I was thinking recently about how certain systems come with a breadth of scope and how others don’t. For example, you can have a one-page system like “Lasers and Feelings” or “Honey Heist” and have a great time for one session, but you’re likely not going to have a 6-month campaign. Realistically, you’re probably going to have a one-shot. Maybe a couple of one-shots with different groups over several years.
Then there are games that obviously have the options to sustain a year-long campaign or longer. These are games like Pathfinder or D&D. These have traits such as plenty of character options, feelings of progression, lots of equipment and challenges (monsters).
Between games like Honey Heist and D&D are games that – to me – seem like they could last for medium-length campaigns (~10 sessions): Dragonbane, Fabula Ultima, etc. You will have explored most of the options open to your character, battled every monster in the book, etc.
Strangely, after running several sessions of Daggerheart (which I do really like), I think it’s closer to a lifespan of 20 sessions. It looks like each level can handle about 2 sessions of play before you’ve seen/done everything your character can do. Additionally, there aren’t enough challenges (adversaries) to keep the game interesting for multiple campaigns. The two power source options also allows duplication of abilities, so characters can feel very “samey.”
What do you think? Are there systems that you can start to play and realize that there’s an expiration date or just a limit on how long you can play it?
Then there are games that obviously have the options to sustain a year-long campaign or longer. These are games like Pathfinder or D&D. These have traits such as plenty of character options, feelings of progression, lots of equipment and challenges (monsters).
Between games like Honey Heist and D&D are games that – to me – seem like they could last for medium-length campaigns (~10 sessions): Dragonbane, Fabula Ultima, etc. You will have explored most of the options open to your character, battled every monster in the book, etc.
Strangely, after running several sessions of Daggerheart (which I do really like), I think it’s closer to a lifespan of 20 sessions. It looks like each level can handle about 2 sessions of play before you’ve seen/done everything your character can do. Additionally, there aren’t enough challenges (adversaries) to keep the game interesting for multiple campaigns. The two power source options also allows duplication of abilities, so characters can feel very “samey.”
What do you think? Are there systems that you can start to play and realize that there’s an expiration date or just a limit on how long you can play it?