Barok pokes around at the small sacks, but doesn't find any traps on them although he does see that they are full of coin. Since nothing else in the room stands out as a likely location for a trap, Barok does a close inspection of the altar, looking more for traps or secrets rather than admiring its architecture. Danica does a similar inspection, although she is careful not to touch the altar until the rogue makes sure it poses no threat.
Barok
[sblock]
You find no traps.
[/sblock]
Barok and Danica
[sblock]
You notice that the locust is somehow connected to the top of the altar without having been welded, almost as if it was carved out from a large piece of the metal. There is a noticeable strip of fragile stone that runs around the entire perimeter of the altar and divides the top with the bottom half. The stone is some kind of clay or concrete.
[/sblock]
Silas
[sblock]
From the way this temple is decorated, you can tell that it was once a place of worship. But to what kind of god is unknown, and probably the religion has been lost in the annals of time. Still, maybe someone knows some of the oral history. The structure is sound, but the architecture is quite alien and very, very old from the look of the crumbling ceiling. The rectangular shape of the perimeter is a standard kind of design, but you've never heard of anyone that the Dorinthians have ever come into contact with to use a pyramid for a roof. In fact, the only obscure mention you've ever encountered of pyramid architecture has been of some far away people once subjugated by the Tallione Empire. And they supposedly built large buildings that were pyramids in their entirety. The locusts are so life-like in appearance that they almost appear as though live insects were turned into metal. With a frightening realization, you withdraw your hand. The walls still glow a dull green from the result of your detect magic spell, and you suddenly notice that the glow comes from significant transmutation magic.
[/sblock]