[KK2]Encounter 2: Warm up is over. (Healing)


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Starwinds aims true with holy power and Xak is freed from fear.

[sblock]Hit. Xak recovers from fear.
Roll Lookup[/sblock]

Torment shouts some encouragement to his companions, and then advances on the Stormrage with a yell. However, his chain is fouled by the grasses and the warlord is unable to land an effective blow.

[sblock]Stand tough to heal starwinds, narbel, Xaf +14 hp, and reed & tharos 5
move nw, w and lions roar the Shambler to heal Glib.

Lion's Roar- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +17 vs. AC
Hit: 4d4+8 damage, self or one ally can use a healing surge (ally gains +4 hp)

Rolled a 1 on the attack: Roll Lookup
Saved against dragonfear.[/sblock]

The Stormrages regenerate and advance as the dragon yells, "Check it out, I'm a military genius: Pincer attack!" The left Stormrage breaks away from Xak and drives toward Rollie, but the graceful elven thief dodges its tendrils.

[sblock]Regen 10
OA: Roll Lookup MISS
Move south to H21/I20.
Double Attack Glib. MISS, MISS. Roll Lookup[/sblock]

The other Stormrage approaches from the east and lashes out at Tharos. One of the creature's appendages delivers a powerful shock to the mage. And now much of the group is caught between the two electrified beasts.

[sblock]Move to N23/O22.
Double Attack Tharos: Roll Lookup
1d20+16; 2d8+6 → [4,16] = (20) MISS
1d20+16; 2d8+6 → [2,7,6] = (15)
1d20+16; 2d8+6 → [13,16] = (29) HIT
1d20+16; 2d8+6 → [8,7,6] = (21) ouch, nearly crit damage.[/sblock]

The other shamblers follow their overcharge kin. The leftmost one almost manages to get back to where it was before the Thunderlance, but Glib once again finds himself under attack. Not being a dragon, however, the plant doesn't seem to have much luck attacking.

[sblock=S1]Regen 5
Move SEx3
M Enveloping Double Attack (standard; at-will) ✦ Healing
The shambling mound makes two basic attacks. If both attacks
hit the same Medium or smaller target, the shambling mound
makes a secondary attack against the target. Secondary Attack:
+16 vs. Fortitude; the target is pulled into the shambling mound’s
space and restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.

Against Glib: Roll Lookup MISS, MISS[/sblock]

The middle shambler approaches the champion of Kord, and much to your horror, completely engulfs the hero. On the bright side, at least he's been pulled away from the electric field of the Stormrage.

[sblock]Regen 5
Move south to J17/K16.
Enveloping Attack Xak, Roll Lookup

1d20+16; 1d20+16; 1d8+8; 1d8+8; 1d20+16 → [15,16] = (31) HIT
1d20+16; 1d20+16; 1d8+8; 1d8+8; 1d20+16 → [17,16] = (33) HIT
1d20+16; 1d20+16; 1d8+8; 1d8+8; 1d20+16 → [5,8] = (13)
1d20+16; 1d20+16; 1d8+8; 1d8+8; 1d20+16 → [1,8] = (9)
1d20+16; 1d20+16; 1d8+8; 1d8+8; 1d20+16 → [13,16] = (29) HIT v F

M Enveloping Double Attack (standard; at-will) ✦ Healing
The shambling mound makes two basic attacks. If both attacks
hit the same Medium or smaller target, the shambling mound
makes a secondary attack against the target. Secondary Attack:
+16 vs. Fortitude; the target is pulled into the shambling mound’s
space and restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.[/sblock]

The last Shambler lumbers around the patch of weeds and charges Narbel. Its attacks don't even dent the dwarf's armor.

[sblock]Regen 5
Move: SW, SW, S, SW
Charge Narbel: Roll Lookup MISS
ends in: U18/U17[/sblock]

kk1e2wq2.png

By victimen at 2008-10-10

[sblock=Status/Initiative: round 3]

29: Glib. -24 HP. 5/6. after effect: -2 attacks: save ends.
?Deft Strike SR 1
[sblock=Powers used]
[/sblock]

28: Narbel. -24 HP. after effect: -2 attacks: save ends. 12/16.
*Reaping SR 2
[sblock=Powers used]
[/sblock]

26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry
*Breath weapon on Glib, Starwinds, Torment
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -21. 4/6. Water walking
*Thunderlance
[sblock=Powers used]Ice Rays, E
Thunderlance, E

Wall of Fire, D
[/sblock]

22: Erdric. -14 HP. 5/7. Concealed. after effect: -2 attacks: save ends.
*Twin Strike dragon
[sblock=Powers used]Elven Accuracy, E

Spray of Arrows, D.
Excruciating Shot, D.

