Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Knightfall

World of Kulan DM
Custodio: He delays until the Bluffside Regular steps back, so he can heal him. Then, he will move to flank the doppelganger.
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Petronille: 5-ft. step; sheathes her longsword (move action); readies her crossbow.
 

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Knightfall

World of Kulan DM
Dice Maiden [BOT]
— Yesterday at 10:22
shajnal Request: [1d20+9 Akos grappling concentration] Roll: [15] Result: 24 (success)

Dice Maiden [BOT]
— Yesterday at 10:23
shajnal Request: [1d20+9 Akos cast concentration] Roll: [10] Result: 19 (success)
Akos is up next with his successful healing eldritch chain.
 

Knightfall

World of Kulan DM
Battle of the Crossed Candles (Round Seven [Updated])
Butcher (Loyalist): 26 (withdraws)
Loyalist Soldier (comes out of warehouse): 25 (new combatant)
Loyalist Soldier [Grappler] (comes out of warehouse): 25 (new combatant)
Loyalist Soldiers (in shop): 25 (fighting defensively)
Loyalist Soldier (on street): 24 (unconscious)
Falen: 23 (move; uses healing belt)
Tuck (hasted): 21 (full atk; misses)
Zenpher Stillcloak [Elite] (hasted): 18
Vinny (hasted; poisoned): 18 (drinks potion)
Bluffside Regular (on wall): 15
Rhumyr (traitor): 15
Commander Oakfirst: 13
Oakfirst's Personal Elite Guards [x2]: 13
Captain Camburn (hasted): 12
Big Tim: 12 (gets stuck in grease spell)
Brelish Thugs [Loyalists] (on street) [x2]: 9 (cowering this round; shaken next round)
Loyalist Enchanter (on street): 8 (cowering this round; shaken next round)
Petronille (Elite): 8
Akos: 7 (healing eldrich chain while grappling)
Rising Swords Mercenary: 4 (reengages from warehouse)
Brelish Thug [Loyalist]: 4 (reengages from warehouse)
Brelish Thug [Loyalist] (in shop): 4
Bluffside Regular (on street): 3 ⬅️

Custodio (hasted): 3 (delays; heals Regular then moves) ⬅️
Doppelguard: 3 ⬅️
 
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Knightfall

World of Kulan DM
Rising Sword Merc: Reengages from the warehouse. Now carrying a heavy shield. He attacks Captain Camburn. Has flanking since the the Loyalists are no longer cowering after Akos' turn is over. (Loyalists are still shaken until the end of Akos' turn in round 8.)
Rising Swords Merc - Attacks Captain Camburn (with flanking): 1D20+12+2 = [7]+12+2 = 21 (miss)
1D8+3 = [8]+3 = 11
---
Brelish Thug: Reengages from the warehouse. Double move towards Falen. Takes AoO from Captain Camburn.
---
Captain Camburn - AoO vs Brelish Thug: 1D20+18 = [13]+18 = 31 (hit)
1D10+7 = [10]+7 = 17 (max. damage)
 
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Knightfall

World of Kulan DM
@Knightfall
Can you make it a swift action or something else to dismiss a spell instead of a standard action? This is messing with the mojo. Ugh.
I'm not willing to make it a swift action, but we can make a move action for this combat only. I'm surprised that it is listed as a standard action in the Rules Compendium, but that is what it is listed. Maybe there is a special feat that makes it a move action.
 
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Knightfall

World of Kulan DM
Bluffside Regular: 5-ft. step back; attacks doppelganger with halberd.
Bluffside Regular (halberd) vs Doppelguard: 1D20+6 = [13]+6 = 19 (miss)
1D10+3 = [1]+3 = 4
---
Custodio: Spontaneously casts cure moderate wounds (last one). Moves to flank doppelganger.
Custodio - Spontaneously Casts Cure Serious Wounds on Regular: 2D8+5 = [4, 6]+5 = 15
---
Doppelguard: Full attack vs. Custodio.
Doppelguard - Full attack vs Custodio: 1D20+12 = [8]+12 = 20 (miss)
1D20+7 = [20]+7 = 27 (critical threat)
Doppelguard - Confirm Roll vs Custodio: 1D20+7 = [5]+7 = 12 (not a crit.)
Doppelguard - Damage to Custodio: 1D6+3 = [5]+3 = 8


End of Round 7
 


Knightfall

World of Kulan DM
(D) Dismissible
If the Duration line ends with “(D),” you can dismiss the spell at will. You must be within range of the spell’s effect and must speak words of dismissal, which are usually a modified form of the spell’s verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity.

A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn.
 
