Looking For A Solo Eberron Game

Background: Valsamath was born in the Brelish city of Galethspyre. He was raised by his mother, never having known the father that was the source of his otherworldly bond. A handsome and friendly youth, he was never quite accepted by his peers. There were a few, in particular, who took a disliking to him and made a habit of starting fights. While he was able to talk his way out of some of them, he nevertheless got his share of black eyes.

Valsamath started to spend his time by himself, much to his mother's dismay, and would spend days and nights just wandering around town, trying to keep out of sight, just watching what was going on. One day, however, when he was approaching adulthood, he was caught watching a couple of the local ruffians shaking down an old couple. In the ensuing fight, he took a hard fist in the gut, but Valsamath became angry, and his mind manifested a strange power which allowed him to dissipitate some of the force of their blows throughout his body. Unfortunately, it was not enough for him to win the fight, but it helped him last long enough for the old couple to escape before he beat his own hasty retreat.

In the following months, the young Valsamath experimented constantly, trying to reproduce and harness his mental abilities, but to no avail. When his mother became concerned about his well-being, he became frustrated with being unable to help her understand what he was going through, but at that moment, his other self reacted and for the first time he established a mindlink with his mother. She was taken aback and began to cry. Through the mindlink, Valsamath saw that his father had once contacted his mother in this way, and he was able to see him for the first time, and in his father he saw himself.

Afterwards, his mother told him that he would have to seek out proper training for his skills, that he should look to be taken under the tutelage of one of the retired men-at-arms. Heeding the advice, the young man approached one of the old warriors and after some negotiation was accepted as a student. When he started to use his ability though, his master became angry and told him that he should learn to fight without the benefit of his power, else he would start to become overconfident. Valsamath took the lesson to heart, and over the next few years he learned the skills of the warrior. That is not to say that he negleted his mental training, however, for in this time he first learned to focus his mind and allow himself to move more quickly than ever before, a feat that impressed a good number of people.

When Valsamath had reached adulthood and finished his training, he began to experience a strange longing, not unlike the longing he had for companionship of those similar to himself. Something was calling his name, trying to tell him who it was at the same time, something that felt lost without him, but he was unable to puzzle out what he was supposed to do with these messages. After a few months of these feelings, he started to think that it was time to leave Galethspyre. He did not relish leaving his mother by herself, but she said that he could not let himself be held back by her, and that he should go out and experience the world. So, despite his misgivings, he packed his gear and set out north along the river.

For a few years, he travelled from place to place, helping out poor villagers and townsfolk who could not depend on the army and were unable to hire proper mercenaries. Eventually he made it to Woodhelm, where his services earned him an enchanted shield of darkwood, strong but light. Turning back south, he got passage on one of the transport barges that took the timber downriver. He intended to return to Galethspyre, but chance changed his fortune.

At one of the stops along the river, Valsamath encountered a woman unlike any he had ever seen. She was tall and raven haired, with perfect features and an enchanting voice. In fact, after getting over his initial shock, Valsamath realized that she was not unlike himself in manner. However, he did not have to build up the courage to approach her, as she came to him. She met him with a strange greetings, and when he did not understand she realized that he had never met another of their kind before. She explained to him the history of their people, and where enclaves of their fellows might be found in Wroat and Sharn to the south. She was travelling north, but one of her companions was heading to the capital and offered to accompany him to show him the way. Valsamath could not refuse.

So Valsamath came to Wroat and met the small community of kalashtar living there. He stayed for a few months, his understanding of his past, his other self and his abilities greatly improved. But they recommended that he move on to Sharn, where he could get a better feeling of what the kalashtar culture was like, and so he did.

He was in Sharn for only a few weeks, enjoying his experience there, but for the first time aware of those who would be his enemies for what he was, the Rierdrans. Then, one night, he came across the broken form of Bonal Geldem and did battle with the enraged warforged warrior. One event led to the next, and he made the acquaintance of Lady Elaydren Vown d'Cannith and went on a journey into the underbelly of Sharn to uncover the Forgotten Forge. He did battle with shifters, mechanical dogs and eventually faced the nefarious Scimitar in single combat, nearly overcome by the warforged if not for his ability to run up walls and land softly without injury. Now, schema in hand, he returns to his patron...
 

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Looks good. There wasn't many magical items in the Forge. A +1 Longsword was the only real magic item. Few cure light potions and one or two cure moderates. If I may suggest you to drop the handy haversack. Mainly because you're about to get one at the start of the "Shadows...". Okay, a bit of metagaming but just this once :D . I'll just pull a list what you found, making the decisions mainly by your level since you are a few levels higher than the adventure itself.

*+1 Longsword from the "Scimitar"
*A cure light wounds wand (you don't know how many charges remaining)
*3 cure moderate wounds potions
*A lucky charm bought from a kobold merchant to get him to give you directions. (A trinket made of glass, piece of copper string and a leather strap) (Not actually worth anything but you paid 10 cp for it)
*A map showing pre-mourning Cyre with some symbols marking locations.
*3 masterwork weapons (mace, rapier and shortsword)
 

Okay, of that list I think I keep the map, the potions and rename my +1 longsword the " Scimitar " , hehehe... I will drop the haversack and add in the ring of sustenance I was thinking about. The rest I probably would of just sold to go towards my starting cash.
 

I fixed the character sheet, so I am ready to go unless there is something else you want me to change or add. Thank you, Blackrat, for DMing for me.
 

Perfect. I'll start a game thread ASAP. One thing though. It's been quite a time since I've last run a solo-game, and I wouldn't want to kill you right away, so what say you if I run you through some test-encounters first to get the feel of the appropriate EL? I could work these to the story itself though, a bar fight, backalley mugging attempt or something.
 


Kaodi said:
Thank you, Blackrat, for DMing for me.
Hey, I'm as excited of this as you are :) . Well it may be that you are a tad more excited than me but I'm not far behind, so thank you too Kaodi, for accepting me as your DM :cool: . I'll start the game today evening (local time here so considering you live about half the way to the other side of the world it will be something like morning to noon there :lol: ).
 

http://www.enworld.org/showthread.php?t=214236

It's started. I named the campaign "Hero's Quest". Yes I know it's almost like HeroQuest :D . I tell you now from the start that this first encounter is the just the test encounter. It will be quite long and most probably too tough battle and will probably end into a "Deus Ex Machina", but don't worry, this will be the only one of those. I just need to get my bearings on running a solo to see what is too easy, what is too tough and what will be appropriate.
 



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