Knightmares Of Khorvaire OOC


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Zweischneid, sorry if you felt I was stealing your spotlight... I don't want to mess up established characters, so if you feel infringed upon, just say the word.

Here's the first complete draft of Margan:
Code:
[B]Name:[/B] Margan the Panther
[B]Class:[/B] Monk
[B]Race:[/B] Shifter (Beasthide)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Balinor

[COLOR=Red]Stats when shifting in red[/COLOR]

[B]Str:[/B] 14 +2 (05p.) (+1 for levels) [B]Level:[/B] 4        [B]XP:[/B] 6,000
[B]Dex:[/B] 16 +3 (06p.) (+2 Shifter)    [B]BAB:[/B] +3         [B]HP:[/B] 40 (4d8+8) [COLOR=Red]44 (4d8+12)[/COLOR]
[B]Con:[/B] 14 +2 (06p.) [COLOR=Red]16 +3[/COLOR]           [B]Grapple:[/B] +5     [B]Dmg Red:[/B] --
[B]Int:[/B] 10 +0 (04p.) (-2 Shifter)    [B]Speed:[/B] 40'      [B]Spell Res:[/B] --
[B]Wis:[/B] 14 +2 (06p.)                 [B]Init:[/B] +2        [B]Spell Save:[/B] +2 vs. Enchantment
[B]Cha:[/B] 7  -2 (01p.) (-2 Shifter)    [B]ACP:[/B] -0         [B]Spell Fail:[/B] --

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +3    +0 [COLOR=Red]+4[/COLOR] +0    +2    16 [COLOR=Red]20[/COLOR]
[B]Touch:[/B] 15 [COLOR=Red]15[/COLOR]           [B]Flatfooted:[/B] 11 [COLOR=Red]15[/COLOR]

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2 [COLOR=Red]+3[/COLOR] +1    +7 [COLOR=Red]+8[/COLOR]
[B]Ref:[/B]                       4    +3   +1     +8
[B]Will:[/B]                      4    +2   +1     +7

[B]Weapon                  Attack   Damage     Critical[/B]
Unarmed                   +5     1d8+2      20/x2
Flurry of Blows           +3/+3  1d8+2      20/x2
MW Javelin                +6     1d6+2      20/x3

[B]Languages:[/B] Common

[B]Abilities:[/B] Evasion, Flurry of Blows, [I]Ki[/I] Strike (magic), low-light vision, 
    Shifting 2/day (8 rounds), slow fall 20 ft., Still Mind, Unarmed Strike

[B]Feats:[/B] Beasthide Elite, Deflect Arrows, Healing Factor, Stunning Fist (4/day, DC 14)

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    5    +3    +2    +10
Climb                      5    +2    +2    +9
Jump                       5    +2    +2    +9
Listen                     4    +2          +6
Move Silently              5    +3          +8
Spot                       4    +2          +6
Tumble                     0    +3    +2    +5

[B]Equipment:                             Cost  Weight[/B]
MW Javelin                            301gp   2 lb
Bracers of Armor +1                  1000gp   1 lb
Cloak of Resistance +1               1000gp   1 lb
2 Potions of Cure Moderate Wounds     600gp   0 lb
6 Potions of Cure Light Wounds        300gp   0 lb
Potion of Invisibility                300gp   0 lb
Potion of Fly                         750gp   0 lb
Caltrops x3                             3gp   6 lb
50 ft. Silk Rope                       10gp   5 lb
Belt Pouch                              1gp  .5 lb
Traveler's Outfit                       1gp   5 lb

[B]Equipment Carried by Horse:[/B]
Bedroll                                 1sp   5 lb
Winter Blanket                          5sp   3 lb
Cold Weather Outfit                     8gp   7 lb
Everburning Torch                     110gp   1 lb
Map or Scroll Case                      1gp  .5 lb
Firewood (2 days' worth)                2cp   40lb
Flint and Steel                         1gp   0 lb
Riding Saddle                          10gp   25lb
Sadddlebags                             4gp   8 lb
100 ft. Hemp Rope                       2gp   20lb
Trail Rations (2 days' worth)           1gp   2 lb

