Blue
Ravenous Bugblatter Beast of Traal
In my Masks of the Imperium D&D 5e campaign, the earth is the body of a decapitated, murdered god in an otherwise pretty empty and magic-less plane. That long departed deity is the source of all life and magic, it's bones literally are magic (and it's getting used up). The skull has formed the moon. Now, by the time fo the camapign people are like 'yeah, the moon liiks a little like a skull, that's why we call it that", in the same way that the earth beneath their feet isn't generally known as the body of a god.
The 9th level band I run has managed to, through line-of-sight transportation magic from before the high elven civil wars, have gotten onto the moon.
And I looking for more ideas to make fantastical.
Things we know:
But what I'm looking for are fantastical elements to add. Things that they would never have a chance to see elsewhere. And they have been through the feywild, where I already pulled out a lot of oddness and illusions.
What whimsical and wonderful elements should I include? Don't worry about adventures and hooks (though you can mention them), think about instilling a sense of wonder in the players.
The 9th level band I run has managed to, through line-of-sight transportation magic from before the high elven civil wars, have gotten onto the moon.
And I looking for more ideas to make fantastical.
Things we know:
- It has a breathable but indescribable atmosphere.
- The surface has dinosaurs on it.
- It is chock full of magic - to the point that all spells are automatically upcast one level, and various other features are supercharged (e.g. the moon druid counts as a level higher for CR and access to elemental forms).
- There is a minor house of High Elves on the moon who have escaped and been cut off, but they have been mutating in the high magic.
- There are aberrations on the moon, including a Elder Brain from a broken colony that no longer has access to any living mindflayers or a tadpole pool and as such can't procreate.
But what I'm looking for are fantastical elements to add. Things that they would never have a chance to see elsewhere. And they have been through the feywild, where I already pulled out a lot of oddness and illusions.
What whimsical and wonderful elements should I include? Don't worry about adventures and hooks (though you can mention them), think about instilling a sense of wonder in the players.