Looking for opinions/advice on a game I'm in...

Cloudgatherer said:
Point is, you don't know where it's going. Isn't that part of the mystery? I agree your character is royally nerfed, but perhaps this will be made up as the story progresses?

I'm level 9. I've been nerfed since level 4. I'm not seeing this going anywhere.
 

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RigaMortus2 said:
If you have a curse that makes you not well liked, by ANYONE, then why are the other party members with you?

They knew me before the curse, it's not as strong for them.

RigaMortus2 said:
Also, do the other party members have any "ailments" like this? No matter how severe it might be compared to yours...

The reason I ask this is maybe it is a theme where you are all "tainted" characters, and eventually will get this "taint" removed.

Not really. One of the characters has amnesia, but that's as close as it gets. And he's had that since day 1.

RigaMortus2 said:
What can you tell us of the other character's backgrounds?

Very little. We have an amnesiac half-giant fighter, a cleric who worships the spirit of his own grandfather (And is closer to evil than anything else), an oft-drunk fighter who grew up with the cleric and is a lot nicer than the cleric, a shifter ranger (Kinda like lycanthropes, but not as severe), and a human druid. None of them have a whole lot of background...

RigaMortus2 said:
I am not familiar with the Shamans by Mongoose, but I would think a 22 Cha (assuming their spells are based off Cha) would be a nice boon to spell casting ability. Is it not?

Not really... It's a slightly modified version... But mostly it's just that I don't much in the way of spells... All the mongoose shaman has are domains, no spell list of their own. I can cast a fair amount of spells, they just all pretty much suck.
 

This seems pretty clear-cut to me. The DM is failing to provide you with an enjoyable gaming experience, and isn't receptive to any of your suggestions to change that.

Find another game.

I'm a big fan of the DM actively thwarting their PC's desires from time to time. Heck, often. Giving them unforseen adversities to overcome. But the only reason to do this is to keep the game fun; to challenge in such a way as to keep 'em coming back for more...

A plot element that "nerfs" a character for 5 levels is a sign the DM is a very bad plotter. Rendering a character next to useless for that period of time without recourse is baffling to me as a DM.

Give a private talk one more polite shot, then part ways...
 

Tsyr, sorry to hear of your pain.

It sounds to me like the DM has "adopted" your character. He's wound up your character so tight in the "plot" of his campaign, and you don't even know what that plot IS.

At this point, the character is more the DM's character than your own. The DM is controlling him, and defining what you can or can't do to get rid of all the curses on you.

I'm sorry if you really liked you character, but you should go to the DM and offer him 2 options if he won't get rid of all the curses on your character: Tell him your character is no longer fun to play with all these curses on him and :

1) Get rid of them, or I'm going to intentionally sacrifice my character next session and roll up a new character

2) Get rid of them, or you can play my character as an NPC in the party. I'm going to roll up a new character.


Also, don't let the DM give you anything about "working" towards getting rid of the curses. It sounds like you haven't been having any fun with this character in a long time, so I'd say that DM better Rule 0 a way to get your guy back in the game.
 

Tsyr said:
I'm level 9. I've been nerfed since level 4. I'm not seeing this going anywhere.

I apologize, I must have missed that. Then I'd agree that the DM has had ample time to remedy the situation and seems like he's punishing you for even having a background....
 

not really much i can say that hasn't already been said. i have to agree with pretty much all the advice you have been given. you have my sympathies.

on a somewhat similar note, i am curious as to how you handle the "social" skills in your game, diplomacy, bluff, etc. you mentioned having a diplomacy score of 12.

so how do you handle it? during every encounter, do you roll your diplomacy or do you mainly role-play it? what happens if you roll a 1?

the main reason i ask is because i have been in some games where i too wanted to make a social character and have pumped almost most of my skill points into diplomacy and bluff. i picked a sorcerer and had pumped many of my skill points into diplomacy, since charisma is an important stat for sorcerers. anyways, after pumping many of my meager skill points into diplomacy, i discovered that this particular group role-plays in the sense of how well the "player" plays and not what is actually reflected in the character sheet. in other words, if i, as a person, can think of something witty or diplomatic to say to an NPC, then i can get the desired result i want. i CAN roll my diplomacy check, however, usually only in somewhat extreme cases or when i explicitly ask my DM if i can do so. in some cases, the dm says he would rather not have me roll and state that he would prefer it to be "role-played". this irritates me, because it made me feel that i wasted all those skill points in diplomacy and that the diplomacy was nerfed. it penalizes the players who are not adept at "role-playing" or being witty or thinking of cool things to say fast on their feet.

so how is it handled in your game?

once again, sorry you have such a crumby dm, i know how you feel at times.
 

dreaded_beast said:
so how do you handle it? during every encounter, do you roll your diplomacy or do you mainly role-play it? what happens if you roll a 1?