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -14 HP. AP=1. 8/9 surges
*Sacred Flame
[sblock=Powers used]Dire Radiance, E

Bless, Daily.
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -5 HP. 8/11. Concealed.
*Lion's Roar
[sblock=Powers used]Lion's Roar, E

Stand Tough, D
[/sblock]

17: Stormrage 1. -36 HP. Quarry
*Double Attack Rollie
[sblock=Powers used]
[/sblock]
17: Stormrage 2. -0 HP. Cursed. Quarry
*Double Attack Reed
[sblock=Powers used]
[/sblock]
17: Shambler 1 -13 HP. Quarry.
*Enveloping Glib
17: Shambler 2 -9 HP. Enveloping Xak!
*eats Xak
17: Shambler 3 -9 HP.
*Charge Narbel

16: Reed. -0 HP. Concealed. after effect: -2 attacks: save ends.
*Eyebite
[sblock=Powers used]
[/sblock]

15: Xak. -27 HP. 14/18 surges. Enveloped (save ends)
* charge SR 1
[sblock=Powers used]
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

Xak is in J17.
 
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Reed continues with his tactic. He curses these enemies especially this big vegetables near him... as he attacks the one plants mind before retreating.

[sblock=OOC]
Save vs fear (1d20+5=6) :(

Minor: Curse shambler 3 and stormrage 2.
Standard: Eyebite vs Stormrage2 (1d20+15=30, 1d6+10=14, 2d6=9)
if it hits (hits only against will 28), the enemy takes a -2 penaliy on the next attack.
Move: to T28, concealment.

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 91 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 


Xak tries to free himself from within the shambler, but fails.
[sblock=OoC]I believe the no LoE/LoS clause means that Xak himself can't attack anyone either. If he can make attacks against the enveloping Shambler, then he will use Bolstering Strike (+15; 1d10+9 AND 4 tempHP).
Save vs Enveloped (1d20=4)[/sblock]
 

Glib manages to get himself together. His leg tinges unpleasantly. This is not happening again... he looks up at the dragon floating far above him.

Our positioning, frankly, is grossly bad.

The problem with the short lived races... no sense of tactics.

He slips out of the corona of electricity and tries to improve things. For a minute he's fooling around far in the south, among the desert dunes, with a human lass.

He takes one step, then two then three. The wind picks up, rustling. [Move: Se e e e] At the last he's, just for a instant, he's the eye of a galestorm. A tornado plucks him off his feet. [standard: tornado strike].

He tries pull one of the electrifed plants (#2) in between himself and torment and starwinds while flinging another off into the air.

[sblock=TS]
Roll (the -2 is for the dragonfear ... if there are other modifiers I've missed them... sorry!)

13 damage
Attack one: Stormrage Shambler 1 20 AC (if hit shift ne5)
Attack two: Stormrage Shambler 2 29 AC (if hit shift w3)

[/sblock]


[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 59/83 Bloodied 41 (surges remaining 65
AP 1

Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)

Effects
-2 attacks (save ends) [dragon fear AF]


Powers

:melee:Bait and Switch (standard; encounter) ✦ Marital, Weapon
:melee:Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon
Elvin Precision (free; encounter) ✦ Personal
:ranged:Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
:melee:Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
:melee:OR :ranged:Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
:melee:OR :ranged:Easy Target (standard; daily) ✦ Marital, Weapon
:melee:Knockout (standard; daily) ✦ Marital, Weapon
:melee:OR :ranged:Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
 

Reed manages to curse the nearby Stormrage, weakening its mind.

[sblock]Shocked for 5

28 v W hits, 23 damage, you get invis to it, psychic lock, etc[/sblock]

Xak is unable to free himself from the inside of the Shambler.

[sblock]I'm going to have to agree that the no LoS cuts both ways, so no attacking.[/sblock]

Rollie tosses his dagger and hits one of the Stormrages, luring it closer to the group. His weapon returns to his hand.

[sblock]Shocked for 5

20 misses, 29 hits. 13 damage, slid into the group for flanking action.

Save versus penalty fails: Roll Lookup[/sblock]

Narbel chops into the pile of cabbage, freezing parts of the monster. His success rallies the fighter.

[sblock]29 hits. 14 damage. Cold vulnerable.
Save succeeds: Roll Lookup[/sblock]

The dragon does a snap roll and spits at the group. The crackling ball of lightning explodes in the air, zapping the heroes underneath the burst. The Stormrages are invigorated by the burst.

"Dude, you're trying to help me beatdown your healers? Thanks, man, but I don't think we need any assistance for this one. You little guys seem kinda screwed, ya know?" The beast flies over his handiwork heading SE. "I think its the fish."

[sblock]Recharge roll fails: Roll Lookup
Standard Action: A Lightning Burst (standard; at-will) ✦ Lightning
Area burst 3 within 20; +18 vs. Reflex; 2d6 + 4 lightning
damage. Miss: Half damage.

