Let's say there's an evil general (a solo) who stands in between his two hill giant bodyguards (a stand). If the wizard (a solo unconnected to a stand) casts an area of effect spell, he can do one per Battle-round and catch all three within the area. Yes? That's probably how it works?
But then if the evil general is standing 20 feet behind the two hill giants, the Wizard can suddenly, in the same amount of time, cast ten such spells within the same time span and almost certainly still catch all three within the area.
From what the article says, I gues "in a duel" is a special condition. Once the "in a duel" condition occurs you do ten rounds of combat. And if you are in a duel the outside world matters not (cf. "as their armies clash around them".) You cannot hit the giants during that time.
Such a rule makes most sense, if you cannot invoke a duel unilaterally.
No, you misunderstood the question.
It's not about whether the wizard is inside a stand, it's whether the target is inside a stand.
Let's say there's an evil general (a solo) who stands in between his two hill giant bodyguards (a stand). If the wizard (a solo unconnected to a stand) casts an area of effect spell, he can do one per Battle-round and catch all three within the area. Yes? That's probably how it works?
But then if the evil general is standing 20 feet behind the two hill giants, the Wizard can suddenly, in the same amount of time, cast ten such spells within the same time span and almost certainly still catch all three within the area.
Again, the caster in this example is not inside a stand. Which is not the issue. It's about the target. The caster can't possibly be distracted by having to lead his followers, he can just suddenly increase his damage on the enemy tenfold just because the general walked back a couple of steps.
also, the choice of a Wisdom/Will save leaves me a little uncomfortable. It seems more like thcharisma of the 'leader' should drive the morale of the group, or at least somehow work into controlling the army (perhaps a command radius or troop limit, like the old # of henchmen value for charisma from 1E)?
So the safest place in a battle is locked in a combat with a highly dangerous enemy as then no one else can touch you even when standing right in the middle of them? And your AoE attacks bounce off harmlessly from everyone not involved in the duel?
It gets especially comical when some of the PCs join stands and the others go solo.
Derren how have you satisfactorily handled mass combat scenarios in your past D&D games?
Interesting that you ask that considering it has absolutely nothing to do with the thread.
Fishing for something to discredit me as you can't find anything good to say about the combat system and the questions and concerns about it that came up?