[B]Total Weight:[/B]20.5lb      [B]Money:[/B] 913gp 64sp 198cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 29
[B]Height:[/B] 5'3"
[B]Weight:[/B] 148 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White

Light Horse, "Footfall": See MM

Background: Margan's mother died soon after childbirth, leaving him with only his father, a scoundrel and drunkard, living in a small farming town in the Eldeen Reaches. Unfortunately for Margan, his father was chased out of town soon thereafter, the farmers having finally become tired of having their chickens stolen and their meals "shared." His father fled across the Aundair border to Wyr, and tried to settle down with his infant child, but the man's unruly ways soon caught up with him. He was again run out of town, but this time, the man didn't even have a chance to grab his son before leaving. Searching through what possessions (mostly stolen) the man had left behind, the Wyr constable found a very small, and very hairy, bundle of crying child. The village council decided that it would be best cared for at the nearby monastery to Dol Dorn, where the strict and martial life would make sure that the orphan child would become an upstanding citizen.
Unfortunately, the child proved quite savage and untamable, and in desperation, the priests of Dol Dorn finally sent the child to another monastery in southern Aundair, dedicated to Balinor, the god of beasts. There, the wild yet benevolent clerics of Balinor were able to both befriend and tame Margan. The life of a cleric was obviously not for him, but he felt at ease with the monks of the monastery, who spent long hours searching for inner perfection. Under them, he learned the way of the Hunter, the subtle and necessary relationship between Predator and Prey, and all manner of other knowledge about the order inherent in nature. Margan grew to be a man, strong both in body and will, and most of his body covered in unusually thick, jet-black hair.
Eventually, Margan left the monastery, feeling pressured by its restraints despite the free-spirited nature of the followers of Balinor. He has been traveling from place to place for roughly five years, never quite fitting in due to his wild nature. Many of his travels have been in Aundair; however, he has seen most major locations on the continent at least once.

Personality: Margan is firmly bound by his personal honor and what he calls "the Order of Nature," and although he does not fully grasp the complexities of civilized law, he respects it nonetheless, seeing it as another manifestation of the Order he knows so well. Margan can be very coarse and is usually unafraid to speak his mind even when doing so is a bad idea, but he is completely loyal to his allies, and tends to form very close, almost sibling-like bonds. When dealing with strangers, Margan unconsciously becomes very competitive in a struggle for the position of "Alpha Male", which is often misinterpreted for hostility. Past this, however, Margan is very accepting and protective of his friends.

Appearance:Margan is about average height, and moves with the grace and power of a hunting cat. This, combined with his black hair, has given him his nickname of "the Panther." When Margan shifts, his hair grows longer and takes on a slight sheen, and his eyes appear slightly feline (he sheds the extra hair when he stops shifting). He has a rather thick and unruly head of hair, and a face of hard yet graceful lines. Margan has no beard, but never appears completely clean-shaven (despite his occasional efforts).
 
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I can vouch for Slip as a great alternate, he's a good player.

Luthal is posted in the gallery. DEFCON, do you have a timeframe as to when you will attempt to work in the new characters?
 


New folks... keep your eyes on the IC thread. It should be happening very, very shortly (assuming the party does what I'm figuring they are going to do).

And Doomhawk, you look good. Please post him in the Rogue's Gallery thread. Thanx!

Slippshade, we're pretty full up right now, but I'll keep you on the list if we end up needing anyone new. Thanx for the interest.
 
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Defcon_1 I don't agree with you, I am not too fond of very long fluffy description and prefer action, deep conversation with NPC, writing pages about inconsequential things doesn't personally excite me as much. I also don't like when they are too many PC because you have to wait for most of them to post before as a DM you can continue the story, and that's when I feel the story starts to drag. Also often discussion between the PC can forces the DM to Railroad back to the story, which is another thing I hate doing.

To me this has nothing to do with PbP or real game it is just a matter of taste.

I personally understand Zweishchneid point of view. In my opinion Pbp game should not be a place where player use their PC to do chating between themselves, they are hero wanting to solve problems and they want their character to shine once in a while, while also developing their characters.

