D&D 5E Legends & Lore 28.04: Battlesystem! (mass battles rules)

I will ask again: how have you successfully resolved mass combat issues in your past D&D games, given you don't think this is a satisfactory solution to mass combat?

And I will say again that mass combat houserules from previous editions are not the topic of the thread.
Its really tiresome that every time you run out of arguments (or in this case don't have any to begin with) you try to find something wrong with how I run games to distract from the topic at hand.
 

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Ok! Now I see I was thinking of almost the opposite situation.

I think @the Jester and @1of3 however got it right: this system is not for the players to exploit by freely choosing when to act by 6-seconds round or by 1-minute turn. You go back to normal combat rules only when a "duel" situation occurs, probably by joint decision between players and DM, in which case you ignore everybody else in the battle and "zoom in" to play the duel with normal combat rules (anyway, it's going to be over within a minute i.e. one battle turn of everybody else not in the duel).

Hmm. Maybe... not sure if that's the case or if it's really satisfying my questions. But! We're reaching the point of meaningless speculation since none of us can know for sure how things are handled. I'll just let the questions be for what they are and wait and see.
 

Derren how have you satisfactorily handled mass combat scenarios in your past D&D games?

Not answering for Derren (obviously) but the best I have tried (ie those that worked best for my group), across all editions, was those published by One Bad Egg for 4e.
 

Has anyone used the mass combat rules from the ill-fated miniatures handbook? how do they stack up compared to the proposed glimpses at 5E's battlesystem?
 

And I will say again that mass combat houserules from previous editions are not the topic of the thread.
Its really tiresome that every time you run out of arguments (or in this case don't have any to begin with) you try to find something wrong with how I run games to distract from the topic at hand.

"The lady doth protest too much, methinks." - Hamlet Act III Scene ii.
 

Has anyone used the mass combat rules from the ill-fated miniatures handbook? how do they stack up compared to the proposed glimpses at 5E's battlesystem?

Much like 3e: Seemed simple and ended up horribly complicated and broken for anything but the most basic of uses. A lot of the problem could be laid at the fact that D&D Skirmishes 1.0 had a lot of holes in it. The skirmish rules got patched, the Mini's HB never did.
 


And I will say again that mass combat houserules from previous editions are not the topic of the thread.

Of course they are. How can we know if this rule is flexible enough to adapt to the way people like to do it, if people are not willing to mention how they like to do it?

Its really tiresome that every time you run out of arguments (or in this case don't have any to begin with) you try to find something wrong with how I run games to distract from the topic at hand.

I am not trying to find anything wrong with how you run games, or distract from the topic at hand. That's bizarre paranoia to me. It's a legitemate question Derren - if you don't want to talk about how you've found it to work in the past, that's your right. But it was not a trick question, and I'd ask you to stop pretending to read my mind and stop insisting I said something I did not. Your aggressive reaction to my question was completely uncalled for.
 


I only read the first page of comments, so this may have come up later. Why only 10 units per 20x20' square? Shouldn't there be 16? And that's for a very loose formation, not a shield wall or pike phalanx.

Not that it matters to me, as I have no interest in mass combat rules.
 
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