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Knights of the Old Republic - IC

Karl Green

First Post
(OCC -Some of the information is Secret and without a REALLY big minus would take a couple hours to access. But what you can get within another minute or so is that…
• The Claw where a ‘presents’ to Popottus, granted to him by the ‘Dark Lady’. They are a local predator that looks something like a Velociraptor dinosaur, but they have been heavily modified and changed somehow. They are extremely aggressive, and fearless. They are much stronger then normal, with greatly enlarged fangs and claws, and a double set of razor sharp ridge like spikes running down their spins. Their bite is also poisonous, and that they can spit it at a range of up to 3 meters (something the natural ones don't have at all). The ‘Dark Lady’ granted Popottus a number of them some months ago so that she could bring equipment through the mines down into the cave tunnels below. No recorders of what is ‘below’ though. Also, the records show that some workers have seen these creatures lose down in the natural cave system and that they attack anything that approaches these areas – droids, machinery or people. Notes suggested that the Dark Lady has more of them and uses them as ‘watch-dogs’ (while Popottus uses them to entertain himself and guests by sending them after anyone who displeases him).
• There is no stated reason for the mining either. About a year ago (before the Dark Lady appeared) Popottus ordered the purchase of a large number of digging and mining droids and equipment, and then sent this down below his palace. No one knows why. Whenever the natural caves where discovered, Popottus ordered the droids memory wipes and sent them to dig some where else, and then restricted the caves and set up defensive blaster canons at each entryway.
• From you basic searching, Popottus is in charge.
)
 

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Shalimar

First Post
"I think this answers a lot of our questions. The Hutt is in on it with the Sith, though he maynot be fully aware of what they are, he is consciously helping them. Do we now have what we need to call in the Space Marines so that we Jedi can go after the Sith unhindered by the gang?" the noble asks her two companions since they were the ones against calling in the marines in the first place.
 

drothgery

First Post
Shalimar said:
"I think this answers a lot of our questions. The Hutt is in on it with the Sith, though he maynot be fully aware of what they are, he is consciously helping them. Do we now have what we need to call in the Space Marines so that we Jedi can go after the Sith unhindered by the gang?" the noble asks her two companions since they were the ones against calling in the marines in the first place.

"A judge might say a little something about illegal searches, but I'd say we've got enough information. But I'm a little concerned with what those 'Claws' or this 'Dark Lady' might do to an average Republic Marine. Did the captain say she had a commando squad? We could use one. The other problem is getting the boys; we may be running out of time." Serrana said.
 


Brother Allard

First Post
"What's to stop us from going after the Sith right now?" Jarec asks, his expression perfectly neutral. "We should just follow the tunnels to whatever waits below."
 

Shalimar

First Post
"My initial objection stands, we are severly outclassed by the Sith below, and severely outnumbered by the Hutts gang, and possibly by the Sith themselves. If either of those two groups is capable of defeating us, spiltting up and fighting them at the same time is just stupid. Being stupid is not part of the Jedi code, overcoming fear is, but bravery and stupidity aren't the same."
 

drothgery

First Post
OOC: Since we split the party for metagaming reasons -- the guys playing the other Jedi haven't been posting -- I don't think we should dwell on it too much in-character.

"As much as I'd like to have the marines holding down the fort upstairs and a squad of commandos heading down with us, I don't think we can wait a day." Serrana said. "We've stirred up too much trouble, and it's going to get traced back to us before the Captain can get here."
 

Shalimar

First Post
"Very well. Lets continue on and hope that the Darkside really isn't more powerful, nor the Sith more numerous." Jade sighs, conceeding the point. She gestures that the Jedi Padawans should head down into the tunnels.
 

Karl Green

First Post
When the group moves over to the blast door, the palace’s computer happily opens for them. This leads into a much smaller room but one filled with even more discarded broken mining equipment. There is only one door here that leads into a large freight style elevator shaft, with one bottom on it. Entering, the lift drops down fairly quickly, which you all feel is about 20 meters or so.

At the bottom, door quickly opens, and a frigidly cold breeze blows up from somewhere deep below the planets surface. It is thick with moisture and vapors from your breath quickly become visible. Peering out, you see that a wide, obviously mined out, tunnel that leads in a southwesterly direction. There are a few glowrods, staggered every ten or so meters along the tunnel wall providing poor lighting along the way.

After a few hundred meters the tunnel splits off into a couple of short tunnels that you map shows as going nowhere. Following the map you eventually arrive at another freight elevator, this one much small and ‘open’ (there are no walls around it and you can peer down the shaft an almost make out the next level down in the gloom). According to the map, the next level has the first so called ‘Restricted Areas’ and a natural tunnel beyond…


(OCC –just want to make sure of the ‘marching order’ and what you are carrying as you proceed. The tunnel is on average 4 ½ meters wide and tall (3 squares), and fairly uniform. The light down here provided by the glowrods is about 4 to 5 meters radius around each rod (about 3 squares), and they are spaced about 10 meters apart (3.3 squares), so there is some dark space between each of them. As you go deeper, there are fewer and fewer globrods…)
 

drothgery

First Post
Karl Green said:
(OCC –just want to make sure of the ‘marching order’ and what you are carrying as you proceed. The tunnel is on average 4 ½ meters wide and tall (3 squares), and fairly uniform. The light down here provided by the glowrods is about 4 to 5 meters radius around each rod (about 3 squares), and they are spaced about 10 meters apart (3.3 squares), so there is some dark space between each of them. As you go deeper, there are fewer and fewer globrods…)

OOC: Of course, Talessa is a Miraluka and doesn't actually need light to see, and Serrana is a Twi'lek with low-light vision and Force Perception. I'd suggest a 2 x 2 marching order, with Jerac and Talessa in the lead (best fighter, best perception check, least need of light) with Jade and Serrana trailing. Serrana has a glowrod in her utility belt; if it starts to get too dark, she'll activate it and improvise a pocket to stuff it in.
 

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