Micah Sweet
Level Up & OSR Enthusiast
Perhaps we haven't spoken before...But often don't they function the same?
What is the difference between a "potion" the GM gives the player that is consumable and gives them advantage on an action versus and "inspiration" point the GM gives the player that gives them advantage on an action? Both are fictitious. Sure, one is "real" in the made up setting of magic and elves (or space ships and aliens) and the other is make-believe in the rules for the players.
Is only being part of the setting and not the rules the only thing that differentiates them? Why is that important?
I want everything (or at least nearly everything) for which we have mechanics to represent something real in the setting, and furthermore that those mechanics model the thing they represent as closely as practically possible. That those mechanics might resemble others not tethered to the setting is irrelevant (and indeed unwanted) to me. Exploring a well-modeled, logically consistent imaginary world through your PC is literally the most important part of the RPG experience to me.
And meta means outside/above the setting/fiction. One Level Up. By definition a real thing in the setting can't be meta, and thus can't be meta-currency.






