harlokin
First Post
Well, my experience with 4e was limited to a bunch of evenings, so I'm probably wrong...
But anyway, it sounds like 3ed was conceived as a game where everybody should shine, each at different moments of the game, or in different battles with revolving circumstances.
While 4e sounds like it was conceived as a game where everybody should shine the same all the time*, hence nobody really shines, maybe glow.
...but then again I'm probably wrong.
*combat
4e had the design philosophy that all the Classes should be roughly equal in power.
3e didn't seem to have a design philosophy other than continuing to remove what restrictions/limitations there had been on casters, while limiting non-casters to what was deemed 'realistic'. The only Classes that shone ever were casters, although I suppose the non-casters probably had a niche in latrine digging.