[KK2]Encounter 2: Warm up is over. (Healing)

Heeding the wizards words, Starwinds will do her best to sandwich the lettuce at hand. Waiting for Torments strike she will set the stormrager on fire, and if under the warlords protection, she will move straight east 3.

[sblock] delay for guarding strike.
Avenging Flame 1d20+15=28 damage 2d8+7=18 - ongoing 5 (save ends) target cannot make save if it attacks.
[/sblock]
 

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Tharos tosses the mounds about with a blast of thunder, then pins them in place with a web. The shambler not thrown off balance by his attack is able to avoid strands.

[sblock]Shocked for 5 at turn start.

Hits with the Thunderwave. Extra Damage Action from Spellstorm Mage impoves the damage on Thunderwave.

Action Surge improves the web's attack, so it hits all 3 enemies. 20 Ref misses these shambling mounds otherwise.

Gain 10 HP from spending an AP because of Torment[/sblock]

Erdric's arrows are deflected by small lightning discharges.

[sblock]Miss and Miss.[/sblock]

Torment steps up and lashes the beast with his firey chain, providing cover to the priestess. He shouts some encouragement to Rollie.

[sblock]Shocked for 5
Shift south
Guarding Attack on SR 2. Hit, 19 fire damage. Starwinds gets +5 AC against SR 2.
Inspiring Word Rollie: surge +13 HP: 33
Roll Lookup[/sblock]

Starwinds ignites the Stormrage with a powerful blow, then takes advantage of Torment's presence to get out of dodge.

[sblock]Shocked for 5.
Hit.

The OA from SR 2 misses. Roll Lookup[/sblock]

The Stormrage fights back, lashing out at Torment despite the flames over its body.. Even with Reed's mental inference, the creature still hits with both tendrils - one a devastating zap to face fortunately buffered by Starwinds' timely warding. The bulk of the creature moves slightly to the east in pursuit.

[sblock]Regen 10, burn for 5.

Roll Lookup
1d20+14; 2d8+6 → [20,14] = (34) CRIT, 22 damage
1d20+14; 2d8+6 → [6,2,6] = (14)
1d20+14; 2d8+6 → [18,14] = (32) HIT
1d20+14; 2d8+6 → [5,3,6] = (14)

36 damage total between lightning and physical. 28 if the crit is negated.

Shift E.[/sblock]

The other Stormrage strains against the webbing and uses its tendrils to ward off attacks.

[sblock]Regen 10
Total Defense: +2 defenses
Save: fail
Roll Lookup[/sblock]

The other shamblers caught in the web also hundle defensively. Inside the second shambling mound, Xak is crushed slightly and has digestive tendrils inflitrating his armor - the shambler seems stronger as it starts to eat the dwarf.

[sblock]Regen 5. Shambler 2 deals 10 damage to Xak and heals 10.
Total D for both: +2 defenses
Saves: fail: Roll Lookup[/sblock]

The third shambler facing Narbel swallows the dwarf whole, forcing Narbel deep into the its body with with its tendrils. With nothing nearby to stop it, the beast moves towards Starwinds and Reed.

[sblock]Regen 5
Eveloping Attack Narbel: Roll Lookup
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [17,16] = (33) HIT
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [2,8] = (10)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [16,16] = (32) HIT
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [19,16] = (35) HIT

26 damage, and eaten.

Then it moves SW, Sx3[/sblock]

kk1e2xl7.png

By victimen at 2008-10-14

[sblock=Status/Initiative: round 4]

29: Glib. -7 HP. 4/6. after effect: -2 attacks: save ends. Concealment.
*Tornado Strike
[sblock=Powers used]
Tornado Strike, E
[/sblock]

28: Narbel. -50 HP. 12/16. Enveloped (save ends)
*Reaping S 3
[sblock=Powers used]
[/sblock]

26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -17. 4/6. Water walking
*Thunderlance
[sblock=Powers used]Ice Rays, E
Thunderlance, E

Wall of Fire, D
[/sblock]

22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends.
*Twin Strike SR2
[sblock=Powers used]Elven Accuracy, E

Spray of Arrows, D.
Excruciating Shot, D.

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Torment. -38 HP. 8/11.
*Guarding Strike
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E

Stand Tough, D
[/sblock]

22: Starwinds. -24 HP. AP=1. 8/9 surges
*Avenging flame
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 1/2

Avenging Flame, D
Bless, Daily.
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

17: Stormrage 1. -37 HP. Quarry. Immo, save @-2
*Total D
[sblock=Powers used]
[/sblock]
17: Stormrage 2. -39 HP. Eyebite (Reed), Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks.
*Double Attack Torment
[sblock=Powers used]
[/sblock]
17: Shambler 1 -29 HP. Quarry. Immo, save @-2
*Enveloping Glib
17: Shambler 2 -0 HP. Enveloping Xak! Immo, save @-2
*eats Xak
17: Shambler 3 -18 HP. Cursed. Marked. Cold Vunerable 5. Eating Narbel!
*Enveloping Narbel

16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends.
*Eyebite
[sblock=Powers used]
[/sblock]

15: Xak. -37 HP. 14/18 surges. Enveloped (save ends)
* eaten
[sblock=Powers used]
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 
Last edited:


Reed finds his bravery and continues with his tactic. He curses these enemies especially this big vegetables near him... as he attacks the one plants mind in hope to help Narbel.