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Knightfall

World of Kulan DM
@Knightfall gonna need map again to understand where brelish thug is. Sorry. 🤔
BotCC_End of Round 7.png
 


Knightfall

World of Kulan DM
Battle of the Crossed Candles (Round Eight)
Butcher (Loyalist): 26 (?)
Loyalist Soldier (on street): 25
Loyalist Soldier [Grappler] (on street): 25
(grappling with Akos)
Loyalist Soldier (in shop): 25 (fighting defensively)
Falen: 23
Tuck (hasted): 21

Rising Swords Mercenary (comes out of warehouse): 21 (new combatant)
Rising Swords Mercenary (comes out of warehouse): 21 (new combatant)
Zenpher Stillcloak [Elite] (hasted): 18
Vinny (bear's endurance, hasted; poisoned): 18
Bluffside Regular (on wall): 15
Rhumyr (traitor): 15
Commander Oakfirst: 13 ⬅️
Oakfirst's Personal Elite Guards [x2]: 13 ⬅️
Captain Camburn (hasted): 12
Big Tim: 12
Brelish Thugs [Loyalists] (on street) [x2]: 9 (shaken)
Loyalist Enchanter (on street): 8 (shaken)
Petronille (Elite): 8
Akos: 7 (grappling with Loyalist)
Rising Swords Mercenary (on street): 4
Brelish Thug [Loyalist] (on street): 4
Brelish Thug [Loyalist] (in shop): 4
Bluffside Regular (on street): 3

Custodio (hasted): 3
Doppelguard: 3

Come into the fight after Oakfirst's action...
Brelish Thugs (come out of the warehouse) [x2]: 13 (new combatant)
Come into the fight after Oakfirst's Personal Elites' actions...
Valentin Medved (merc): 13 (new combatant)
 
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Knightfall

World of Kulan DM
Butcher: Unknown.
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Loyalist Soldier: 5-ft step away from Captain Camburn. Attacks Akos with longsword.
Loyalist Soldier (flanking) - Attacks Akos: 1D20+8+2 = [19]+8+2 = 29 (critical threat)
1D8+2 = [1]+2 = 3
Loyalist Soldier - Confirm Crit vs Akos: 1D20+8+2 = [19]+8+2 = 29 (critical hit)
Loyalist Soldier - Crit Damage to Akos: 1D8+2 = [3]+2 = 5
@Neurotic, Akos is lucky. His DR negates all the damage. His AC is 18 without his Dex. bonus, right? Do you have anything else that is active that increases his AC?
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Loyalist Soldier (grappling): Attacks Akos with cold iron gauntlets. -4 to hit.
Loyalist Soldier (grappling) - Attacks Akos with Cold Iron gauntlets (-4 to hit): 1D20+8-4 = [10]+8-4 = 14 (miss)
1D4+2 = [4]+2 = 6
1D6 = [6] = 6
---
Loyalist Soldier (in shop): Fighting defensively. Attacks Tuck.
Loyalist Soldier - Attacks Tuck: 1D20+8 = [4]+8 = 12 -4 = 8 (miss)
1D8+2 = [4]+2 = 6
 




Neurotic

I plan on living forever. Or die trying.
Butcher: Unknown.
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Loyalist Soldier: 5-ft step away from Captain Camburn. Attacks Akos with longsword.
Loyalist Soldier (flanking) - Attacks Akos: 1D20+8+2 = [19]+8+2 = 29 (critical threat)
1D8+2 = [1]+2 = 3
Loyalist Soldier - Confirm Crit vs Akos: 1D20+8+2 = [19]+8+2 = 29 (critical hit)
Loyalist Soldier - Crit Damage to Akos: 1D8+2 = [3]+2 = 5
@Neurotic, Akos is lucky. His DR negates all the damage. His AC is 18 without his Dex. bonus, right? Do you have anything else that is active that increases his AC?
---
Loyalist Soldier (grappling): Attacks Akos with cold iron gauntlets. -4 to hit.
Loyalist Soldier (grappling) - Attacks Akos with Cold Iron gauntlets (-4 to hit): 1D20+8-4 = [10]+8-4 = 14 (miss)
1D4+2 = [4]+2 = 6
1D6 = [6] = 6
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Loyalist Soldier (in shop): Fighting defensively. Attacks Tuck.
Loyalist Soldier - Attacks Tuck: 1D20+8 = [4]+8 = 12 -4 = 8 (miss)
1D8+2 = [4]+2 = 6
I don't have anything to increase AC at the moment, rings of protection went to melee.

You need to add 1d6 to that critica hit assuming it is steel sword. It doesn't bypass DR, but it does extra damage against Akos.
 


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