
Rollie remains hidden as the Stormrage passes, suffering minor shocks in silence. He slips out, tosses his dagger deep into the plant's rear. Before the weapon flies back to his hand, the rogue has already darted back towards Erdric.
Narbel steps up and starts chopping salad.
[sblock]Shocked for 5.
Miss. 4 damage. Lasting Frost requires a hit, not just dealing damage.[/sblock]
The dragon continues its flight foward, diving to half its altitude. "...But are you sure that you don't..." He pulls up short, wings flapping like thunder. "FEAR ME!" He roars. Everyone nearby freezes in a moment of instinctual dread.
"Yeah, you totally do fear me. And like I'm going to land and fight you? Dude, are you going to lay aside your axe, your armor, fight me without any help? Yeah, I didn't think so. I'm not gonna fight you guys without using my superior dragon-ness, and you're not gonna fight without your friends, weapons and stuff."
[sblock]
Recharge roll: http://invisiblecastle.com/roller/view/1760452/ 5, breath weapon recharges
C Frightful Presence (standard; encounter) ✦ Fear
Close burst 5; targets enemies; +18 vs. Will; the target is
stunned until the end of the dragon’s next turn. Aftereffect: The
target takes a –2 penalty to attack rolls (save ends).
Roll Lookup
1d20+18 → [3,18] = (21) Narbel HIT
1d20+18 → [13,18] = (31) Xak HIT
1d20+18 → [17,18] = (35) Torment HIT
1d20+18 → [12,18] = (30) Starwinds HIT
1d20+18 → [19,18] = (37) Glib HIT
1d20+18 → [7,18] = (25) Reed HIT (concealment doesn't apply to close attacks)
1d20+18 → [16,18] = (34) Erdric HIT
http://invisiblecastle.com/roller/view/1760450/
save = 15
[/sblock]
By victimen at 2008-10-07
[sblock=Status/Initiative: round 2]
29: Glib. -5 HP. 5/6. Prone. Concealment. Stunned (after effect: -2 attacks: save ends). Stealth: 36.
?Deft Strike SR 1
[sblock=Powers used]
[/sblock]
28: Narbel. -38 HP. Stunned (after effect: -2 attacks: save ends). 12/16.
*Reaping SR 2
[sblock=Powers used]
[/sblock]
26: Blue Dragon. -48 HP. Flying: Alt 5. Cursed.
*Breath weapon on Narbel, Starwinds, Torment
[sblock=Powers used]
Frightful Presence, E
[/sblock]
24: Tharos. -0. 4/6. Water walking
*Magic Missile Dragon
[sblock=Powers used]Wall of Fire, D
[/sblock]
22: Erdric. -14 HP. 5/7. Concealed. Stunned (after effect: -2 attacks: save ends).
*Excruciating Shot Dragon
[sblock=Powers used]Elven Accuracy, E
Spray of Arrows, D.
Excruciating Shot, D.
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds. -14 HP. AP=1. 8/9 surges Stunned (after effect: -2 attacks: save ends).
*Dire Radiance Dragon
[sblock=Powers used]Dire Radiance, E
Bless, Daily.
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
22: Torment. -21 HP. 9/11. Stunned (after effect: -2 attacks: save ends).
*Crossbow dragon
[sblock=Powers used]
[/sblock]
17: Stormrage 1. -26 HP. Divine Challenged.
*Double Move
[sblock=Powers used]
[/sblock]
17: Stormrage 2. -4 HP. Cursed. Marked.
*Charge Narbel
[sblock=Powers used]
[/sblock]
17: Shambler 1 granting CA
17: Shambler 2 granting CA
17: Shambler 3 granting CA
*all double run
16: Reed. Fine. Concealed. Stunned (after effect: -2 attacks: save ends).
*Eyebite
[sblock=Powers used]
[/sblock]
15: Xak. -0HP. 14/18 surges Stunned (after effect: -2 attacks: save ends).
* charge SR 1
[sblock=Powers used]
Hallowed Circle, D
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[/sblock]
[sblock]20 = MISS[/sblock]
Xak launches himself through the grasses at the other electrified plant, but the jolt from the creature throws off his blow.