Origin square: J24, Alt 3 so those on the ground are affected.
Roll Lookup
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [13,18] = (31) SR1: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [16,18] = (34) SR2: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [9,18] = (27) Tharos HIT?
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [17,18] = (35) Glib: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [2,18] = (20) Starwinds: MISS
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [7,18] = (25) Erdric: HIT
1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 1d20+18; 2d6+4 → [6,1,4] = (11) damage
Lightning Burst: Stormrage 1 Stormrage 2 Tharos Glib Starwinds Erdric

11 damage to Tharos, Erdric, and Glib. Starwinds takes 5. The Stormrages take zero - Immune.

The stormrages use their immediate reaction and heal 10.

Lightning Affinity (immediate reaction, when hit by a lightning
attack; at-will) ✦ Healing
The stormrage shambler regains 10 hit points. The stormrage
shambler cannot attack itself to heal in this fashion.

Move Action: fly to N28/O27[/sblock]

kk1e2az8.png

By victimen at 2008-10-12

[sblock=Status/Initiative: round 4]

29: Glib. -40 HP. 5/6. after effect: -2 attacks: save ends. Concealment.
*Tornado Strike
[sblock=Powers used]
Tornado Strike, E
[/sblock]

28: Narbel. -24 HP. 12/16.
*Reaping S 3
[sblock=Powers used]
[/sblock]

26: Blue Dragon. -48 HP. Flying: Alt 10. Cursed. Quarry
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -22. 4/6. Water walking
*Thunderlance
[sblock=Powers used]Ice Rays, E
Thunderlance, E

Wall of Fire, D
[/sblock]

22: Erdric. -25 HP. 5/7. Concealed. after effect: -2 attacks: save ends.
*Twin Strike dragon
[sblock=Powers used]Elven Accuracy, E

Spray of Arrows, D.
Excruciating Shot, D.

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -19 HP. AP=1. 8/9 surges
*Sacred Flame
[sblock=Powers used]Dire Radiance, E

Bless, Daily.
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -5 HP. 8/11. Concealed.
*Lion's Roar
[sblock=Powers used]Lion's Roar, E

Stand Tough, D
[/sblock]

17: Stormrage 1. -26 HP. Quarry
*Double Attack Rollie
[sblock=Powers used]
[/sblock]
17: Stormrage 2. -26 HP. Eyebite (Reed), Psychic Lock. Cursed. Quarry
*Double Attack Reed
[sblock=Powers used]
[/sblock]
17: Shambler 1 -13 HP. Quarry.
*Enveloping Glib
17: Shambler 2 -9 HP. Enveloping Xak!
*eats Xak
17: Shambler 3 -23 HP. Cursed. Marked. Cold Vunerable 5.
*Charge Narbel

16: Reed. -5 HP. Concealed. after effect: -2 attacks: save ends.
*Eyebite
[sblock=Powers used]
[/sblock]

15: Xak. -27 HP. 14/18 surges. Enveloped (save ends)
* eaten
[sblock=Powers used]
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

Tharos moves west, ducking out of the lightning field. He claps his hands again, calling forth another wave of thunder, though a lesser one this time, pushing back two of the monsters. Noticing the monsters conveniently bunched together, Tharos takes a deep breath and calls on his reserves to conjure a torrent of sticky webs around the three monsters, holding them in place. "Kill the ones that are free! Even I can't hold these forever!"

[sblock=actions]Move to F25, avoiding the lightning aura. Thunderwave from E23 to H18. Attacks against Shambler1 and Stormrage1: hits Fort 32 and 28 for 15 damage. Assuming those are hits, push Stormrage1 3xN, and Shambler1 1xN, 2xNE.

Action point: Web, burst 2 centered at I17. Attacks against Shambler1, shambler2, stormrage1, hits Reflex 32, 20, 28. I think those are all hits, so those guys are immobilized (save ends). Note their saves are at -2 from spell focus. It also creates a zone, creatures ending their turn there are immobilized (save ends).
[/sblock]
 


Impressed by Tharos' spellcraft, Erdric listens to the wizard and focuses on the stormrage trapped between the other heroes. He rushes across the open ground to another patch of grass, then fires two arrows at the offending plant matter.

[sblock=ooc] Move Action: move to C24 (with speed 8, that should be doable)
Standard Action: Twin Strike Stormrage 2 (-2 for fear, +1 for quarry), hits AC 21 for 14, hits AC 24 for 8, then apply HQ to the second attack, 14 additional.

Save fails
Wow, I'm rolling crap this encounter. Payback for the crits, I guess. :p [/sblock]
[sblock=stats] HP 60/85, 5/7 surges Second Wind []
AC 26 Fort 22 Ref 24 Will 22
Nimble Strike
Twin Strike

Evasive Strike []
Knockdown Strike []
Hawk's Talon []
Combined Fire []

Split the Tree []
Excrutiating Shot [x]
Spray of Arrows [x]

Elven Accuracy [x]
Archer's Glory []
Expeditious Stride []

Evade Ambush []
Yield Ground []
Dragonslayer Longbow [x]
Elven Battle Armor []
Helm of the Eagle [x]
Dynamic Belt []
Gloves of Piercing []

[/sblock]
 
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