Why the hell does every thread devolve into "4E does it this way" and "3E does it this way"? I want to talk about 5E here and a concept I feel is very important. That concept is that each character should get a chance to shine in his own element, by himself, and that this moment to shine shouldn't happen too often because it's a special thing.
I don't want to argue if we should play 4E or play 3E. That ship has sailed.
Simply have moments in a game where a character can say, "this is what I'm here for" and save the day (hopefully). It should happen naturally, not feel forced and should never feel like the other guy, whose area of expertise this isn't, can actually do it better with minimal effort. I would even daresay that the choice of character should be clear and he should be able to do it alone.
I am not talking about combat. I am not talking about difference of powers in combat. I am not talking about getting a critical hit in combat.
What I am talking about is the A-team. When a situation calls for a smooth-talking guy to schmooze his way in, we know who gets the job, who nearly always gets it done and who has to do this one alone. D&D is not the A-team, I don't want this to be an every-encounter thing, but there are plenty of other examples. If I'm playing the "Face" character, I don't want Murdoch to pull out a scroll and use Charm or Knock or Invisibility to do what I do, but better. When it's time for me to schmooze my way in, I also don't need everybody along at all times. Sure, in D&D we do things together most of the time. But every once in a while, I want to showboat. I want to show why I'm Face and your Mr. T.
Remember, this is a simple idea I want to see in 5E, not argue about whether 3E or 4E does it better. If you agree or disagree that you want it in 5E, let us know. If you have ideas about how it should be implemented in 5E, I'd love to hear it.
I don't want to argue if we should play 4E or play 3E. That ship has sailed.
Simply have moments in a game where a character can say, "this is what I'm here for" and save the day (hopefully). It should happen naturally, not feel forced and should never feel like the other guy, whose area of expertise this isn't, can actually do it better with minimal effort. I would even daresay that the choice of character should be clear and he should be able to do it alone.
I am not talking about combat. I am not talking about difference of powers in combat. I am not talking about getting a critical hit in combat.
What I am talking about is the A-team. When a situation calls for a smooth-talking guy to schmooze his way in, we know who gets the job, who nearly always gets it done and who has to do this one alone. D&D is not the A-team, I don't want this to be an every-encounter thing, but there are plenty of other examples. If I'm playing the "Face" character, I don't want Murdoch to pull out a scroll and use Charm or Knock or Invisibility to do what I do, but better. When it's time for me to schmooze my way in, I also don't need everybody along at all times. Sure, in D&D we do things together most of the time. But every once in a while, I want to showboat. I want to show why I'm Face and your Mr. T.
Remember, this is a simple idea I want to see in 5E, not argue about whether 3E or 4E does it better. If you agree or disagree that you want it in 5E, let us know. If you have ideas about how it should be implemented in 5E, I'd love to hear it.