D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 
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guachi

Hero
I think WotC plans to ignore culture altogether, leaving it to players to "do whatever they want". Anything else is either more work than they want to put in, or might run afoul of their detractors and lead to them losing some of those new, young players they crave.

Yup. WotC eliminated culture from character creation and replaced it with... nothing. I honestly don't think the designers have the skill or ability to do something interesting with it. Level Up stripped it out of race and made it an additional part of character creation. It works well and is a vastly better system.
 

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Yup. WotC eliminated culture from character creation and replaced it with... nothing. I honestly don't think the designers have the skill or ability to do something interesting with it. Level Up stripped it out of race and made it an additional part of character creation. It works well and is a vastly better system.
They could expand on backgrounds and give it some more mechanical weight.
 

Kannik

Hero
To me, the assertion that WotC is homogenizing all races and they will soon be indistinguishable doesn’t hold water. Dragonborn breathe fire. Dwarves resist poison. Gnomes cast illusions and talk to animals. Aarakocra fly. Aasimar transform. Harengon jump. High elves come with magic, resist charm, and don’t sleep. These are all quite varied and far more interesting and flavorful than attribute bonuses. (Not to mention that adventurers are so out of the ordinary that they often would break any typical mold anyway.) And as for skill, tool, or weapon proficiencies and the like, what a character would be exposed to should be heavily dependent on their upbringing and the culture of their area, the latter of which would be quite varied for all races just as it is here on earth. Then there’s the aspect of if the character grew up in a large and diverse city, or not in their race’s ‘traditional’ society. It feels far more proper that these aspects would be tied to race and nothing else.

If anything, without the designers leaning on ability score or proficiency crutches this has the potential to be even more exciting and used as an impetus to develop more unique and meaningful features, like dragon breath, added as racial options. Whether they’ll lean into something selectable like backgrounds for culture/upbringing and associated proficiencies (which would still include the more traditional elven, dwarven, etc societies) is to be seen, though of course that would be neat and could even, like backgrounds, nicely include additional adjunct features and capabilities.

Either way, dragon breath and their ilk are all far more impactful, meaningful, and distinguishing than a +2 to STR or gaining proficiency with a stick.
 

To me, the assertion that WotC is homogenizing all races and they will soon be indistinguishable doesn’t hold water. Dragonborn breathe fire. Dwarves resist poison. Gnomes cast illusions and talk to animals. Aarakocra fly. Aasimar transform. Harengon jump. High elves come with magic, resist charm, and don’t sleep. These are all quite varied and far more interesting and flavorful than attribute bonuses. (Not to mention that adventurers are so out of the ordinary that they often would break any typical mold anyway.) And as for skill, tool, or weapon proficiencies and the like, what a character would be exposed to should be heavily dependent on their upbringing and the culture of their area, the latter of which would be quite varied for all races just as it is here on earth. Then there’s the aspect of if the character grew up in a large and diverse city, or not in their race’s ‘traditional’ society. It feels far more proper that these aspects would be tied to race and nothing else.

If anything, without the designers leaning on ability score or proficiency crutches this has the potential to be even more exciting and used as an impetus to develop more unique and meaningful features, like dragon breath, added as racial options. Whether they’ll lean into something selectable like backgrounds for culture/upbringing and associated proficiencies (which would still include the more traditional elven, dwarven, etc societies) is to be seen, though of course that would be neat and could even, like backgrounds, nicely include additional adjunct features and capabilities.

Either way, dragon breath and their ilk are all far more impactful, meaningful, and distinguishing than a +2 to STR or gaining proficiency with a stick.

Cue someone complaining about power creep!
 


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