Which is why it can afford to largely ignore the rest of the hobby. It used to be more intertwined with it back before 3e, probably because it wasn't assumed it was going to cover all ground (even though TSR had other games in other genres).
I am not sure if you are referring to "the hobby" in terms of other games, or in terms of people. Nor do I know what you mean by being "intertwined".
Though, to be clear, with some short-term exceptions, all indications I know of are that D&D has always been the lion's share of the hobby. This is not new, or a change, so it is difficult to see how that could be responsible for a change between 2e and 3e.
I think there's a reasonable argument to be made that, as the hobby got larger overall, D&D became seemingly less responsive, or more slow to respond, to customer feedback, especially as we started experiencing generational change. Doubly so as they reduced the pace of releases with the current edition.
I think the reality is that D&D has had to start listening to more diverse voices as it grew, and that will leave folks who would have favored a more traditional approach a bit wanting.
Last edited:






