Bobitron
Explorer
Luthal of Droaam
Gnoll Ranger
Background: Born a Captain’s whelp in the Nation that would eventually become Droaam, Luthal quickly realized he was not like other gnolls. He spent most of his time away from the band, learning his craft in the depths of the Watching Wood. He did his duty in the Gnoll Brotherhood without complaint, but quickly gained a reputation as being ‘too smart for his own good’. Once the Daughters of Sora Kell came to rules the land, declaring Droaam a sovereign nation, he was practically a pariah among his kind. He was called to serve the Daughters at the capital, and served well during a bloody raid against a rebellious Orc tribe that threatened the newly forged nation. He caught the eyes of Sora Katra, who noticed his intelligence and sense. After meeting the ranger, she decided to send him amongst the world in an attempt to learn more about the people of the Five Nations. She hoped that other nations would see Luthal as representative of the mercenary troops that Droaam had to offer. He was confused in the outside world initially, but has taken to his task with relish, traveling the breadth of Khorvaire. He has served many masters in his travels, as everything from a bodyguard to a caravan scout. But Luthal faces a dilemma. Even though his scheduled return to Droaam is still 5 years off, he is already having doubts about returning. He has grown to love the lifestyle of travel, and is glad to be away from the constant squabbling and racket of the Gnoll Brotherhood.
Appearance: Luthal is a powerful creature, towering over most he meets, and is built of 300 pounds of muscle and sinew. His broad frame is covered with short reddish brown hair, lengthening on his back, and forming a mane on his head and neck. Darker spots begin on his neck and continue down to his shoulders. He wears leather armor that has seen much use, and bears a pair of axes, a larger on in his primary hand, and small throwing axe in his left. Luthal’s voice is rather high considering his bulk, and he breaks into gnoll to curse or when trying to describe complex thoughts. He is quick to laugh and speak, but has learned to stay quiet when needed, especially among strangers.
About this character: Luthal is much more intelligent than most people expect, and he is more than willing to take advantage of this. He lives his life day to day, not concerning himself with what is to come beyond the moment, but often stays up late into the night, gazing at the stars and dreading the day he will have to betray his true master, Sora Ketra. Luthal is very loyal to his companions, and is willing to sacrifice his well-being to help other party members, especially those he sees as weak physically. He still has trouble understanding the laws of the lands he travels in, having been raised in a society where only might makes right, but he has grown to respect the way that other people live. Luthal is angered when he hears talk of the Silver Flame’s persecution of lycanthropes, not understanding how they are evil any more than he is. After all, if a gnoll can change, can’t a werewolf? He has recently started paying attention to religion for the first time. Droaam has little need for religion, and Luthal is fascinated with tales of the gods, having never heard even the most widely-known stories.
Age: 20
Height: 7’6”
Weight: 300
Hair: Reddish brown with darker spots around face and neck
Eyes: Green
Ranger
3rd level
Experience: 4,000
Alignment: Chaotic Neutral
Deity: The Sovereign Host
Statistics:
STR: 17
DEX: 10
CON: 14
INT: 10
WIS: 16
CHA: 10
Hit Points: 30
Saving Throws:
Fortitude: +5 (base +3, CON +2)
Reflex: +3 (base +3, DEX +0)
Will: +4 (base +1, WIS +3)
Armor Class: 13 (Leather armor, +1 natural armor)
Base Attack Bonus: +3
Weapons: Normally fights with two weapons, allowing an extra attack.
Battleaxe, +4 attack (damage 1d8+3, crit x3)
Throwing Axe, +4 attack (damage 1d6, crit x2, Rng 10', Returning magical ability)
Skills:
Climb +7 (4 ranks, +3 Str)
Hide +5 (5 ranks)
Jump +5 (2 ranks, +3 Str)
Knowledge (Nature) +4 (4 ranks)
Listen +11 (6 ranks, +3 Wis, +2 Alertness Feat)
Move Silently +5 (5 ranks)
Spot +11 (6 ranks, +3 Wis, +2 Alertness Feat)
Survival +9 (6 ranks, +3 Wis)
Feats:
Track (Ranger bonus feat)
Two-weapon fighting (Ranger bonus feat)
Endurance (Ranger bonus feat)
Alertness (+2 on all Spot and Listen checks)
Improved Initiative (+4 on Initiative checks)
Racial Features:
Gnoll from Droaam
+4 Str, +2 Con, -2 Int, -2 Cha
Darkvision 60 ft
+1 Natural armor
ECL +1
Languages: Gnoll, Common
Class Features:
Favored Enemy: Orc
Wild Empathy
Equipment:
Leather Armor (10gp)
Battleaxe (10gp)
Throwing axe of Returning (2316gp)
Belt w/ pouch (1gp)
Grappling Hook (1gp)
Bedroll (1gp)
Winter blanket (1gp)
Rations (Dried meat, 4 days) (1gp)
50’ Hemp rope (1gp)
Large sack
Dust of Tracelessness, 6 applications (1500gp)
Potion of Cure Light Wounds, 6 qty (300gp)
Potion of Bull’s Strength, 1 qty (300gp)
Potion of Neutralize Poison (750gp)
Total spent 5192
Wealth: 208gp
Gnoll Ranger
Background: Born a Captain’s whelp in the Nation that would eventually become Droaam, Luthal quickly realized he was not like other gnolls. He spent most of his time away from the band, learning his craft in the depths of the Watching Wood. He did his duty in the Gnoll Brotherhood without complaint, but quickly gained a reputation as being ‘too smart for his own good’. Once the Daughters of Sora Kell came to rules the land, declaring Droaam a sovereign nation, he was practically a pariah among his kind. He was called to serve the Daughters at the capital, and served well during a bloody raid against a rebellious Orc tribe that threatened the newly forged nation. He caught the eyes of Sora Katra, who noticed his intelligence and sense. After meeting the ranger, she decided to send him amongst the world in an attempt to learn more about the people of the Five Nations. She hoped that other nations would see Luthal as representative of the mercenary troops that Droaam had to offer. He was confused in the outside world initially, but has taken to his task with relish, traveling the breadth of Khorvaire. He has served many masters in his travels, as everything from a bodyguard to a caravan scout. But Luthal faces a dilemma. Even though his scheduled return to Droaam is still 5 years off, he is already having doubts about returning. He has grown to love the lifestyle of travel, and is glad to be away from the constant squabbling and racket of the Gnoll Brotherhood.
Appearance: Luthal is a powerful creature, towering over most he meets, and is built of 300 pounds of muscle and sinew. His broad frame is covered with short reddish brown hair, lengthening on his back, and forming a mane on his head and neck. Darker spots begin on his neck and continue down to his shoulders. He wears leather armor that has seen much use, and bears a pair of axes, a larger on in his primary hand, and small throwing axe in his left. Luthal’s voice is rather high considering his bulk, and he breaks into gnoll to curse or when trying to describe complex thoughts. He is quick to laugh and speak, but has learned to stay quiet when needed, especially among strangers.
About this character: Luthal is much more intelligent than most people expect, and he is more than willing to take advantage of this. He lives his life day to day, not concerning himself with what is to come beyond the moment, but often stays up late into the night, gazing at the stars and dreading the day he will have to betray his true master, Sora Ketra. Luthal is very loyal to his companions, and is willing to sacrifice his well-being to help other party members, especially those he sees as weak physically. He still has trouble understanding the laws of the lands he travels in, having been raised in a society where only might makes right, but he has grown to respect the way that other people live. Luthal is angered when he hears talk of the Silver Flame’s persecution of lycanthropes, not understanding how they are evil any more than he is. After all, if a gnoll can change, can’t a werewolf? He has recently started paying attention to religion for the first time. Droaam has little need for religion, and Luthal is fascinated with tales of the gods, having never heard even the most widely-known stories.
Age: 20
Height: 7’6”
Weight: 300
Hair: Reddish brown with darker spots around face and neck
Eyes: Green
Ranger
3rd level
Experience: 4,000
Alignment: Chaotic Neutral
Deity: The Sovereign Host
Statistics:
STR: 17
DEX: 10
CON: 14
INT: 10
WIS: 16
CHA: 10
Hit Points: 30
Saving Throws:
Fortitude: +5 (base +3, CON +2)
Reflex: +3 (base +3, DEX +0)
Will: +4 (base +1, WIS +3)
Armor Class: 13 (Leather armor, +1 natural armor)
Base Attack Bonus: +3
Weapons: Normally fights with two weapons, allowing an extra attack.
Battleaxe, +4 attack (damage 1d8+3, crit x3)
Throwing Axe, +4 attack (damage 1d6, crit x2, Rng 10', Returning magical ability)
Skills:
Climb +7 (4 ranks, +3 Str)
Hide +5 (5 ranks)
Jump +5 (2 ranks, +3 Str)
Knowledge (Nature) +4 (4 ranks)
Listen +11 (6 ranks, +3 Wis, +2 Alertness Feat)
Move Silently +5 (5 ranks)
Spot +11 (6 ranks, +3 Wis, +2 Alertness Feat)
Survival +9 (6 ranks, +3 Wis)
Feats:
Track (Ranger bonus feat)
Two-weapon fighting (Ranger bonus feat)
Endurance (Ranger bonus feat)
Alertness (+2 on all Spot and Listen checks)
Improved Initiative (+4 on Initiative checks)
Racial Features:
Gnoll from Droaam
+4 Str, +2 Con, -2 Int, -2 Cha
Darkvision 60 ft
+1 Natural armor
ECL +1
Languages: Gnoll, Common
Class Features:
Favored Enemy: Orc
Wild Empathy
Equipment:
Leather Armor (10gp)
Battleaxe (10gp)
Throwing axe of Returning (2316gp)
Belt w/ pouch (1gp)
Grappling Hook (1gp)
Bedroll (1gp)
Winter blanket (1gp)
Rations (Dried meat, 4 days) (1gp)
50’ Hemp rope (1gp)
Large sack
Dust of Tracelessness, 6 applications (1500gp)
Potion of Cure Light Wounds, 6 qty (300gp)
Potion of Bull’s Strength, 1 qty (300gp)
Potion of Neutralize Poison (750gp)
Total spent 5192
Wealth: 208gp
Attachments
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