[sblock]Shocked for 5 by entering the aura.
18=MISS. Divine Challenge[/sblock]
Rollie remains hidden as the Stormrage passes, suffering minor shocks in silence. He slips out, tosses his dagger deep into the plant's rear. Before the weapon flies back to his hand, the rogue has already darted back towards Erdric.
Narbel steps up and starts chopping salad.
[sblock]Shocked for 5.
Miss. 4 damage. Lasting Frost requires a hit, not just dealing damage.[/sblock]
The dragon continues its flight foward, diving to half its altitude. "...But are you sure that you don't..." He pulls up short, wings flapping like thunder. "FEAR ME!" He roars. Everyone nearby freezes in a moment of instinctual dread.
"Yeah, you totally do fear me. And like I'm going to land and fight you? Dude, are you going to lay aside your axe, your armor, fight me without any help? Yeah, I didn't think so. I'm not gonna fight you guys without using my superior dragon-ness, and you're not gonna fight without your friends, weapons and stuff."
[sblock]
Recharge roll: http://invisiblecastle.com/roller/view/1760452/ 5, breath weapon recharges
C Frightful Presence (standard; encounter) ✦ Fear
Close burst 5; targets enemies; +18 vs. Will; the target is
stunned until the end of the dragon’s next turn. Aftereffect: The
target takes a –2 penalty to attack rolls (save ends).
Roll Lookup
1d20+18 → [3,18] = (21) Narbel HIT
1d20+18 → [13,18] = (31) Xak HIT
1d20+18 → [17,18] = (35) Torment HIT
1d20+18 → [12,18] = (30) Starwinds HIT
1d20+18 → [19,18] = (37) Glib HIT
1d20+18 → [7,18] = (25) Reed HIT (concealment doesn't apply to close attacks)
1d20+18 → [16,18] = (34) Erdric HIT
http://invisiblecastle.com/roller/view/1760450/
save = 15
[/sblock]

By victimen at 2008-10-07
[sblock=Status/Initiative: round 2]
29: Glib. -5 HP. 5/6. Prone. Concealment. Stunned (after effect: -2 attacks: save ends). Stealth: 36.
?Deft Strike SR 1
[sblock=Powers used]
[/sblock]
28: Narbel. -38 HP. Stunned (after effect: -2 attacks: save ends). 12/16.
*Reaping SR 2
[sblock=Powers used]
[/sblock]
26: Blue Dragon. -48 HP. Flying: Alt 5. Cursed.
*Breath weapon on Narbel, Starwinds, Torment
[sblock=Powers used]
Frightful Presence, E
[/sblock]
24: Tharos. -0. 4/6. Water walking
*Magic Missile Dragon
[sblock=Powers used]Wall of Fire, D
[/sblock]
22: Erdric. -14 HP. 5/7. Concealed. Stunned (after effect: -2 attacks: save ends).
*Excruciating Shot Dragon
[sblock=Powers used]Elven Accuracy, E
Spray of Arrows, D.
Excruciating Shot, D.
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds. -14 HP. AP=1. 8/9 surges Stunned (after effect: -2 attacks: save ends).
*Dire Radiance Dragon
[sblock=Powers used]Dire Radiance, E
Bless, Daily.
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
22: Torment. -21 HP. 9/11. Stunned (after effect: -2 attacks: save ends).
*Crossbow dragon
[sblock=Powers used]
[/sblock]
17: Stormrage 1. -26 HP. Divine Challenged.
*Double Move
[sblock=Powers used]
[/sblock]
17: Stormrage 2. -4 HP. Cursed. Marked.
*Charge Narbel
[sblock=Powers used]
[/sblock]
17: Shambler 1 granting CA
17: Shambler 2 granting CA
17: Shambler 3 granting CA
*all double run
16: Reed. Fine. Concealed. Stunned (after effect: -2 attacks: save ends).
*Eyebite
[sblock=Powers used]
[/sblock]
15: Xak. -0HP. 14/18 surges Stunned (after effect: -2 attacks: save ends).
* charge SR 1
[sblock=Powers used]
Hallowed Circle, D
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[/sblock]
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