Eyes of Nine
Everything's Fine
increasing the duration of rests. I'm using 3-days long, 1-day short, and 1-hour breather (spend HP)
Can you unpack the 1 hour breather and what you mean by "Spend HP"?
increasing the duration of rests. I'm using 3-days long, 1-day short, and 1-hour breather (spend HP)
For those of you who extend the time of rests; how do you square the Elf's Trance ability (they mediate 4 hours a night and get full long rest)?
6 coral reef | 5 cliff upland desert | 4 swamp lands zone, |
7 Geothermal pools | 9 mountain zone | 3 forest |
8 volcanic badlands | 1 Village zone, | 2 deep cove - |
I find that making sure the PCs have a base or stronghold of their own is fantastically helpful in a sandbox game. For one thing, it anchors the sandbox around a fixed point, providing a soft constraint on the size of the sandbox. For another, it provides built-in motivation for the PCs as they seek to protect and upgrade their home, increasing the variety of adventure types beyond just "which plot hook should we bite on this week?" It can also provide more strategic depth to the campaign by forcing the PCs to weigh the risk of leaving their stronghold undefended if they venture far afield in pursuit of other goals. And activies such as overseeing new construction, training new hirelings, or taking advantage of stronghold facilities (e.g. research in the library, gear upgrades at the forge, spell development in the lab) gives the PCs a reason to stay put occasionally, which naturally weaves downtime into the game.
My group seems to have gotten in this rut of being led around with whatever adventure is presented. I think some of this is my fault and that I can only write so fast and they are fine with playing what I wrote. I would think I'm open to moving to what the group is investigating, but they are fine waiting to see what opens.I think I appreciate sandboxes more than my players, probably because I like worldbuilding. Fact is tho, my players work better with a medium-to-heavy railroad. I may add more sidequest for them to do if I have the time, but they wont come up with ''wants and needs'' for their own character. But, they are ok with that, so so I'm I.
Elves don't get a long rest after trancing, they get this: "After resting in this way, you gain the same benefit that a human does from 8 hours of sleep."