I know that you are in one of my pbp game and hope you won't have a shock when your character realise that he is the only warrior and the other needs his fighting skills to defeat their opponent. When I roll a diplomacy check even after you wrote the most beautiful piece of writing and that you roll a 1, failling to convince your enemy.

Don't get me wrong I am glad to play with you, it teaches me a different way to play pbp. But to say that your style is the only style that can be played on pbp, I completly disagree.

I played with a very good DM Karl Green who also play like me and enjoyed tremendously his game.
 

Well DarkMaster, we'll just agree to disagree. :-) I'll get used to your style of DMing and you'll get used to mine. That's what makes roleplaying interesting... working with other folks and their own particular picadilos.

The biggest thing I'm trying to avoid is the exceedingly long waits between posts for those people who want to post more than once a day. If you have a player that can (and wants) to post at least once a day, but others who might take more than a day or so to post (or doesn't make posts that push the story forward), then we end up with players who are sitting on their hands because they don't feel right posting twice in a row (since no one else has responded yet). I know I get incredibly impatient when I'm playing when I see that my post from the previous day in the morning hasn't been responded to and it's now the afternoon of the next day. Thus by bringing in more players, the odds of more posts occuring at a quicker rate means those that want to post quickly can, and those who are comfortable taking their time between posts can as well. That's all I'm hoping will happen.

And dont worry about me having the story drag because I have to "wait" for people to post. The one thing I don't do is wait. If one person says they are doing "x", I'll usually wait a bit to see if someone says they'll help... otherwise I'll just plow ahead and describe what happens after "x". If other people haven't responded yet before I do so, then their characters are just watching as "x" occurs.

The story will progress as fast as your characters DO things. If you only talk about doing things or ask each other's opinion first... then yeah I'll usually wait to see if anyone makes a decision before pressing forward (and thus the story will drag as we wait for each person to give their suggestions).

So this goes out to anyone in the group... if you want to do anything specific... just say you are doing it. If you are able to connect what you are doing to a Skill Check (and give me the numbers), you have a better shot of it working. Action begets more action... so to keep the game from dragging, have your characters be pro-active and not re-active. Because the last thing any of us what I think is the following post exchange over the course of an entire week:

DM: "You're all in front of a door."
1: "We should open it. What do you think?"
3: "Yeah, let's open it."
2: "Do you think we should check for traps first?"
4: "That would be a good idea."
3: "I agree."
1: "Yes, #2... check for traps."
2: "Okay, I check for traps."
DM: "You find no traps."
3: "I think we're okay to go through."
4: "Okay, let's go through."
1: "Right. What do you think?"
2: "I think it's safe to go through."
4: "Let's do it."
3: "I'll keep my bow trained on the door when you go through."
1: "Who's going through the door first?"
2: "I can."
4: "No, let me... I can take the hit better if there's anyone behind it."
3: "Should we listen at the door before going through? That might be smart."
1: "I'll listen."
2: "I'll listen too."
4: "Me too."
DM: "You do not hear anything."
3: "Okay, so I'm readying an action to shoot my bow if anything's behind it."
1: "I have my sword out."
2: "I can be ready to attack as well if you'd like."
4: "That would be good."
3: "Yes, that would be a good idea."
2: "Okay, then I'll take my sword out as well."
4: "Are we ready?"
1: "Yes."
3: "Yes."
2: "Go for it."
4: "Okay, I open the door to the room."

Moral of the story: the more information you put into a single post about what you want to do... the more things the rest of the party can react to immediately, and the quicker the resolution of the action will come. :-)
 
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DEFCON 1 said:
Moral of the story: the more information you put into a single post about what you want to do... the more things the rest of the party can react to immediately, and the quicker the resolution of the action will come. :-)

Sometimes Zook can be very active and sometimes quite silent just letting the others decide the actions. In the first one it will be Zook who pushes the story forward, and in the second he will accept what the others makes of it.
Means: that the style DEFCON1 is running fits me very well.

Sorry for Zook being so little social intelligent when it comes to law and order :P
 

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