World of Kulan DM
Old Oakfirst Manor (Third Floor)
Original Map Design: Daniel James Hanley
(Used With Permission)
Original Map Design: Daniel James Hanley
(Used With Permission)
I'd say keep the Old Tongue. It gives me lots of ideas for foes for your PC.The languages have been modified per suggestion (I kept the Old Tongue unless you tell me that I can't. I'm cool either way.)
No, it's a personal choice on my behalf. I said while we were exchanging PMs that I greatly disliked wizards having the ability to avoid tracking the material components for their spells (thanks to SCP or EM), and then I was like "watch me decide I'm playing a wizard, so I can suffer for that opinionated rant I just did". It'll be a nuisance to have to maintain an inventory of grasshopper legs and hermetically-sealed pouches of bat guano, but I think it's part of the wizard experience that you need to do that kind of micromanagement, or else you get caught with your +5 Pants of Limitless Arcane Power down.And why would you say he doesn't need a spell component pouch? Is that a Human Pargon thing? I didn't see the Eschew Components feat on your build(s).
Fair enough. I don't exactly like the inventory, but I do feel it's appropriate; the purist in me wants to force me to suffer. But ultimately, it's your call as GM if you don't want to do that much work.Knightfall wrote:For a SCP, I don't expect you to itemize every component. I hate that fact about 2E. With the PHB cost of the SCP, I assume your PC will have access to the components he'll need, as long as they aren't expensive components (anything that costs more than 3 to 5 GP). Tracking components is way too much work for any game, IMO. We can simply say your PC pays a certain amount per month to replace anything he needs (maybe half of the standard SCP cost?). We'll figure it out.
Right, well I thought you were saying ONLY that, and no option to have more unless if I RPed it out. Which would definitely decide me in favor of the Paragon version, because I don't buy that anyone could get to the point of learning Grade 3 spells without ever having learned more than four Grade 2s (at least not unless such narrow focus was their whole shtick).Knightfall wrote:
That is what I meant.willpell wrote:
I am not aware of any "standard allotment". The PHB rules are that you start with INT+3 firsts, then you get 2 firsts free at 2nd level, then you get 2 seconds free at 3rd level, 2 more at 4th level, and 2 free thirds at 5th level.Knightfall wrote:You don't have to worry about the cost of inscribing spells in your spellbook as a brand new character. I assume your PC will have the standard spell allotment in his spellbook for his level. You only have to worry about the cost of inscribing new spells once the character gains his next level.
Okay, well every discount is appreciated. But so that we're clear, the standard cost is normally 100 gp per spell grade, for "special inks" and such (as bemoaned by Vaarsuvius here - actually he's apparently using 50xlevel gp, but that's not what it says in the actual rules, under "Materials and Cost"). The 50 gp part is mentioned under "Spells copied from another wizard's spellbook", but it's worded as a suggested typical amount for individual wizards to charge for "a favor", rather than as the kind of somehow-fixed price that every item shop in the realm is assumed to be using.Knightfall wrote:
If you want to fill out your PCs spellbook with a few more spells, I'll say you can add new spells at half the standard cost (so, 25 gp-per-spell-"level"), but only as many as the PC gets as bonus spells (based on his Int.) on p. 8 of the PHB.willpell wrote:So I have to have purchased spells in order to possibly know more than four "Grade 2" spells, and I definitely wanted more than that many. I'm content to have just the 2nds I've already picked, and to have JUST hit Wizard 5, so I only barely understand "Grade 3" and have only two spells for it (although I did want a third one ideally...maybe I'll give him Summon Monster 1 as an easier explanation for how he was able to figure out SumMon 3, even though 1 is pretty useless once you have something higher). But I haven't picked out as many 1sts as the system already gives me (a total of 9, I could only think of like 6).
Now, if you wanted to say I don't have to pay the 50-gp-per-spell-"level" surcharge, because there are wizards in Bluffside who give their magical learning away for free, then great. But I'll probably just keep that extra gold rather than pick out more spells. So like I said, a few more 1sts for sure, and maybe some more 2nds, but I could probably live with what I have now. However, I have a LOT of gold left. A-lot-a-lot. I could sit here and pick out literally a hundred low-level spells I think, but don't really want to.
So, 1 1st, 1 2nd, and 1 3rd.
After that, you have to pay the cost as normal.
They have to be a first, a second, and a third specifically? I already have more firsts than I really want.Knightfall wrote:
Hmm, it seems like I need to reread that section of the PHB.willpell wrote:
You misunderstand. My assumption was that the usual cost is BOTH of those numbers, for a total of 150xgrade.Knightfall wrote:Okay, so either 50 gp per page standard or 25 gp per page copied from another wizard's spellbook. If you go for the latter, I want your PC to have to find a local wizard. Regardless, only the 3 spells of each level.
Regardless, 75xgrade for the three extra spells and then as normal.
There isn't a true bank in Bluffside. There is the Minting Hall in the Mining District, where adamantine bars are made and stamped for trade purposes. It's unlikely that the hall would let your PC store his money there. (Someone might turn it into a donation if you're not well respected.) He could find a moneylender to keep his coins safe for him but the interest wouldn't really be worth it. There is Denis' Adventure Exchange in the Military District where unique items can be bought and sold. They do a good trade in precious stone, so he could turn his gold into gems.willpell wrote:I was thinking about how my character would handle his ~8000 unspent gold. A shopping trip might well be the first step in whatever adventure presents itself (it's far easier for me to decide whether I want the 20 or so items that you roll up and place in a random curio shop, rather than shopping the entire equipment list), but he's unlikely to spend more than half that way no matter what goodies you offer. He wouldn't likely carry more than 100 GP, unless there's some sort of cutpurse-proof money belt which is easily available, in which case maybe he'd have up to 1000. But for the balance, are there such things as banks in Bluffside, or would he have to keep an Arcane Locked strongbox under his bed or something?
Other than that, he'll need a strongbox.
Well a standard chest with a good lock would be 82 gp. If you want a tougher box, we can say a reinforced chest (masterwork) costs 50 extra gold. If he goes for a strongbox with an amazing lock the total cost would be 202 gp.willpell wrote:How much for a strongbox?