Little Known Rules of D&D

KarinsDad said:
This is your rationale for interpreting what is written in a way in which it was not intended?
Intended? You write this like it's true. Try not to use opinions as if they are fact unless we agree upon them.

KarinsDad said:
You know it. I know it.
Well, then, since we both 'know it', you must now agree with me. The rest of your commentary just became moot.
 

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Infiniti2000 said:
Intended? You write this like it's true. Try not to use opinions as if they are fact unless we agree upon them.
You mean it's not obvious to you that it is true?

Well, then, since we both 'know it', you must now agree with me. The rest of your commentary just became moot.
This is the exact same sort of tortured interpretation and twisting of others' words that you're committing with your first post, and you know it.
 


akbearfoot said:
The casting time on Sleep is 1 full round. pretty useless when a spellcraft check and a move action can make you immune to it, or the guards can all sound the alarm and charge you once you stand up from the bushes and start waving your hands around for 6 seconds.

Don't you get to specify the location at the end of the casting time? Or do you have to specify the area at the beginning of the casting? I guess you could move completely out of sight so you couldn't be targeted, if there was a door or corner or something.
 
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KingCrab said:
Don't you get to specify the location at the end of the casting time? Or do you have to specify the area at the beginning of the casting? I guess you could move completely out of sight so you couldn't be targeted, if there was a door or corner or something.

The rule in 3E: The character must make all pertinent decisions about a spell (range, target, area, effect, version, etc.) when the character begins casting.

The rule in 3.5: You make all pertinent decisions about a spell (range, target, area, effect, version, and so forth) when the spell comes into effect.

But yes, if you can break line of effect while he's casting, you'll theoretically be safe from the spell even in 3.5.

-Hyp.
 


jeffh said:
You mean it's not obvious to you that it is true?
No, definitely not. IMO, Combat Casting (CC) is a feat intended to be useful during combat throughout the character's life. My interpretation does that. Yours (and others) allow for it to be useful only during some parts of combat and then only for low levels, never higher levels. Perhaps that is partly an artifact of outside circumstances (like limited skill points, poor choice of DCs, etc.), but those are confounding variables and not really relevant. In other words, I don't agree that this argument is valid: "The intent on X is clear because we have Y." Substitute your interpretation of CC for X and 2 skill points/level for a sorcerer for Y. That argument is specious.

So, I say again that what you think is the intent is anything but fact. As KD said, "You know it. I know it."
 

I wonder if it might not be better to fork a thread about Combat Casting. Then this thread could return to the task of collecting Little Known Rules.
 


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