A Groups Home Game.
The labels used to describe it tend to be: "Sandbox", "Open-World", "Hexcrawl" and sometimes just "Wilderness"
Now I'm probably showing my age here, but back in my day we called that "a DM's campaign". There was no need for labeling it because RPG'ing encompassed, well, "open imagination and exploration". EVERY campaign was a "sandbox/open-world/hexcrawl/whatever".
No, it wasn't. There were other styles of play, even back in the day.
For example - There's any number of groups who had no "world" per se. They played through the classic modules. There was no "exploration", no crawling hexes. Travel was boring and glossed over to get to the adventure that someone had bought.
I find it quite strange when people talk about their "campaigns" and then I find out they are going to "be finished with it in a month or so". That's not a campaign as I remember it.
And, however you played it, that's fine. But you may want to embrace the idea that your memory is not a representative sample.
And, I dunno. But.. the terms you are talking about are... like, 20 years old at this point. This isn't some new lingo the kids are using these days.
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