[sblock=OOC]
Save vs fear (1d10+5=11)

Move: to V26, concealment.
Standard: Eyebite vs Stormrage2 (1d20+15=30, 1d6+10=11, 2d6=4)
if it hits, the enemy takes a -2 penaliy on the next attack. (attack is vs Will)


[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 91 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 


Rollie rolls around the shambler in the thick muck. [move: tumble 3e] Glib stabs the shamber with a sly flourish [AC39|14+19].

[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 76/83 Bloodied 41 (surges remaining 64
AP 1

Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)

Effects
-2 attacks (save ends) [dragon fear AF]


Powers

:melee:Bait and Switch (standard; encounter) ✦ Marital, Weapon
:melee:Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon
Elvin Precision (free; encounter) ✦ Personal
:ranged:Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
:melee:Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
:melee:OR :ranged:Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
:melee:OR :ranged:Easy Target (standard; daily) ✦ Marital, Weapon
:melee:Knockout (standard; daily) ✦ Marital, Weapon
:melee:OR :ranged:Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
 

Reed tears into the mind of the Stormrage.

[sblock]Hit. 15 damage.[/sblock]

On the other hand, Xak tears out of the body of the Shambler.

[sblock]Escape! Hit, 10 damage, 4 temp HP[/sblock]

Glib rolls around and plants a dagger in monster with a showy move.

[sblock]Shocked for 5, Hit, 33 damage.
Save fails: Roll Lookup[/sblock]

Narbel fails to break free of the mound.

"And it looks like the wizard dude comes through again," the dragon laughs. "Spoiling my plan and all."

"But I mean, come on. They could push each other or something; they don't just have to huddle there," he chides his allies who are directing the plants.

The dragon pulls up into an Immelman turn, flying west. He fires another lightning attack as he dives back down. The energy heals the plants a bit, making your work just that much harder.

[sblock]Recharge fails: Roll Lookup
ALightning Burst (standard; at-will) ✦ Lightning
Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning
damage. Miss: Half damage.
Roll Lookup
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [15,18] = (33) Stormrage 1: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Stormrage 2: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Shambler 2: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) Xak: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [1,18] = (19) Torment: MISS 1/2
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [12,18] = (30) Starwinds: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [2,4,4] = (10)

Shamblers and Stormrages again use their reaction to heal 10.

Xak and Starwinds take 10, Torment takes 5 lightning.


Move to DE, 26/27. Alt 10.[/sblock]

kk1e2dk0.png

By victimen at 2008-10-16

[sblock=Status/Initiative: round 5]

29: Glib. -12 HP. 4/6. after effect: -2 attacks: save ends. Concealment.
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Tumble, E
[/sblock]

28: Narbel. -50 HP. 12/16. Enveloped (save ends)
*Reaping S 3
[sblock=Powers used]
[/sblock]

26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -17. 4/6. Water walking. AP=0
*Thunderlance
[sblock=Powers used]Ice Rays, E
Thunderlance, E

Wall of Fire, D
Web, D
[/sblock]

22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends.
*Twin Strike SR2
[sblock=Powers used]Elven Accuracy, E

Spray of Arrows, D.
Excruciating Shot, D.

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Torment. -43 HP. 8/11.
*Guarding Strike
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E

Stand Tough, D
[/sblock]

22: Starwinds. -34 HP. AP=1. 8/9 surges
*Avenging flame
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 1/2

Avenging Flame, D
Bless, Daily.
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

17: Stormrage 1. -27 HP. Quarry. Immo, save @-2
*Total D
[sblock=Powers used]
[/sblock]
17: Stormrage 2. -77 HP. Eyebite (Reed), Psychic Locked. Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks.
*Double Attack Torment
[sblock=Powers used]
[/sblock]
17: Shambler 1 -29 HP. Quarry. Immo, save @-2
*Enveloping Glib
17: Shambler 2 -0 HP. Immo, save @-2
*eats Xak
17: Shambler 3 -18 HP. Cursed. Eating Narbel!
*Enveloping Narbel

16: Reed. -5 HP. Concealed.
*Eyebite
[sblock=Powers used]
[/sblock]

15: Xak. -43 HP 14/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E

Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

The sight of the dragon winging its way over his head proves more than Erdric can stand, and he ignores the group focus on the stormrage, hoping that the others can take it down. Instead he once again turns his bow against the blue wyrm, sending another pair of arrows skyward. With a deft dive and roll he disappears into the long grass.

[sblock=ooc] Standard Action: Twin Strike vs. big blue, hits AC 28 for 16, and hits AC 33 for 11, take my hunter's quarry damage, 10, onto the second arrow.
Move Action: Move one square SE and drop prone in the grass, attempting to use stealth, 27
Save: Fails[/sblock]
 
Last edited:


Tharos conjures missiles of magical force targeting the unentangled stormrage, but the looming presence of the dragon overhead distracts him, sending his missiles into the sky.

[sblock=actions]magic missile. Holy cow, three natural 1s on three dice. I think that's a miss. :eek:[/sblock]
 

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