Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Falen: Updated Character Sheet added; if you need to replace the old one, please do so. I couldn't save it on top of existing. I may have some mistakes in it, but it should work. Also, in the feats section (since there is room), I added the loot that Falen put into his sacks from the dwarf and the Dusk assassin. He kept the poison (2 vials), and blowgun. The poison is in a separate pouch in his haversack, not loose in the sack.
The small pouch that was supposed to be the halfling girl's pay from the candle shop he handed to Tuck to hand to Sobla. Perhaps the girl would think to come for it.

Falen, healed but suffering the INT effects of the Ray of Stupidity, would like to remedy that. He asks Vitus if he knows where they might obtain another potion of restoration (lesser), urging Rockhorn to provide Tymbeck with his, if that remains an option. He passes the Pouch: 2pp, 15gp, & 10 sp he obtained from the Dusk to Rockhorn for boarding Spritewing. Assuming that he can do so sooner rather than later, Falen wants cured of his temporary INT damage.

He suggests the Ticinum Delegacy as a place of respite, if a better option isn't available. He wants 8 hours of rest before he goes to see Lady Oppia Nazaria, or does anything else.

He does his damnedest to avoid any public displays of notice. He changes his visage if he must. He works best when folks do not realize he's there, and he has exactly zero interest in anybody except those among the PCs and NPC companions to know that he exists. He realizes that's a difficult order, but nonetheless, that's his goal.
 

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Falen: Updated Character Sheet added; if you need to replace the old one, please do so. I couldn't save it on top of existing. I may have some mistakes in it, but it should work. Also, in the feats section (since there is room), I added the loot that Falen put into his sacks from the dwarf and the Dusk assassin. He kept the poison (2 vials), and blowgun. The poison is in a separate pouch in his haversack, not loose in the sack.
I noticed the magical gloves on your PC sheet. So, you definitely want to stake a claim to those gloves, right?

FYI, the gloves are worth 31,600 gp.
 

I noticed the magical gloves on your PC sheet. So, you definitely want to stake a claim to those gloves, right?

FYI, the gloves are worth 31,600 gp.
Yeah, no. Not claiming. Every weapon or item w/exception of haversack & meteor knife is situational. They can go into the stack. If nobody picks them up, he can use them to amp up his AC. Falen is torn about using the humanbane poison dagger. It’s effective though.
 

Did we get the list? I missed that part...and someone should use these 12 hours to sell or redistribute to the guards what we don't want / need
 

Not sure if there’s any more in character RP but for what it’s worth, Vitus has a lesser restoration studied and If @MetaVoid takes Vitus to meet the rest of the group, Vitus will cast it on Falen.

Lesser restoration : 1D4 = [4] = 4

4 Int restored. Fatigue and exhaustion also recovered

Speaking of treasure, Rockhorn offered to pay in full for someone to cure the fighter of his poison. Vitus wouldn’t actually ask for money but your crew sounds like the kind of folk who follow through so I’ll let you guys decide how much you want to give him. He will, likely, turn down the money in favour of the group allowing him to accompany them.
 
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Ok, so I made a roleplaying post to briefly introduce Tim to the two new guys, and also to make known his weakened condition, so that they will realize that he needs help recovering from the poison. As I have stated before, Tim could recover naturally, with 48 hours of bed rest, but since you're talking 12 hours before continuing, that is not likely to be a viable scenario.

If Tim is asked to come with the group on some errand, he will gladly tag along. If not, he is probably going to find an inn nearby (and inform the party of where he's going) and get a few hours of sleep.
 





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