I can say how I THINK it should be handled; we're not always successful in handling it this way :D

Our group loves the roleplay, too: we can spend whole sessions discussing cosmology with NPCs, or interacting with house guest NPCs, or trying to finagle our way into some sort of poitical/theological deal with high-ups in a city.

Generally, we don't roll for things. As a DM, I try to keep folks' charisma and cha-based skills in mind: when the diplomacy-happy bard tries to weasel information out of the noblewoman villain, I'm a lot likelier to give him information than when the surly barbarian tries the same trick, even if the bard's player isn't as good a talker as the barbarian's player.

However, if the bard character tries to get away with, "Uh, tell me information, I've got +15 diplomacy," I'd probably not give her as much information as, if the barbarian character launched into a clever yet in-character gambit, I'd give to the barbarian.

We might sometimes roll for things. If we did, I'd ask folks to roll before the roleplaying happens, and I'd use the results of their rolls to inform the NPC actions in the scenes. The bard who rolls a 25 on his diplomacy check finds his every compliment met with a blushing smile, his every question answered eagerly, his suggestions favored; the barbarian who rolled a 3 finds herself largely ignored and cut out of the conversation, and if she tries to force people to pay attention to her, she'll be met with icy stares.

I'd recommend talking to your DM about it and seeing if he can make the social skills more relevant in the game. Just make sure you don't botch your own diplomacy check :).

Daniel
 

The Ultimate Price.

If you can't leave the game,
If you can't convince the DM to relent,

It's time for your PC to develop a deathwish. Yes, that's right. Charge the ogres. Insult the drow. Piss on the sacred tapestry of Rao-Lah. Anything it takes to sign your ticket to the afterlife. Then, once there, stay there.

For your next PC, don't write up a background at all. Just give the DM stats, and leave it at that. If the new PC gets cursed, well, you'll know what's really going on. :p
 

OK, here's what you do. You only have one arm left, corect? So you take a longsword and stick in part of the way into a tree(so that you can still hit the blade) at about neck level. Then, you take a second longsword in your hand, and you put it at the back of your neck. Then, you run full speed at the tree, aiming your throat at the blade stuck into the tree. BOOM! Decapitation.

Then roll up a new background. Say "I've led a happy happy life and I didn't piss anybody off!" as your background.
 

Personally, I'd probably take the penitent suicide route, but if not, I'd go evil - give in to the hatred and embrace the dark side of the force, as it were. Not my preferred playing choice, but this doesn't seem like a usual situation.

If I'm already irrevocably damned, and if I'm going to be hated for it for ever by everyone I meet, I have to work with what I've got. I'd bargain with another deity (or other power - maybe Llolth; Hey, you could found the drow :)) to either get the curse lifted, or gain the power I'd need to survive ith the curse in place. In the meantime, I'd use my diplomacy and other skills to convince people to obey me out of fear. I'd attract toadies (living, as wells a undead and consturcts) to do my bidding, enforce my threats, protect me, and substitute for companionship I'd otherwise be denied. (I know I'd have the other party members, but how long could I stay with them knowing that as they were increasingly looked upon as heroes, I became more and more despised? Better to subtly undermine their efforts - maybe make them hunted and hated, too. In that case they could be useful... We could all gain our revenge on the world - no the cosmos - together!)

Run that by him - see how attractive it would be to him to have that kind of personality in the party. :D

If the DM actually acepts it as a good idea, hadn him the character to use as an NPC, and insist on a new character. :(

PS. Have you tried suggesting that the curse should affect only elves since the the Elvish gods are trying to make an example out of you for other elves? What do the human gods care?
 
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