Since the fog is deepening, the circumstance penalty for Spotting the doppelganger in the fog is now -6 but bonus for hearing the doppelganger is still +2. Again, if one of your checks from the previous round was successful, your PC gets a +2 luck bonus for your Spot and Listen checks. The miss chance is now 40% instead of 30%.
Only thing I would change is the limitations on the interaction spells - the limit is already two spell levels higher (caster +4 level)
Despite his confidence, the confounding fog gets worse and Loremaster makes a few wrong turns in his haste. Luckily, he is still correct in his general heading.
OOC: Anklet of translocation works 2/day teleporting 10' - use it as needed to avoid climbing over closed over alleys or to avoid clump of guards or similar obstacles. Or to create shortcut to return to the right path
Okay, so I've been waiting for @Scotley's next post for the combat, but it seems like he might be busy. Will wait a bit longer, but if not by the end of Friday, I'll either roll for him or have his PC wait until later in the fight to act this round.
Only thing I would change is the limitations on the interaction spells - the limit is already two spell levels higher (caster +4 level)
Despite his confidence, the confounding fog gets worse and Loremaster makes a few wrong turns in his haste. Luckily, he is still correct in his general heading.
OOC: Anklet of translocation works 2/day teleporting 10' - use it as needed to avoid climbing over closed over alleys or to avoid clump of guards or similar obstacles. Or to create shortcut to return to the right path
This time, Vinccenzo both sees and hears the doppelganger. Last round, I had him cast a light spell on a bolt and set to fire. He will be firing into combat (-4), since both Breva and Big Tim are attacking the doppelganger.
I can attack for you, @Scott DeWar, if you need me to do it.