TSR Lorraine Williams, unfairly lambasted?

The Glen

Legend
I talked to quite a bit of the old guard about Jean Wells and the Palace of the Silver Princess, as well as TSR under Lorraine Williams when I was doing my review channel. There were a lot of things they talked about that weren't mentioned in most of the articles about the topic.

1. The S&M art wasn't the reason the module was recalled, it was the Errol Otis art, specifically the Ubues (pictured below). Those heads are the heads of TSR's upper management at the time. Gary was not thrilled with the art at all. Wells warned about the art but was told it was too late to change it. Only when Gygax saw the final product after it shipped did he recall the modules.

2. Wells main reason for leaving TSR was because of game design differences. She wanted to create modules like In Search of the Unknown, where the players filled in the blank. Gary wanted modules filled out like Keep on the Borderlands. The original Palace was along the fill in the blanks line, but when they rewrote the module they went with the fleshed out that Gary wanted. Wells didn't want to create modules like that so she stopped making modules.

3. Williams initially turned TSR around with 2nd edition. The game sold quite well and she started releasing more product to increase sales. Problem was with this approach she released too much and flooded the market. Books were released almost weekly, and the quality dropped precipitously. The mid 90s TSR was just releasing crap.

4. She killed profitable lines because of politics. She wanted TSR scrubbed of all things Gary related. Greyhawk and Mystara were phased out despite solid sales. (Spelljammer was never a big seller). Arneson was brought in to create the DA series (Blackmoor) and according to all accounts, sales of that line were massive. They were easily the best selling TSR supplements of the year, but Dave was forced out as it became obvious that he wasn't welcome in the new TSR.

5. Buck Rogers wasted a lot of money on a line nobody wanted. Williams' family had the rights to Buck Rogers, so she bought the rights from her own family to make the game. Total conflict of interest. Buck Rogers didn't sell, despite a relaunch and board and computer game tie ins.

6. Too much focus on secondary games that lost money was probably the biggest symptom of the mid 90's death spiral. They flooded the market with the poorly designed Spellfire game, as well as producing more Dragon Dice than they could ever possibly sell. Through in gimmicks like audio CDs in the boxed sets that raised the production costs sometimes over the sale price. They were losing money on their own products.

Williams was able to turn around TSR from the initial mismanagement, but her business decisions afterward reversed the upward trends and led to the company's demise. TSR flooded the market with games nobody was buying, drove out most of the original talent over both the spat with Gary and her disdain for the original employees. TSR couldn't adapt to the changing market in the 90's, and it became obvious in the years that followed.
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I talked to quite a bit of the old guard about Jean Wells and the Palace of the Silver Princess, as well as TSR under Lorraine Williams when I was doing my review channel. There were a lot of things they talked about that weren't mentioned in most of the articles about the topic.

1. The S&M art wasn't the reason the module was recalled, it was the Errol Otis art, specifically the Ubues (pictured below). Those heads are the heads of TSR's upper management at the time. Gary was not thrilled with the art at all. Wells warned about the art but was told it was too late to change it. Only when Gygax saw the final product after it shipped did he recall the modules.

2. Wells main reason for leaving TSR was because of game design differences. She wanted to create modules like In Search of the Unknown, where the players filled in the blank. Gary wanted modules filled out like Keep on the Borderlands. The original Palace was along the fill in the blanks line, but when they rewrote the module they went with the fleshed out that Gary wanted. Wells didn't want to create modules like that so she stopped making modules.

3. Williams initially turned TSR around with 2nd edition. The game sold quite well and she started releasing more product to increase sales. Problem was with this approach she released too much and flooded the market. Books were released almost weekly, and the quality dropped precipitously. The mid 90s TSR was just releasing crap.

4. She killed profitable lines because of politics. She wanted TSR scrubbed of all things Gary related. Greyhawk and Mystara were phased out despite solid sales. (Spelljammer was never a big seller). Arneson was brought in to create the DA series (Blackmoor) and according to all accounts, sales of that line were massive. They were easily the best selling TSR supplements of the year, but Dave was forced out as it became obvious that he wasn't welcome in the new TSR.

