I'd generally prefer nouns than verbs for skills names, as in "make a Persuasion check" rather than "make a Persuade check".
I immediately thought this philosophy should be expanded to armors.
In a skill based system, I would agree. But I think verbs work better in D&D Nexts ability score focused system. Instead of Persuasion check, you roll a Charisma check to persuade. Though, it does sound funny to say, "I'm proficient in pursuade", so you may have a point.
Which is one reason I'd rather have a skill give advantage to the attribute check, rather than add to it.
Every additional bonus gets us further away from the flattened math that is so crucial to the concepts behind 5e. I don't think applying proficiency bonus to armor is a good idea at all.
I agree. Giving blanket Advantage to every player like that is just a bad idea.No offense, but I think that's a bad idea. If skills granted advantage, then skilled players would have no reason to try and get circumstances in their favor since advantage doesn't stack.
I like my weapons with stats and bonuses, but I agree the weapons could use some standardization.Heck, expand it to include weapons. Then you can get rid of stats on all the weapons and armor and grant those things through proficiencies.
"Your skill bonus equals your proficiency bonus. Your proficiency bonus is based on your total level and applies to skills, weapons, and tools that you are proficient with. For this reason, we don't have a Craft skill. Instead, you can become proficient with the appropriate set of tools needed to conduct a craft or make an object."