Okay, I want to get a feeling for where all the PCs are going to be over the next 12 hours.
@Neurotic and
@JustinCase: Neurotic wants to start off with Akos going to Spindle's Apothecary. He wishes for Tuck to lead the way back to Spindle's shop, which is very close to Stormgrove Manor. Sobla and Mutt will go where Tuck goes, although Sobla will have to go back to her job.
@ScottDeWar_jr, Vincenzo is no longer in mortal peril, so he'll be able to follow along (or do his own thing). He can give his report to Ela who will relay it to the Wizard Council. (Thus, he will not have go to the Wizard District to give it in person, unless you wish him to do so.)
@Tellerian Hawke and
@Aust Thale: Tim still needs help for his 4 points of temporary Strength damage, plus Falen needs help for his temporary Intelligence damage. How much was it again? I forget.
@MetaVoid, Rockhorn does have the
Potion of Lesser Restoration (give to him by the cleric of Caean*), which could go to either Falen or Tim. (Also, Custodio is going to memorize
lesser restoration.) I will come up with an option for where Rockhorn can shelter Spritewing. There is a large stable already known to the PCs, which is called the Mill of Hooves, which is, interestingly, near the Ticinum Delagacy. However, Rockhorn can also shelter Spritewing at Stormgrove Manor. There is more enough room, although its stables are modest. But, they are also free. The Mill of Hooves is very expensive.
@TaranTheWanderer, I'm assuming Vitus will stick close to either Falen or Rockhorn. Although, he will likely have to go back to the Ticinum embassy and let the praefectus know of his plans to work with the PCs. He will have to report to his lord and let him know what is going on with the Exemplars.
Custodio is currently helping the lord commander with Camburn's body. Then, after learning that Sir Breva is returning home, he will escort the young paladin back to the Castle of Purification in the Temple District. Custodio will give his report to Sir Silvon, rest and pray for a while, then meet the PCs later.
Note, this post is my assurance to you guys that there won't be any attacks on the PCs, regardless of where they are, for the next 12 hours! Full downtime for the PCs to handle anything "noncombative." However, if any PC goes
looking for trouble, they will probably find it. For example, I know that JustinCase will want Tuck to look into the "rat" situation at the bakery at some point.
There is also the corruption in the Bluffside Regulars to consider, although it might be best to leave that up to Oakfirst. As part of that, however, there is the PCs new position in Bluffside to consider. Oakfirst was serious about having a new order of Exemplar Knights created that will stand above the Elites and be commanded by the PCs. He will need to approval of The Five, however. Once it is given, it will be up to the PCs to fill out the new group of knights from the various guards they have met and that they trust. (The commander will have a few suggestions.) The PCs will answer directly to Commander Oakfirst and, at least, one member of The Five.
Also, Akos wishes to go see The Five, which means he'll need to find out exactly where they are being sheltered away from Phelix and his minions. While some say they are being protected in the Temple District, Oakfirst himself told you (through the note he left for the PCs at his old childhood home), that he has secreted them away in the Military District.
After the battle, the number of Loyalist sighting in Old City drops to nearly zero. There are a few minor incidents but nothing that would require the PCs to intervene. Their actions have bolstered the citizens, so the few times that a Loyalist is seen, they are chased off with makeshift weapons and threats to "call for the Exemplars." The PCs don't hear about these incidents until after the 12 hour period is over.
There are now 7 PCs, plus Custodio. That is enough for this game. No more players.
*Caean is my new homebrewed replacement for the D&D deity known as Celestian. I'm working towards making Kulan more homebrewed so it is not reliant on official D&D sources for gods, locales, etc. This is mainly for my own peace of mind, and won't change any character options for you guys. I'm not worrying about the 'rules'.