5. Buck Rogers wasted a lot of money on a line nobody wanted. Williams' family had the rights to Buck Rogers, so she bought the rights from her own family to make the game. Total conflict of interest. Buck Rogers didn't sell, despite a relaunch and board and computer game tie ins.

6. Too much focus on secondary games that lost money was probably the biggest symptom of the mid 90's death spiral. They flooded the market with the poorly designed Spellfire game, as well as producing more Dragon Dice than they could ever possibly sell. Through in gimmicks like audio CDs in the boxed sets that raised the production costs sometimes over the sale price. They were losing money on their own products.

Williams was able to turn around TSR from the initial mismanagement, but her business decisions afterward reversed the upward trends and led to the company's demise. TSR flooded the market with games nobody was buying, drove out most of the original talent over both the spat with Gary and her disdain for the original employees. TSR couldn't adapt to the changing market in the 90's, and it became obvious in the years that followed.
View attachment 114911
Nice analysis.

What the actual F is up with that image? Who in their right mind commissioned it? Hell. Who in their right mind drew it?
 



Zardnaar

Legend
Gary avoids a lot if gate because he invented the game and wasn't in the driver's seat at corporate.

Blumes and Lorraine both saved D&D but Lorraine destroyed TSR.

Random House was a big reason TSR went to nder but the reason they didn't have the cash flow was a combination of producing crap.

The multiple lines were a problem, there's a reason WotC killed them.

Some were being sold at a loss (Planescape) and each line got a novel line, adventures and other tie in material.

If WoTC ever brings then back expect 1-2 books and an adventure that's it roughly.

Lorraine also gets the heat for forcing Gary out, gamers like him not her. No other designer since has the same relationship with the fans although Monte might be close. Gary's name is in all of the big selling modules and forwards on the books.

Gary designed product that sold, the suits messed it up.

Even in the frog sites never encountered comments about Lorraine's gender she's hated because if what she did and because of 2E.

If you want real gate there was Knights and Knaves which was bad blood dating back to the 70s. That was personal with people picking sides.

Not saying Jean and the others didn't suffer from sexism, it was a different time and done of the guys sound like asshats.

But yeah that art in 81 or whatever it's a problem. Notice 5E has sanitized art there's a reason and it was in 2014.

They got away with it when D&D was small the original art on OD&D covers.
 

It sounds like a combination of complicated issues, and especially of people mismanaging and managing well in some areas. And generally being asshats to one another.
 

S'mon

Legend
Yeah, I actually have the module, so I've read it...

And you've completely missed the point. That orange cover was recalled. Because of how it was made. The warning bells were sounded by the people in that article I linked, and they were ignored because Jean and Gary were friends and she told Gary to tell everyone else to lay off. So they did. And guess what happened? Total disaster. It had to be recalled and dumped in the landfill.

There was no good reason to recall the module. The 'disaster' was entirely self-inflicted.
 

S'mon

Legend
Yeah, I actually have the module, so I've read it...

And you've completely missed the point. That orange cover was recalled. Because of how it was made. The warning bells were sounded by the people in that article I linked, and they were ignored because Jean and Gary were friends and she told Gary to tell everyone else to lay off. So they did. And guess what happened? Total disaster. It had to be recalled and dumped in the landfill.

But hey, keep attacking the people that were there instead of looking at the actual facts of what happened to that module. Ad hominems never go out of style.

You're the one calling Wells a pornographer!!
 

S'mon

Legend
So yeah, by 1980, it is entirely reasonable and likely that the people in that aforementioned article (and TSR management) did not want B3 to be released with the art that it had depicting S&M ritual torture since at the time, D&D was being linked to rituals, witchcraft, and deviancy thanks to that exposure the news was doing in the Egbert case.

Your supposed 'art depicting S&M ritual torture'

The module text just describes some ugly humanoids poking their female captive with sticks. This is well within the traditional S&S fantasy mainstream.
 


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